Python. An Introduction to Programming / / James R. Parker.
This book is an introduction to programming concepts that uses Python 3 as the target language. It follows a practical just-in-time presentation – material is given to the student when it is needed. Many examples will be based on games, because Python has become the language of choice for basic game...
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Place / Publishing House: | Dulles, VA : : Mercury Learning and Information, , [2016] ©2016 |
Year of Publication: | 2016 |
Language: | English |
Online Access: | |
Physical Description: | 1 online resource (600 p.) |
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Table of Contents:
- Frontmatter
- Contents
- Preface
- Chapter 0 Modern Computers
- Chapter 1 Computers and Programming
- Chapter 2 Repetition
- Chapter 3 Sequences: Strings, Tuples, and Lists
- Chapter 4 Functions
- Chapter 5 Files: Input and Output
- Chapter 6 Classes
- Chapter 7 Graphics
- Chapter 8 Manipulating Data
- Chapter 9 Multimedia
- Chapter 10 Basic Algorithms
- Chapter 11 Programming for the Sciences
- Chapter 12 How to Write Good Programs
- Chapter 13 Communicating with the Outside World
- Chapter 14 A Brief Glib Reference
- Index