Python. An Introduction to Programming / / James R. Parker.
This book is an introduction to programming concepts that uses Python 3 as the target language. It follows a practical just-in-time presentation – material is given to the student when it is needed. Many examples will be based on games, because Python has become the language of choice for basic game...
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Place / Publishing House: | Dulles, VA : : Mercury Learning and Information, , [2016] ©2016 |
Year of Publication: | 2016 |
Language: | English |
Online Access: | |
Physical Description: | 1 online resource (600 p.) |
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100 | 1 | |a Parker, James R., |e author. |4 aut |4 http://id.loc.gov/vocabulary/relators/aut | |
245 | 1 | 0 | |a Python. An Introduction to Programming / |c James R. Parker. |
264 | 1 | |a Dulles, VA : |b Mercury Learning and Information, |c [2016] | |
264 | 4 | |c ©2016 | |
300 | |a 1 online resource (600 p.) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
347 | |a text file |b PDF |2 rda | ||
505 | 0 | 0 | |t Frontmatter -- |t Contents -- |t Preface -- |t Chapter 0 Modern Computers -- |t Chapter 1 Computers and Programming -- |t Chapter 2 Repetition -- |t Chapter 3 Sequences: Strings, Tuples, and Lists -- |t Chapter 4 Functions -- |t Chapter 5 Files: Input and Output -- |t Chapter 6 Classes -- |t Chapter 7 Graphics -- |t Chapter 8 Manipulating Data -- |t Chapter 9 Multimedia -- |t Chapter 10 Basic Algorithms -- |t Chapter 11 Programming for the Sciences -- |t Chapter 12 How to Write Good Programs -- |t Chapter 13 Communicating with the Outside World -- |t Chapter 14 A Brief Glib Reference -- |t Index |
506 | 0 | |a restricted access |u http://purl.org/coar/access_right/c_16ec |f online access with authorization |2 star | |
520 | |a This book is an introduction to programming concepts that uses Python 3 as the target language. It follows a practical just-in-time presentation – material is given to the student when it is needed. Many examples will be based on games, because Python has become the language of choice for basic game development. Designed as a Year One textbook for introduction to programming classes or for the hobbyist who wants to learn the fundamentals of programming, the text assumes no programming experience. Features:* Introduces programming concepts that use Python 3* Includes many examples based on video game development* 4-color throughout with game demos on the companion files | ||
530 | |a Issued also in print. | ||
538 | |a Mode of access: Internet via World Wide Web. | ||
546 | |a In English. | ||
588 | 0 | |a Description based on online resource; title from PDF title page (publisher's Web site, viewed 08. Aug 2023) | |
650 | 4 | |a Game Design. | |
650 | 4 | |a Programming. | |
650 | 4 | |a Software. | |
650 | 7 | |a COMPUTERS / Programming Languages / Python. |2 bisacsh | |
776 | 0 | |c EPUB |z 9781944534752 | |
776 | 0 | |c print |z 9781944534653 | |
856 | 4 | 0 | |u https://www.degruyter.com/isbn/9781683923060 |
856 | 4 | 2 | |3 Cover |u https://www.degruyter.com/document/cover/isbn/9781683923060/original |
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