Riding the hype cycle : : the resurgence of virtual worlds / / edited by Paul Jerry, Nancy Tavares-Jones, Sue Gregory.
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Place / Publishing House: | Oxford, England : : Inter-Disciplinary Press,, [2013] ©2013 |
Year of Publication: | 2013 |
Edition: | 1st ed. |
Language: | English |
Physical Description: | 1 online resource. |
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Table of Contents:
- Preliminary Material / Paul Jerry , Nancy Tavares-Jones and Sue Gregory
- An Exploratory Study of Jungian Personality Traits in Second Life Residents / Nancy Tavares-Jones
- The ALBO Project: Virtual Working Environments for the Detection of Organizational Well-Being / Eva Venturini , Valeria Faralla and Alessandro Innocenti
- Privacy as Commodity: Willingness to Sell Access to Private Information over the Network in a Virtual Environment / Nili Steinfeld
- Supplementing Self-Access Learning for an English Language Centre through Virtual Platforms / Dean Anthony Fabi Gui and Andrew Northern
- Students’ Experiences and Ideas of the Library Services in Second Life / Eeva-Liisa Eskola and Marja Anttonen
- Experiential Learning, Virtual Collaboration and Robots / Michael Vallance and Catherine Naamani
- eLearning Technologies: Solutions to the Challenges Experienced by University Students in a Classroom Environment / Heera Boodhun and Chandani Appadoo
- The Death and Reincarnation of the Reader in Online Communities / Saulius Keturakis and Audronė Daubarienė
- Virtual Learning and Research Methods in Architecture: An Overview of the Last 10 Years at the Department of Information and Communication Technology in Architecture / Pfarr-Harfst Mieke
- Play Hard, Work Harder: A Gameplay Analysis of Goal- Oriented Narrative and Post-Narrative Play in The Sims 2 DS / Heidi Mau and Cheryl L. Nicholas
- Comparison of Students Learning in a Virtual World / Sue Gregory
- Experiential Teaching and Learning as part of a Blended Approach: Classrooms, Blackboard and Second Life Practices / Ridvan Ata
- Breaking down Silos: Exploring the Effects of Graduate Cross-Programme Collaborations within a 3D Immersive World / Barbara B. Howard , John H. Tashner and Robert L. Sanders
- Using Second Life to Train Counsellors: Is Transformative Learning Possible in this Novel Environment? / Tom Edwards
- Guiding Social Research in MMORPGs from a Phenomenological Perspective / Paul T. Scriven
- Storytelling, Rules and Society in Modern MMORPGs / Martin Hennig
- Image Constructions in the Social Web / Inge Wagner
- Virtual Selves, Research Perspectives: Exploring the Role and Implications for Taking the Insider Perspective in Virtual Worlds Research / Simon Evans
- The Syntagmatic Cathedral: Experiential Learning through Flow-Waves of Immersion, Engagements and Reflection in a Multiplatform Paradigm / Lorraine Smith
- The Mechanism of Additional Personal Identification’s Appearance in Computer Role Games / Demilhanova Angelina
- Reading 3D Wor(l)ds: Poetic Words for the High Tech Generation / Diogo Marques
- Methods and Ethics in Virtual World Research: The Second Life Experience / Paul Jerry.