How to Play Video Games / / ed. by Matthew Thomas Payne, Nina B. Huntemann.

Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building?From arcades to Atari, and phone ap...

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Superior document:Title is part of eBook package: De Gruyter New York University Press Complete eBook-Package 2019
MitwirkendeR:
HerausgeberIn:
Place / Publishing House:New York, NY : : New York University Press, , [2019]
©2019
Year of Publication:2019
Language:English
Series:User's Guides to Popular Culture ; 1
Online Access:
Physical Description:1 online resource :; 49 black and white illustrations
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Description
Other title:Frontmatter --
Contents --
Foreword --
Introduction --
I. Game Form --
1. FiFa --
2. Tetris --
3. King’s Quest --
4. Grand theft auto V --
5. Sid Meier’s Civilization --
6. Planescape: Torment --
7. Don’t Starve --
8. Braid --
9. BioShock Infinite --
10. The Legend of Zelda: Ocarina of Time --
II. Representation --
11. Kim Kardashian: Hollywood --
12. The Last of Us --
13. Leisure Suit Larry --
14. The Queerness and Games Conference --
15. NBA 2K16 --
16. PaRappa the Rapper --
17. Sniper Elite III --
18. Papers, Please --
19. Age of Empires --
20. Borderlands --
III Industry --
21. Miyamoto/Kojima --
22. Clash Royale --
23. Game Dev Tycoon --
24. Cookie Clicker --
25. Ball- and- Paddle Games --
26. Angry Birds --
27. Lego Dimensions --
28. Tomb Raider --
29. Medal of Honor --
30. Pokémon Go --
IV. Game Practices --
31. Pelé’s Soccer --
32. Nes D- pad --
33. Minecraft --
34. Quake --
35. Counter- Strike --
36. EVE Online --
37. Night Trap --
38. Shovel Knight --
39. Tempest --
40. Walden, a game --
Acknowledgments --
Appendix. Video Games Discussed in this Volume --
Contributors --
Index
Summary:Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building?From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.
Format:Mode of access: Internet via World Wide Web.
ISBN:9781479830404
9783110722727
DOI:10.18574/nyu/9781479830404.001.0001
Access:restricted access
Hierarchical level:Monograph
Statement of Responsibility: ed. by Matthew Thomas Payne, Nina B. Huntemann.