Python. An Introduction to Programming / / James R. Parker.

Learn programming concepts using Python 3 as the target language. As Python is the language of choice for basic game development, this book is also perfect for beginning game designers. Covering basic computer concepts such as loops, strings, functions, files, graphics, multimedia, algorithms, class...

Full description

Saved in:
Bibliographic Details
VerfasserIn:
Place / Publishing House:Dulles, VA : : Mercury Learning and Information, , [2021]
©2021
Year of Publication:2021
Language:English
Online Access:
Physical Description:1 online resource (572 p.)
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Other title:Frontmatter --
Contents --
Preface --
Chapter 0: Modern Computers --
Chapter 1: Computers and Programming --
Chapter 2: Repetition --
Chapter 3: Sequences: Strings, Tuples, and Lists --
Chapter 4: Functions --
Chapter 5: Files: Input and Output --
Chapter 6: Classes --
Chapter 7: Graphics --
Chapter 8: Manipulating Data --
Chapter 9: Multimedia --
Chapter 10: Basic Algorithms --
Chapter 11: Programming for the Sciences --
Chapter 12: How To Write Good Programs --
Chapter 13: Communicating with the Outside World --
Chapter 14: Parsing–The Structure of Data --
Chapter 15: Communicating Using Graphics: Windows, User Interfaces, and Pygame --
Index
Summary:Learn programming concepts using Python 3 as the target language. As Python is the language of choice for basic game development, this book is also perfect for beginning game designers. Covering basic computer concepts such as loops, strings, functions, files, graphics, multimedia, algorithms, classes, writing code, etc, the accompanying companion files also provide source code, solved programming exercises, projects, game demos and figures from the text.
Format:Mode of access: Internet via World Wide Web.
ISBN:9781683926238
Access:restricted access
Hierarchical level:Monograph
Statement of Responsibility: James R. Parker.