Python. An Introduction to Programming / / James R. Parker.

This book is an introduction to programming concepts that uses Python 3 as the target language. It follows a practical just-in-time presentation – material is given to the student when it is needed. Many examples will be based on games, because Python has become the language of choice for basic game...

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Place / Publishing House:Dulles, VA : : Mercury Learning and Information, , [2016]
©2016
Year of Publication:2016
Language:English
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Physical Description:1 online resource (600 p.)
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spelling Parker, James R., author. aut http://id.loc.gov/vocabulary/relators/aut
Python. An Introduction to Programming / James R. Parker.
Dulles, VA : Mercury Learning and Information, [2016]
©2016
1 online resource (600 p.)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Frontmatter -- Contents -- Preface -- Chapter 0 Modern Computers -- Chapter 1 Computers and Programming -- Chapter 2 Repetition -- Chapter 3 Sequences: Strings, Tuples, and Lists -- Chapter 4 Functions -- Chapter 5 Files: Input and Output -- Chapter 6 Classes -- Chapter 7 Graphics -- Chapter 8 Manipulating Data -- Chapter 9 Multimedia -- Chapter 10 Basic Algorithms -- Chapter 11 Programming for the Sciences -- Chapter 12 How to Write Good Programs -- Chapter 13 Communicating with the Outside World -- Chapter 14 A Brief Glib Reference -- Index
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
This book is an introduction to programming concepts that uses Python 3 as the target language. It follows a practical just-in-time presentation – material is given to the student when it is needed. Many examples will be based on games, because Python has become the language of choice for basic game development. Designed as a Year One textbook for introduction to programming classes or for the hobbyist who wants to learn the fundamentals of programming, the text assumes no programming experience. Features:* Introduces programming concepts that use Python 3* Includes many examples based on video game development* 4-color throughout with game demos on the companion files
Issued also in print.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 08. Aug 2023)
Game Design.
Programming.
Software.
COMPUTERS / Programming Languages / Python. bisacsh
EPUB 9781944534752
print 9781944534653
https://www.degruyter.com/isbn/9781683923060
Cover https://www.degruyter.com/document/cover/isbn/9781683923060/original
language English
format eBook
author Parker, James R.,
Parker, James R.,
spellingShingle Parker, James R.,
Parker, James R.,
Python. An Introduction to Programming /
Frontmatter --
Contents --
Preface --
Chapter 0 Modern Computers --
Chapter 1 Computers and Programming --
Chapter 2 Repetition --
Chapter 3 Sequences: Strings, Tuples, and Lists --
Chapter 4 Functions --
Chapter 5 Files: Input and Output --
Chapter 6 Classes --
Chapter 7 Graphics --
Chapter 8 Manipulating Data --
Chapter 9 Multimedia --
Chapter 10 Basic Algorithms --
Chapter 11 Programming for the Sciences --
Chapter 12 How to Write Good Programs --
Chapter 13 Communicating with the Outside World --
Chapter 14 A Brief Glib Reference --
Index
author_facet Parker, James R.,
Parker, James R.,
author_variant j r p jr jrp
j r p jr jrp
author_role VerfasserIn
VerfasserIn
author_sort Parker, James R.,
title Python. An Introduction to Programming /
title_full Python. An Introduction to Programming / James R. Parker.
title_fullStr Python. An Introduction to Programming / James R. Parker.
title_full_unstemmed Python. An Introduction to Programming / James R. Parker.
title_auth Python. An Introduction to Programming /
title_alt Frontmatter --
Contents --
Preface --
Chapter 0 Modern Computers --
Chapter 1 Computers and Programming --
Chapter 2 Repetition --
Chapter 3 Sequences: Strings, Tuples, and Lists --
Chapter 4 Functions --
Chapter 5 Files: Input and Output --
Chapter 6 Classes --
Chapter 7 Graphics --
Chapter 8 Manipulating Data --
Chapter 9 Multimedia --
Chapter 10 Basic Algorithms --
Chapter 11 Programming for the Sciences --
Chapter 12 How to Write Good Programs --
Chapter 13 Communicating with the Outside World --
Chapter 14 A Brief Glib Reference --
Index
title_new Python. An Introduction to Programming /
title_sort python. an introduction to programming /
publisher Mercury Learning and Information,
publishDate 2016
physical 1 online resource (600 p.)
Issued also in print.
contents Frontmatter --
Contents --
Preface --
Chapter 0 Modern Computers --
Chapter 1 Computers and Programming --
Chapter 2 Repetition --
Chapter 3 Sequences: Strings, Tuples, and Lists --
Chapter 4 Functions --
Chapter 5 Files: Input and Output --
Chapter 6 Classes --
Chapter 7 Graphics --
Chapter 8 Manipulating Data --
Chapter 9 Multimedia --
Chapter 10 Basic Algorithms --
Chapter 11 Programming for the Sciences --
Chapter 12 How to Write Good Programs --
Chapter 13 Communicating with the Outside World --
Chapter 14 A Brief Glib Reference --
Index
isbn 9781683923060
9781944534752
9781944534653
url https://www.degruyter.com/isbn/9781683923060
https://www.degruyter.com/document/cover/isbn/9781683923060/original
illustrated Illustrated
work_keys_str_mv AT parkerjamesr pythonanintroductiontoprogramming
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is_hierarchy_title Python. An Introduction to Programming /
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