How to Play Video Games / / ed. by Matthew Thomas Payne, Nina B. Huntemann.
Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building?From arcades to Atari, and phone ap...
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Table of Contents:
- Frontmatter
- Contents
- Foreword
- Introduction
- I. Game Form
- 1. FiFa
- 2. Tetris
- 3. King’s Quest
- 4. Grand theft auto V
- 5. Sid Meier’s Civilization
- 6. Planescape: Torment
- 7. Don’t Starve
- 8. Braid
- 9. BioShock Infinite
- 10. The Legend of Zelda: Ocarina of Time
- II. Representation
- 11. Kim Kardashian: Hollywood
- 12. The Last of Us
- 13. Leisure Suit Larry
- 14. The Queerness and Games Conference
- 15. NBA 2K16
- 16. PaRappa the Rapper
- 17. Sniper Elite III
- 18. Papers, Please
- 19. Age of Empires
- 20. Borderlands
- III Industry
- 21. Miyamoto/Kojima
- 22. Clash Royale
- 23. Game Dev Tycoon
- 24. Cookie Clicker
- 25. Ball- and- Paddle Games
- 26. Angry Birds
- 27. Lego Dimensions
- 28. Tomb Raider
- 29. Medal of Honor
- 30. Pokémon Go
- IV. Game Practices
- 31. Pelé’s Soccer
- 32. Nes D- pad
- 33. Minecraft
- 34. Quake
- 35. Counter- Strike
- 36. EVE Online
- 37. Night Trap
- 38. Shovel Knight
- 39. Tempest
- 40. Walden, a game
- Acknowledgments
- Appendix. Video Games Discussed in this Volume
- Contributors
- Index
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