Digital culture, play, and identity : a World of Warcraft reader / / edited by Hilde G. Corneliussen and Jill Walker Rettberg.

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Bibliographic Details
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TeilnehmendeR:
Year of Publication:2008
Language:English
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Physical Description:viii, 304 p. :; ill.
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Description
Other title:Introduction: "Orc professor LFG," or, Researching in Azeroth culture /
Corporate ideology in World of Warcraft /
"Never such innocence again" : war and histories in World of Warcraft /
World of Warcraft as a playground for feminism /
The familiar and the foreign : playing (post)colonialism in World of Warcraft world /
A hollow world : World of Warcaft as spatial practice /
What makes World of Warcraft a world? : a note on death and dying / Lisbeth Klastrup --
Quests in World of Warcraft : deferral and repetition play /
Does World of Warcraft change everything? : how a PVP server, multinational playerbase, and surveillance mod scene caused me pause /
Humans playing World of Warcraft, or, Deviant strategies? /
Role-play vs gameplay : the difficulties of playing a role in World of Warcraft identity /
Character identification in World of Warcraft : the relationship between capacity and appearance /
Playing with names : gaming and naming in World of Warcraft /
Bibliography:Includes bibliographical references and index.
ISBN:9780262033701 (hardcover : alk. paper)
Hierarchical level:Monograph
Statement of Responsibility: edited by Hilde G. Corneliussen and Jill Walker Rettberg.