Riding the hype cycle : : the resurgence of virtual worlds / / edited by Paul Jerry, Nancy Tavares-Jones, Sue Gregory.
Saved in:
TeilnehmendeR: | |
---|---|
Place / Publishing House: | Oxford, England : : Inter-Disciplinary Press,, [2013] ©2013 |
Year of Publication: | 2013 |
Edition: | 1st ed. |
Language: | English |
Physical Description: | 1 online resource. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
LEADER | 04227cam a2200445 i 4500 | ||
---|---|---|---|
001 | 993582932804498 | ||
005 | 20240513170415.0 | ||
006 | m o d | ||
007 | cr un uuuua | ||
008 | 210706s2013 enka o 000 0 eng d | ||
020 | |a 1-84888-234-3 | ||
024 | 7 | |a 10.1163/9781848882348 |2 DOI | |
035 | |a (CKB)4920000000126792 | ||
035 | |a (OCoLC)1096222170 | ||
035 | |a (nllekb)BRILL9781848882348 | ||
035 | |a (MiAaPQ)EBC6481649 | ||
035 | |a (EXLCZ)994920000000126792 | ||
040 | |a MiAaPQ |b eng |e rda |e pn |c MiAaPQ |d UtOrBLW | ||
050 | 1 | 4 | |a HM621 |b .J477 2013 |
072 | 7 | |a JFC |2 bicssc | |
072 | 7 | |a SOC |x 026000 |2 bisacsh | |
072 | 7 | |a SOC |x 022000 |2 bisacsh | |
082 | 0 | 4 | |a 905 |2 23 |
245 | 0 | 0 | |a Riding the hype cycle : |b the resurgence of virtual worlds / |c edited by Paul Jerry, Nancy Tavares-Jones, Sue Gregory. |
250 | |a 1st ed. | ||
264 | 1 | |a Oxford, England : |b Inter-Disciplinary Press, |c [2013] | |
264 | 4 | |c ©2013 | |
300 | |a 1 online resource. | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | 0 | |t Preliminary Material / |r Paul Jerry , Nancy Tavares-Jones and Sue Gregory -- |t An Exploratory Study of Jungian Personality Traits in Second Life Residents / |r Nancy Tavares-Jones -- |t The ALBO Project: Virtual Working Environments for the Detection of Organizational Well-Being / |r Eva Venturini , Valeria Faralla and Alessandro Innocenti -- |t Privacy as Commodity: Willingness to Sell Access to Private Information over the Network in a Virtual Environment / |r Nili Steinfeld -- |t Supplementing Self-Access Learning for an English Language Centre through Virtual Platforms / |r Dean Anthony Fabi Gui and Andrew Northern -- |t Students’ Experiences and Ideas of the Library Services in Second Life / |r Eeva-Liisa Eskola and Marja Anttonen -- |t Experiential Learning, Virtual Collaboration and Robots / |r Michael Vallance and Catherine Naamani -- |t eLearning Technologies: Solutions to the Challenges Experienced by University Students in a Classroom Environment / |r Heera Boodhun and Chandani Appadoo -- |t The Death and Reincarnation of the Reader in Online Communities / |r Saulius Keturakis and Audronė Daubarienė -- |t Virtual Learning and Research Methods in Architecture: An Overview of the Last 10 Years at the Department of Information and Communication Technology in Architecture / |r Pfarr-Harfst Mieke -- |t Play Hard, Work Harder: A Gameplay Analysis of Goal- Oriented Narrative and Post-Narrative Play in The Sims 2 DS / |r Heidi Mau and Cheryl L. Nicholas -- |t Comparison of Students Learning in a Virtual World / |r Sue Gregory -- |t Experiential Teaching and Learning as part of a Blended Approach: Classrooms, Blackboard and Second Life Practices / |r Ridvan Ata -- |t Breaking down Silos: Exploring the Effects of Graduate Cross-Programme Collaborations within a 3D Immersive World / |r Barbara B. Howard , John H. Tashner and Robert L. Sanders -- |t Using Second Life to Train Counsellors: Is Transformative Learning Possible in this Novel Environment? / |r Tom Edwards -- |t Guiding Social Research in MMORPGs from a Phenomenological Perspective / |r Paul T. Scriven -- |t Storytelling, Rules and Society in Modern MMORPGs / |r Martin Hennig -- |t Image Constructions in the Social Web / |r Inge Wagner -- |t Virtual Selves, Research Perspectives: Exploring the Role and Implications for Taking the Insider Perspective in Virtual Worlds Research / |r Simon Evans -- |t The Syntagmatic Cathedral: Experiential Learning through Flow-Waves of Immersion, Engagements and Reflection in a Multiplatform Paradigm / |r Lorraine Smith -- |t The Mechanism of Additional Personal Identification’s Appearance in Computer Role Games / |r Demilhanova Angelina -- |t Reading 3D Wor(l)ds: Poetic Words for the High Tech Generation / |r Diogo Marques -- |t Methods and Ethics in Virtual World Research: The Second Life Experience / |r Paul Jerry. |
588 | |a Description based on print version record. | ||
650 | 0 | |a Culture. | |
700 | 1 | |a Jerry, Paul, |e editor. | |
700 | 1 | |a Tavares-Jones, Nancy, |e editor. | |
700 | 1 | |a Gregory, Sue, |e editor. | |
797 | 2 | |a ebrary | |
776 | |z 90-04-37405-1 | ||
906 | |a BOOK | ||
ADM | |b 2024-07-08 00:41:56 Europe/Vienna |f system |c marc21 |a 2019-12-15 09:13:23 Europe/Vienna |g false | ||
AVE | |i Brill |P EBA Brill All |x https://eu02.alma.exlibrisgroup.com/view/uresolver/43ACC_OEAW/openurl?u.ignore_date_coverage=true&portfolio_pid=5343426390004498&Force_direct=true |Z 5343426390004498 |b Available |8 5343426390004498 |