Video Game Characters and Transmedia Storytelling : : The Dynamic Game Character.
Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book intr...
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Superior document: | Games and Play Series ; v.9 |
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Place / Publishing House: | Amsterdam : : Amsterdam University Press,, 2023. ©2023. |
Year of Publication: | 2023 |
Edition: | 1st ed. |
Language: | English |
Series: | Games and Play Series
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Physical Description: | 1 online resource (210 pages) |
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Other title: | Frontmatter -- Table of Contents -- A brief note on Japanese names and words -- 1. Introducing the dynamic game character -- 2. Characters in contemporary media -- 3. How the dynamic game character develops -- 4. Strategies to control a character's transtextual identities -- 5. Parasocial relationships with nonplayable characters -- 6. The construction of transmedia game characters -- 7. The future of dynamic game characters -- Glossary: A brief typology of characters -- General bibliography -- Index |
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Summary: | Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters' identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology. |
ISBN: | 9048553490 |
Hierarchical level: | Monograph |