Video Game Characters and Transmedia Storytelling : : The Dynamic Game Character.

Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book intr...

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Bibliographic Details
Superior document:Games and Play Series ; v.9
:
Place / Publishing House:Amsterdam : : Amsterdam University Press,, 2023.
©2023.
Year of Publication:2023
Edition:1st ed.
Language:English
Series:Games and Play Series
Physical Description:1 online resource (210 pages)
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245 1 0 |a Video Game Characters and Transmedia Storytelling :  |b The Dynamic Game Character. 
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490 1 |a Games and Play Series ;  |v v.9 
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540 |a This eBook is made available Open Access under a CC BY-NC-ND 4.0 license:   |u https://creativecommons.org/licenses/by-nc-nd/4.0https://www.aup.nl/en/publish/open-access 
520 |a Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters' identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology. 
505 0 0 |t Frontmatter --   |t Table of Contents --   |t A brief note on Japanese names and words --   |t 1. Introducing the dynamic game character --   |t 2. Characters in contemporary media --   |t 3. How the dynamic game character develops --   |t 4. Strategies to control a character's transtextual identities --   |t 5. Parasocial relationships with nonplayable characters --   |t 6. The construction of transmedia game characters --   |t 7. The future of dynamic game characters --   |t Glossary: A brief typology of characters --   |t General bibliography --   |t Index 
650 7 |a ART / Mixed Media.  |2 bisacsh 
653 |a Dynamic Game Characters, transmedia practices, game studies, reader-response theory. 
776 |z 9789463722957 
830 0 |a Games and Play Series 
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