Game Development Using Python / / James R. Parker.
This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made avail...
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Place / Publishing House: | Dulles, VA : : Mercury Learning and Information, , [2021] ©2021 |
Year of Publication: | 2021 |
Language: | English |
Online Access: | |
Physical Description: | 1 online resource (338 p.) |
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Other title: | Frontmatter -- Contents -- Preface -- Chapter 0 Games -- Chapter 1 Introduction to How Games Work -- Chapter 2 Graphics and Images -- Chapter 3 The Game Loop -- Chapter 4 Game AI: Collisions -- Chapter 5 Navigation and Control -- Chapter 6 Sound -- Chapter 7 C2H6O Jet Boat Race -- Chapter 8 Animation -- Chapter 9 C2H6O − Final Steps -- Chapter 10 Networking -- Chapter 11 Card Games -- Chapter 12 Platformers: Methods for Building a Side-Scrolling Game -- Appendix A: A* in Python -- Appendix B: C2H6O Jet Boat Race Game Design Document -- Appendix C: The NPC (Boat) Class for the Example Game -- Index |
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Summary: | This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. New chapters on card games and a side-scroller. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook. FEATURES:Teaches basic game development concepts using Python including graphics, sound, artificial intelligence, animation, game engines, collision detection, Web-based games, and moreIncludes code samples using PygameFeatures new chapters on card games (Ch.11) and building a side-scrolling game (Ch.12)Includes a companion disc with example code, games assets, and color figuresThe companion files and instructor resources are available online by emailing the publisher with proof of purchase at info@merclearning.com. |
Format: | Mode of access: Internet via World Wide Web. |
ISBN: | 9781683926269 |
Access: | restricted access |
Hierarchical level: | Monograph |
Statement of Responsibility: | James R. Parker. |