Playful virtual violence : : an ethnography of emotional practices in video games / / Christoph Bareither.

Violence in video games has been a controversial object of public discourse for several decades. The question of what kind of emotional experiences players enact when playing with representations of physical violence in games has been largely ignored however. Building upon an extensive ethnographic...

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Bibliographic Details
Superior document:Cambridge elements. Elements in histories of emotions and the senses,
VerfasserIn:
Place / Publishing House:Cambridge : : Cambridge University Press,, 2020.
Year of Publication:2020
Language:English
Series:Cambridge elements. Elements in histories of emotions and the senses,
Physical Description:1 online resource (65 pages) :; digital, PDF file(s).
Notes:Title from publisher's bibliographic system (viewed on 13 Oct 2020).
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