Gameworlds : : virtual media and children's everyday play / / Seth Giddings.
"Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between t...
Saved in:
: | |
---|---|
Year of Publication: | 2014 |
Language: | English |
Physical Description: | 1 online resource (184 p.) ;; ill. (b&w) |
Notes: |
|
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Gameworld interfaces / / Kristine Jrgensen.
by: Jorgensen, Kristine,
Published: ([2013]) -
Communities of play : emergent cultures in multiplayer games and virtual worlds / / Celia Pearce and Artemesia.
by: Pearce, Celia.
Published: (c2009.) -
Visual digital culture : surface play and spectacle in new media genres / / Andrew Darley.
by: Darley, Andrew.
Published: (2000.) -
Social exclusion, power and video game play : new research in digital media and technology / / edited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs.
Published: (2012.) -
Newsgames : journalism at play / / Ian Bogost, Simon Ferrari, and Bobby Schweizer.
by: Bogost, Ian.
Published: (2010.)