Game Development Using Python / / James R. Parker.
This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made avail...
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Place / Publishing House: | Dulles, VA : : Mercury Learning and Information, , [2021] ©2021 |
Year of Publication: | 2021 |
Language: | English |
Online Access: | |
Physical Description: | 1 online resource (338 p.) |
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Table of Contents:
- Frontmatter
- Contents
- Preface
- Chapter 0 Games
- Chapter 1 Introduction to How Games Work
- Chapter 2 Graphics and Images
- Chapter 3 The Game Loop
- Chapter 4 Game AI: Collisions
- Chapter 5 Navigation and Control
- Chapter 6 Sound
- Chapter 7 C2H6O Jet Boat Race
- Chapter 8 Animation
- Chapter 9 C2H6O − Final Steps
- Chapter 10 Networking
- Chapter 11 Card Games
- Chapter 12 Platformers: Methods for Building a Side-Scrolling Game
- Appendix A: A* in Python
- Appendix B: C2H6O Jet Boat Race Game Design Document
- Appendix C: The NPC (Boat) Class for the Example Game
- Index