Introduction to Game Development : : Using Processing / / James R. Parker.
This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available...
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Place / Publishing House: | Dulles, VA : : Mercury Learning and Information, , [2015] ©2015 |
Year of Publication: | 2015 |
Language: | English |
Online Access: | |
Physical Description: | 1 online resource (350 p.) |
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Other title: | Frontmatter -- CONTENTS -- Acknowledgments -- Introduction -- Chapter 1 Introduction to How Games Work -- Chapter 2 Graphics and Images in Processing -- Chapter 3 Sound -- Chapter 4 Hockey Pong: A 2D Game -- Chapter 5 Graphics in Three Dimensions -- Chapter 6 Game AI: Collisions -- Chapter 7 Navigation and Control -- Chapter 8 A 3D Game Example -- Chapter 9 The Web and HTML5 Games -- Chapter 10 Animation -- Chapter 11 Android Handheld Devices -- About the CD-ROM -- Appendix A: Mathematics Tutorial for Game Development -- Appendix B: A Processing Primer -- Index |
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Summary: | This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. The companion DVD will contain example code, games, and color figures. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms. Moreover, it allows games to be built for desktop computers, HTML 5, and Android. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.Features: Teaches basic game development including graphics, sound, artificial intelligence, animation, game engines, Web-based games, and more Create a small collection of complete computer games developed throughout the book Uses Processing, a free, downloadable platform with a frame by frame display scheme that is perfect for computer games |
Format: | Mode of access: Internet via World Wide Web. |
ISBN: | 9781942270645 |
DOI: | 10.1515/9781942270645 |
Access: | restricted access |
Hierarchical level: | Monograph |
Statement of Responsibility: | James R. Parker. |