Riding the hype cycle : : the resurgence of virtual worlds / / edited by Paul Jerry, Nancy Tavares-Jones, Sue Gregory.

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Bibliographic Details
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Place / Publishing House:Oxford, England : : Inter-Disciplinary Press,, [2013]
©2013
Year of Publication:2013
Edition:1st ed.
Language:English
Physical Description:1 online resource.
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Table of Contents:
  • Preliminary Material / Paul Jerry , Nancy Tavares-Jones and Sue Gregory
  • An Exploratory Study of Jungian Personality Traits in Second Life Residents / Nancy Tavares-Jones
  • The ALBO Project: Virtual Working Environments for the Detection of Organizational Well-Being / Eva Venturini , Valeria Faralla and Alessandro Innocenti
  • Privacy as Commodity: Willingness to Sell Access to Private Information over the Network in a Virtual Environment / Nili Steinfeld
  • Supplementing Self-Access Learning for an English Language Centre through Virtual Platforms / Dean Anthony Fabi Gui and Andrew Northern
  • Students’ Experiences and Ideas of the Library Services in Second Life / Eeva-Liisa Eskola and Marja Anttonen
  • Experiential Learning, Virtual Collaboration and Robots / Michael Vallance and Catherine Naamani
  • eLearning Technologies: Solutions to the Challenges Experienced by University Students in a Classroom Environment / Heera Boodhun and Chandani Appadoo
  • The Death and Reincarnation of the Reader in Online Communities / Saulius Keturakis and Audronė Daubarienė
  • Virtual Learning and Research Methods in Architecture: An Overview of the Last 10 Years at the Department of Information and Communication Technology in Architecture / Pfarr-Harfst Mieke
  • Play Hard, Work Harder: A Gameplay Analysis of Goal- Oriented Narrative and Post-Narrative Play in The Sims 2 DS / Heidi Mau and Cheryl L. Nicholas
  • Comparison of Students Learning in a Virtual World / Sue Gregory
  • Experiential Teaching and Learning as part of a Blended Approach: Classrooms, Blackboard and Second Life Practices / Ridvan Ata
  • Breaking down Silos: Exploring the Effects of Graduate Cross-Programme Collaborations within a 3D Immersive World / Barbara B. Howard , John H. Tashner and Robert L. Sanders
  • Using Second Life to Train Counsellors: Is Transformative Learning Possible in this Novel Environment? / Tom Edwards
  • Guiding Social Research in MMORPGs from a Phenomenological Perspective / Paul T. Scriven
  • Storytelling, Rules and Society in Modern MMORPGs / Martin Hennig
  • Image Constructions in the Social Web / Inge Wagner
  • Virtual Selves, Research Perspectives: Exploring the Role and Implications for Taking the Insider Perspective in Virtual Worlds Research / Simon Evans
  • The Syntagmatic Cathedral: Experiential Learning through Flow-Waves of Immersion, Engagements and Reflection in a Multiplatform Paradigm / Lorraine Smith
  • The Mechanism of Additional Personal Identification’s Appearance in Computer Role Games / Demilhanova Angelina
  • Reading 3D Wor(l)ds: Poetic Words for the High Tech Generation / Diogo Marques
  • Methods and Ethics in Virtual World Research: The Second Life Experience / Paul Jerry.