Digital culture, play, and identity : a World of Warcraft reader / / edited by Hilde G. Corneliussen and Jill Walker Rettberg.
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Year of Publication: | 2008 |
Language: | English |
Online Access: | |
Physical Description: | viii, 304 p. :; ill. |
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Other title: | Introduction: "Orc professor LFG," or, Researching in Azeroth culture / Corporate ideology in World of Warcraft / "Never such innocence again" : war and histories in World of Warcraft / World of Warcraft as a playground for feminism / The familiar and the foreign : playing (post)colonialism in World of Warcraft world / A hollow world : World of Warcaft as spatial practice / What makes World of Warcraft a world? : a note on death and dying / Lisbeth Klastrup -- Quests in World of Warcraft : deferral and repetition play / Does World of Warcraft change everything? : how a PVP server, multinational playerbase, and surveillance mod scene caused me pause / Humans playing World of Warcraft, or, Deviant strategies? / Role-play vs gameplay : the difficulties of playing a role in World of Warcraft identity / Character identification in World of Warcraft : the relationship between capacity and appearance / Playing with names : gaming and naming in World of Warcraft / |
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Bibliography: | Includes bibliographical references and index. |
ISBN: | 9780262033701 (hardcover : alk. paper) |
Hierarchical level: | Monograph |
Statement of Responsibility: | edited by Hilde G. Corneliussen and Jill Walker Rettberg. |