Identity, learning and support in virtual environments / / Sharon Tettegah, Cynthia Calongne.

Virtual worlds and other virtual environments offer an adaptable context for applied and situated learning experiences. In this book, educators, instructional designers, librarians, administrators and scholars reflect on how to leverage constructivist, authentic, collaborative and complex interactiv...

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Bibliographic Details
Superior document:Educational futures : rethinking theory and practice ; v.36
VerfasserIn:
TeilnehmendeR:
Place / Publishing House:Rotterdam, Netherlands : : Sense Publishers,, [2009]
2009
Year of Publication:2009
Language:English
Series:Educational Futures 36.
Physical Description:1 online resource.
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Other title:Preliminary Material /
An Introduction /
Virtual Environment: The Machine is Our World /
If The Walls Could Talk /
Education and Virtual Worlds /
Challenges and Opportunities in Using MUVEs in K-12 Environments /
Education in Virtual Environments,the Student Experience /
Pre-Service Teachers in Second Life: The Dichotomy with the Net Generation /
Effects of Virtual Reality on Learning at a Science Exhibit /
Multiuser Virtual Environments (MUVEs) and Massive Multiplayer Online Rolepaying Games (MMORPGs) /
Virtual Libraries and Education in Virtual Worlds /
Conclusion: Merging Realities /
Biographies /
Index /
Summary:Virtual worlds and other virtual environments offer an adaptable context for applied and situated learning experiences. In this book, educators, instructional designers, librarians, administrators and scholars reflect on how to leverage constructivist, authentic, collaborative and complex interactive educational experiences through the use of these multisensory environments. Explore the intersection of presence, personal and group identity, culture, immersive learning experiences, multiuser virtual environments (MUVEs) and massive multiplayer online roleplaying games (MMORPGs) with eleven multidisciplinary researchers. The examples range from K-12 to university educational experiences and highlight critical information from a variety of MUVEs, such as Second Life, Active Worlds, There, and several MMORPGs, including Ultima Online, Everquest and the World of Warcraft.
Bibliography:Includes bibliographical references and index.
ISBN:9087909942
Hierarchical level:Monograph
Statement of Responsibility: Sharon Tettegah, Cynthia Calongne.