Game Development Using Python / / James R. Parker.

This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made avail...

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Place / Publishing House:Dulles, VA : : Mercury Learning and Information, , [2021]
©2021
Year of Publication:2021
Language:English
Online Access:
Physical Description:1 online resource (338 p.)
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245 1 0 |a Game Development Using Python /  |c James R. Parker. 
264 1 |a Dulles, VA :   |b Mercury Learning and Information,   |c [2021] 
264 4 |c ©2021 
300 |a 1 online resource (338 p.) 
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505 0 0 |t Frontmatter --   |t Contents --   |t Preface --   |t Chapter 0 Games --   |t Chapter 1 Introduction to How Games Work --   |t Chapter 2 Graphics and Images --   |t Chapter 3 The Game Loop --   |t Chapter 4 Game AI: Collisions --   |t Chapter 5 Navigation and Control --   |t Chapter 6 Sound --   |t Chapter 7 C2H6O Jet Boat Race --   |t Chapter 8 Animation --   |t Chapter 9 C2H6O − Final Steps --   |t Chapter 10 Networking --   |t Chapter 11 Card Games --   |t Chapter 12 Platformers: Methods for Building a Side-Scrolling Game --   |t Appendix A: A* in Python --   |t Appendix B: C2H6O Jet Boat Race Game Design Document --   |t Appendix C: The NPC (Boat) Class for the Example Game --   |t Index 
506 0 |a restricted access  |u http://purl.org/coar/access_right/c_16ec  |f online access with authorization  |2 star 
520 |a This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. New chapters on card games and a side-scroller. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook. FEATURES:Teaches basic game development concepts using Python including graphics, sound, artificial intelligence, animation, game engines, collision detection, Web-based games, and moreIncludes code samples using PygameFeatures new chapters on card games (Ch.11) and building a side-scrolling game (Ch.12)Includes a companion disc with example code, games assets, and color figuresThe companion files and instructor resources are available online by emailing the publisher with proof of purchase at info@merclearning.com. 
530 |a Issued also in print. 
538 |a Mode of access: Internet via World Wide Web. 
546 |a In English. 
588 0 |a Description based on online resource; title from PDF title page (publisher's Web site, viewed 08. Aug 2023) 
650 0 |a Computer games  |x Programming. 
650 0 |a Python (Computer program language). 
650 4 |a Game Design. 
650 4 |a Programming. 
650 7 |a COMPUTERS / Programming / Games.  |2 bisacsh 
653 |a Pygame. 
653 |a Python. 
653 |a game designers. 
653 |a game developers. 
653 |a game hobbyists. 
653 |a programmers. 
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776 0 |c print  |z 9781683926276 
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