Video Game Characters and Transmedia Storytelling : : The Dynamic Game Character.

Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book intr...

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Bibliographic Details
Superior document:Games and Play Series ; v.9
:
Place / Publishing House:Amsterdam : : Amsterdam University Press,, 2023.
©2023.
Year of Publication:2023
Edition:1st ed.
Language:English
Series:Games and Play Series
Physical Description:1 online resource (210 pages)
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Description
Other title:Frontmatter --
Table of Contents --
A brief note on Japanese names and words --
1. Introducing the dynamic game character --
2. Characters in contemporary media --
3. How the dynamic game character develops --
4. Strategies to control a character's transtextual identities --
5. Parasocial relationships with nonplayable characters --
6. The construction of transmedia game characters --
7. The future of dynamic game characters --
Glossary: A brief typology of characters --
General bibliography --
Index
Summary:Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters' identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology.
ISBN:9048553490
Hierarchical level:Monograph