Python. An Introduction to Programming / / James R. Parker.
This book is an introduction to programming concepts that uses Python 3 as the target language. It follows a practical just-in-time presentation – material is given to the student when it is needed. Many examples will be based on games, because Python has become the language of choice for basic game...
Saved in:
VerfasserIn: | |
---|---|
Place / Publishing House: | Dulles, VA : : Mercury Learning and Information, , [2016] ©2016 |
Year of Publication: | 2016 |
Language: | English |
Online Access: | |
Physical Description: | 1 online resource (600 p.) |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
id |
9781683923060 |
---|---|
ctrlnum |
(DE-B1597)653910 |
collection |
bib_alma |
record_format |
marc |
spelling |
Parker, James R., author. aut http://id.loc.gov/vocabulary/relators/aut Python. An Introduction to Programming / James R. Parker. Dulles, VA : Mercury Learning and Information, [2016] ©2016 1 online resource (600 p.) text txt rdacontent computer c rdamedia online resource cr rdacarrier text file PDF rda Frontmatter -- Contents -- Preface -- Chapter 0 Modern Computers -- Chapter 1 Computers and Programming -- Chapter 2 Repetition -- Chapter 3 Sequences: Strings, Tuples, and Lists -- Chapter 4 Functions -- Chapter 5 Files: Input and Output -- Chapter 6 Classes -- Chapter 7 Graphics -- Chapter 8 Manipulating Data -- Chapter 9 Multimedia -- Chapter 10 Basic Algorithms -- Chapter 11 Programming for the Sciences -- Chapter 12 How to Write Good Programs -- Chapter 13 Communicating with the Outside World -- Chapter 14 A Brief Glib Reference -- Index restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star This book is an introduction to programming concepts that uses Python 3 as the target language. It follows a practical just-in-time presentation – material is given to the student when it is needed. Many examples will be based on games, because Python has become the language of choice for basic game development. Designed as a Year One textbook for introduction to programming classes or for the hobbyist who wants to learn the fundamentals of programming, the text assumes no programming experience. Features:* Introduces programming concepts that use Python 3* Includes many examples based on video game development* 4-color throughout with game demos on the companion files Issued also in print. Mode of access: Internet via World Wide Web. In English. Description based on online resource; title from PDF title page (publisher's Web site, viewed 08. Aug 2023) Game Design. Programming. Software. COMPUTERS / Programming Languages / Python. bisacsh EPUB 9781944534752 print 9781944534653 https://www.degruyter.com/isbn/9781683923060 Cover https://www.degruyter.com/document/cover/isbn/9781683923060/original |
language |
English |
format |
eBook |
author |
Parker, James R., Parker, James R., |
spellingShingle |
Parker, James R., Parker, James R., Python. An Introduction to Programming / Frontmatter -- Contents -- Preface -- Chapter 0 Modern Computers -- Chapter 1 Computers and Programming -- Chapter 2 Repetition -- Chapter 3 Sequences: Strings, Tuples, and Lists -- Chapter 4 Functions -- Chapter 5 Files: Input and Output -- Chapter 6 Classes -- Chapter 7 Graphics -- Chapter 8 Manipulating Data -- Chapter 9 Multimedia -- Chapter 10 Basic Algorithms -- Chapter 11 Programming for the Sciences -- Chapter 12 How to Write Good Programs -- Chapter 13 Communicating with the Outside World -- Chapter 14 A Brief Glib Reference -- Index |
author_facet |
Parker, James R., Parker, James R., |
author_variant |
j r p jr jrp j r p jr jrp |
author_role |
VerfasserIn VerfasserIn |
author_sort |
Parker, James R., |
title |
Python. An Introduction to Programming / |
title_full |
Python. An Introduction to Programming / James R. Parker. |
title_fullStr |
Python. An Introduction to Programming / James R. Parker. |
title_full_unstemmed |
Python. An Introduction to Programming / James R. Parker. |
title_auth |
Python. An Introduction to Programming / |
title_alt |
Frontmatter -- Contents -- Preface -- Chapter 0 Modern Computers -- Chapter 1 Computers and Programming -- Chapter 2 Repetition -- Chapter 3 Sequences: Strings, Tuples, and Lists -- Chapter 4 Functions -- Chapter 5 Files: Input and Output -- Chapter 6 Classes -- Chapter 7 Graphics -- Chapter 8 Manipulating Data -- Chapter 9 Multimedia -- Chapter 10 Basic Algorithms -- Chapter 11 Programming for the Sciences -- Chapter 12 How to Write Good Programs -- Chapter 13 Communicating with the Outside World -- Chapter 14 A Brief Glib Reference -- Index |
title_new |
Python. An Introduction to Programming / |
title_sort |
python. an introduction to programming / |
publisher |
Mercury Learning and Information, |
publishDate |
2016 |
physical |
1 online resource (600 p.) Issued also in print. |
contents |
Frontmatter -- Contents -- Preface -- Chapter 0 Modern Computers -- Chapter 1 Computers and Programming -- Chapter 2 Repetition -- Chapter 3 Sequences: Strings, Tuples, and Lists -- Chapter 4 Functions -- Chapter 5 Files: Input and Output -- Chapter 6 Classes -- Chapter 7 Graphics -- Chapter 8 Manipulating Data -- Chapter 9 Multimedia -- Chapter 10 Basic Algorithms -- Chapter 11 Programming for the Sciences -- Chapter 12 How to Write Good Programs -- Chapter 13 Communicating with the Outside World -- Chapter 14 A Brief Glib Reference -- Index |
isbn |
9781683923060 9781944534752 9781944534653 |
url |
https://www.degruyter.com/isbn/9781683923060 https://www.degruyter.com/document/cover/isbn/9781683923060/original |
illustrated |
Illustrated |
work_keys_str_mv |
AT parkerjamesr pythonanintroductiontoprogramming |
status_str |
n |
ids_txt_mv |
(DE-B1597)653910 |
carrierType_str_mv |
cr |
is_hierarchy_title |
Python. An Introduction to Programming / |
_version_ |
1775793046285189120 |
fullrecord |
<?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>03311nam a22006255i 4500</leader><controlfield tag="001">9781683923060</controlfield><controlfield tag="003">DE-B1597</controlfield><controlfield tag="005">20230808014301.0</controlfield><controlfield tag="006">m|||||o||d||||||||</controlfield><controlfield tag="007">cr || ||||||||</controlfield><controlfield tag="008">230808t20162016 fo d z eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781683923060</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-B1597)653910</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-B1597</subfield><subfield code="b">eng</subfield><subfield code="c">DE-B1597</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="a">vau</subfield><subfield code="c">US-VA</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">COM051360</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Parker, James R., </subfield><subfield code="e">author.</subfield><subfield code="4">aut</subfield><subfield code="4">http://id.loc.gov/vocabulary/relators/aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Python. An Introduction to Programming /</subfield><subfield code="c">James R. Parker.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Dulles, VA : </subfield><subfield code="b">Mercury Learning and Information, </subfield><subfield code="c">[2016]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">©2016</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (600 p.)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="347" ind1=" " ind2=" "><subfield code="a">text file</subfield><subfield code="b">PDF</subfield><subfield code="2">rda</subfield></datafield><datafield tag="505" ind1="0" ind2="0"><subfield code="t">Frontmatter -- </subfield><subfield code="t">Contents -- </subfield><subfield code="t">Preface -- </subfield><subfield code="t">Chapter 0 Modern Computers -- </subfield><subfield code="t">Chapter 1 Computers and Programming -- </subfield><subfield code="t">Chapter 2 Repetition -- </subfield><subfield code="t">Chapter 3 Sequences: Strings, Tuples, and Lists -- </subfield><subfield code="t">Chapter 4 Functions -- </subfield><subfield code="t">Chapter 5 Files: Input and Output -- </subfield><subfield code="t">Chapter 6 Classes -- </subfield><subfield code="t">Chapter 7 Graphics -- </subfield><subfield code="t">Chapter 8 Manipulating Data -- </subfield><subfield code="t">Chapter 9 Multimedia -- </subfield><subfield code="t">Chapter 10 Basic Algorithms -- </subfield><subfield code="t">Chapter 11 Programming for the Sciences -- </subfield><subfield code="t">Chapter 12 How to Write Good Programs -- </subfield><subfield code="t">Chapter 13 Communicating with the Outside World -- </subfield><subfield code="t">Chapter 14 A Brief Glib Reference -- </subfield><subfield code="t">Index</subfield></datafield><datafield tag="506" ind1="0" ind2=" "><subfield code="a">restricted access</subfield><subfield code="u">http://purl.org/coar/access_right/c_16ec</subfield><subfield code="f">online access with authorization</subfield><subfield code="2">star</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">This book is an introduction to programming concepts that uses Python 3 as the target language. It follows a practical just-in-time presentation – material is given to the student when it is needed. Many examples will be based on games, because Python has become the language of choice for basic game development. Designed as a Year One textbook for introduction to programming classes or for the hobbyist who wants to learn the fundamentals of programming, the text assumes no programming experience. Features:* Introduces programming concepts that use Python 3* Includes many examples based on video game development* 4-color throughout with game demos on the companion files</subfield></datafield><datafield tag="530" ind1=" " ind2=" "><subfield code="a">Issued also in print.</subfield></datafield><datafield tag="538" ind1=" " ind2=" "><subfield code="a">Mode of access: Internet via World Wide Web.</subfield></datafield><datafield tag="546" ind1=" " ind2=" "><subfield code="a">In English.</subfield></datafield><datafield tag="588" ind1="0" ind2=" "><subfield code="a">Description based on online resource; title from PDF title page (publisher's Web site, viewed 08. Aug 2023)</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Game Design.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Programming.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Software.</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">COMPUTERS / Programming Languages / Python.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="776" ind1="0" ind2=" "><subfield code="c">EPUB</subfield><subfield code="z">9781944534752</subfield></datafield><datafield tag="776" ind1="0" ind2=" "><subfield code="c">print</subfield><subfield code="z">9781944534653</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://www.degruyter.com/isbn/9781683923060</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="3">Cover</subfield><subfield code="u">https://www.degruyter.com/document/cover/isbn/9781683923060/original</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_BACKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_CL_CHCOMSGSEN</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_DGALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EBACKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EBKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_ECL_CHCOMSGSEN</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EEBKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_ESTMALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_STMALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">GBV-deGruyter-alles</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA12STME</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA13ENGE</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA18STMEE</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA5EBK</subfield></datafield></record></collection> |