Video Game Characters and Transmedia Storytelling : : The Dynamic Game Character.
Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book intr...
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Superior document: | Games and Play Series ; v.9 |
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Place / Publishing House: | Amsterdam : : Amsterdam University Press,, 2023. ©2023. |
Year of Publication: | 2023 |
Edition: | 1st ed. |
Language: | English |
Series: | Games and Play Series
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Physical Description: | 1 online resource (210 pages) |
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100 | 1 | |a Blom, Joleen. | |
245 | 1 | 0 | |a Video Game Characters and Transmedia Storytelling : |b The Dynamic Game Character. |
250 | |a 1st ed. | ||
264 | 1 | |a Amsterdam : |b Amsterdam University Press, |c 2023. | |
264 | 4 | |c ©2023. | |
300 | |a 1 online resource (210 pages) | ||
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490 | 1 | |a Games and Play Series ; |v v.9 | |
588 | |a Description based on publisher supplied metadata and other sources. | ||
540 | |a This eBook is made available Open Access under a CC BY-NC-ND 4.0 license: |u https://creativecommons.org/licenses/by-nc-nd/4.0https://www.aup.nl/en/publish/open-access | ||
520 | |a Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters' identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology. | ||
505 | 0 | 0 | |t Frontmatter -- |t Table of Contents -- |t A brief note on Japanese names and words -- |t 1. Introducing the dynamic game character -- |t 2. Characters in contemporary media -- |t 3. How the dynamic game character develops -- |t 4. Strategies to control a character's transtextual identities -- |t 5. Parasocial relationships with nonplayable characters -- |t 6. The construction of transmedia game characters -- |t 7. The future of dynamic game characters -- |t Glossary: A brief typology of characters -- |t General bibliography -- |t Index |
650 | 7 | |a ART / Mixed Media. |2 bisacsh | |
653 | |a Dynamic Game Characters, transmedia practices, game studies, reader-response theory. | ||
776 | |z 9789463722957 | ||
830 | 0 | |a Games and Play Series | |
906 | |a BOOK | ||
ADM | |b 2024-03-03 02:59:00 Europe/Vienna |f system |c marc21 |a 2023-10-02 12:48:34 Europe/Vienna |g false | ||
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