Riding the hype cycle : : the resurgence of virtual worlds / / edited by Paul Jerry, Nancy Tavares-Jones, Sue Gregory.
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Place / Publishing House: | Oxford, England : : Inter-Disciplinary Press,, [2013] ©2013 |
Year of Publication: | 2013 |
Edition: | 1st ed. |
Language: | English |
Physical Description: | 1 online resource. |
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(CKB)4920000000126792 (OCoLC)1096222170 (nllekb)BRILL9781848882348 (MiAaPQ)EBC6481649 (EXLCZ)994920000000126792 |
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Riding the hype cycle : the resurgence of virtual worlds / edited by Paul Jerry, Nancy Tavares-Jones, Sue Gregory. 1st ed. Oxford, England : Inter-Disciplinary Press, [2013] ©2013 1 online resource. text txt rdacontent computer c rdamedia online resource rdacarrier Includes bibliographical references and index. Preliminary Material / Paul Jerry , Nancy Tavares-Jones and Sue Gregory -- An Exploratory Study of Jungian Personality Traits in Second Life Residents / Nancy Tavares-Jones -- The ALBO Project: Virtual Working Environments for the Detection of Organizational Well-Being / Eva Venturini , Valeria Faralla and Alessandro Innocenti -- Privacy as Commodity: Willingness to Sell Access to Private Information over the Network in a Virtual Environment / Nili Steinfeld -- Supplementing Self-Access Learning for an English Language Centre through Virtual Platforms / Dean Anthony Fabi Gui and Andrew Northern -- Students’ Experiences and Ideas of the Library Services in Second Life / Eeva-Liisa Eskola and Marja Anttonen -- Experiential Learning, Virtual Collaboration and Robots / Michael Vallance and Catherine Naamani -- eLearning Technologies: Solutions to the Challenges Experienced by University Students in a Classroom Environment / Heera Boodhun and Chandani Appadoo -- The Death and Reincarnation of the Reader in Online Communities / Saulius Keturakis and Audronė Daubarienė -- Virtual Learning and Research Methods in Architecture: An Overview of the Last 10 Years at the Department of Information and Communication Technology in Architecture / Pfarr-Harfst Mieke -- Play Hard, Work Harder: A Gameplay Analysis of Goal- Oriented Narrative and Post-Narrative Play in The Sims 2 DS / Heidi Mau and Cheryl L. Nicholas -- Comparison of Students Learning in a Virtual World / Sue Gregory -- Experiential Teaching and Learning as part of a Blended Approach: Classrooms, Blackboard and Second Life Practices / Ridvan Ata -- Breaking down Silos: Exploring the Effects of Graduate Cross-Programme Collaborations within a 3D Immersive World / Barbara B. Howard , John H. Tashner and Robert L. Sanders -- Using Second Life to Train Counsellors: Is Transformative Learning Possible in this Novel Environment? / Tom Edwards -- Guiding Social Research in MMORPGs from a Phenomenological Perspective / Paul T. Scriven -- Storytelling, Rules and Society in Modern MMORPGs / Martin Hennig -- Image Constructions in the Social Web / Inge Wagner -- Virtual Selves, Research Perspectives: Exploring the Role and Implications for Taking the Insider Perspective in Virtual Worlds Research / Simon Evans -- The Syntagmatic Cathedral: Experiential Learning through Flow-Waves of Immersion, Engagements and Reflection in a Multiplatform Paradigm / Lorraine Smith -- The Mechanism of Additional Personal Identification’s Appearance in Computer Role Games / Demilhanova Angelina -- Reading 3D Wor(l)ds: Poetic Words for the High Tech Generation / Diogo Marques -- Methods and Ethics in Virtual World Research: The Second Life Experience / Paul Jerry. Description based on print version record. Culture. Jerry, Paul, editor. Tavares-Jones, Nancy, editor. Gregory, Sue, editor. ebrary 90-04-37405-1 |
language |
English |
format |
eBook |
author2 |
Jerry, Paul, Tavares-Jones, Nancy, Gregory, Sue, |
author_facet |
Jerry, Paul, Tavares-Jones, Nancy, Gregory, Sue, |
author2_variant |
p j pj n t j ntj s g sg |
author2_role |
TeilnehmendeR TeilnehmendeR TeilnehmendeR |
author_additional |
Paul Jerry , Nancy Tavares-Jones and Sue Gregory -- Nancy Tavares-Jones -- Eva Venturini , Valeria Faralla and Alessandro Innocenti -- Nili Steinfeld -- Dean Anthony Fabi Gui and Andrew Northern -- Eeva-Liisa Eskola and Marja Anttonen -- Michael Vallance and Catherine Naamani -- Heera Boodhun and Chandani Appadoo -- Saulius Keturakis and Audronė Daubarienė -- Pfarr-Harfst Mieke -- Heidi Mau and Cheryl L. Nicholas -- Sue Gregory -- Ridvan Ata -- Barbara B. Howard , John H. Tashner and Robert L. Sanders -- Tom Edwards -- Paul T. Scriven -- Martin Hennig -- Inge Wagner -- Simon Evans -- Lorraine Smith -- Demilhanova Angelina -- Diogo Marques -- Paul Jerry. |
title |
Riding the hype cycle : the resurgence of virtual worlds / |
spellingShingle |
Riding the hype cycle : the resurgence of virtual worlds / Preliminary Material / An Exploratory Study of Jungian Personality Traits in Second Life Residents / The ALBO Project: Virtual Working Environments for the Detection of Organizational Well-Being / Privacy as Commodity: Willingness to Sell Access to Private Information over the Network in a Virtual Environment / Supplementing Self-Access Learning for an English Language Centre through Virtual Platforms / Students’ Experiences and Ideas of the Library Services in Second Life / Experiential Learning, Virtual Collaboration and Robots / eLearning Technologies: Solutions to the Challenges Experienced by University Students in a Classroom Environment / The Death and Reincarnation of the Reader in Online Communities / Virtual Learning and Research Methods in Architecture: An Overview of the Last 10 Years at the Department of Information and Communication Technology in Architecture / Play Hard, Work Harder: A Gameplay Analysis of Goal- Oriented Narrative and Post-Narrative Play in The Sims 2 DS / Comparison of Students Learning in a Virtual World / Experiential Teaching and Learning as part of a Blended Approach: Classrooms, Blackboard and Second Life Practices / Breaking down Silos: Exploring the Effects of Graduate Cross-Programme Collaborations within a 3D Immersive World / Using Second Life to Train Counsellors: Is Transformative Learning Possible in this Novel Environment? / Guiding Social Research in MMORPGs from a Phenomenological Perspective / Storytelling, Rules and Society in Modern MMORPGs / Image Constructions in the Social Web / Virtual Selves, Research Perspectives: Exploring the Role and Implications for Taking the Insider Perspective in Virtual Worlds Research / The Syntagmatic Cathedral: Experiential Learning through Flow-Waves of Immersion, Engagements and Reflection in a Multiplatform Paradigm / The Mechanism of Additional Personal Identification’s Appearance in Computer Role Games / Reading 3D Wor(l)ds: Poetic Words for the High Tech Generation / Methods and Ethics in Virtual World Research: The Second Life Experience / |
title_sub |
the resurgence of virtual worlds / |
title_full |
Riding the hype cycle : the resurgence of virtual worlds / edited by Paul Jerry, Nancy Tavares-Jones, Sue Gregory. |
title_fullStr |
Riding the hype cycle : the resurgence of virtual worlds / edited by Paul Jerry, Nancy Tavares-Jones, Sue Gregory. |
title_full_unstemmed |
Riding the hype cycle : the resurgence of virtual worlds / edited by Paul Jerry, Nancy Tavares-Jones, Sue Gregory. |
title_auth |
Riding the hype cycle : the resurgence of virtual worlds / |
title_alt |
Preliminary Material / An Exploratory Study of Jungian Personality Traits in Second Life Residents / The ALBO Project: Virtual Working Environments for the Detection of Organizational Well-Being / Privacy as Commodity: Willingness to Sell Access to Private Information over the Network in a Virtual Environment / Supplementing Self-Access Learning for an English Language Centre through Virtual Platforms / Students’ Experiences and Ideas of the Library Services in Second Life / Experiential Learning, Virtual Collaboration and Robots / eLearning Technologies: Solutions to the Challenges Experienced by University Students in a Classroom Environment / The Death and Reincarnation of the Reader in Online Communities / Virtual Learning and Research Methods in Architecture: An Overview of the Last 10 Years at the Department of Information and Communication Technology in Architecture / Play Hard, Work Harder: A Gameplay Analysis of Goal- Oriented Narrative and Post-Narrative Play in The Sims 2 DS / Comparison of Students Learning in a Virtual World / Experiential Teaching and Learning as part of a Blended Approach: Classrooms, Blackboard and Second Life Practices / Breaking down Silos: Exploring the Effects of Graduate Cross-Programme Collaborations within a 3D Immersive World / Using Second Life to Train Counsellors: Is Transformative Learning Possible in this Novel Environment? / Guiding Social Research in MMORPGs from a Phenomenological Perspective / Storytelling, Rules and Society in Modern MMORPGs / Image Constructions in the Social Web / Virtual Selves, Research Perspectives: Exploring the Role and Implications for Taking the Insider Perspective in Virtual Worlds Research / The Syntagmatic Cathedral: Experiential Learning through Flow-Waves of Immersion, Engagements and Reflection in a Multiplatform Paradigm / The Mechanism of Additional Personal Identification’s Appearance in Computer Role Games / Reading 3D Wor(l)ds: Poetic Words for the High Tech Generation / Methods and Ethics in Virtual World Research: The Second Life Experience / |
title_new |
Riding the hype cycle : |
title_sort |
riding the hype cycle : the resurgence of virtual worlds / |
publisher |
Inter-Disciplinary Press, |
publishDate |
2013 |
physical |
1 online resource. |
edition |
1st ed. |
contents |
Preliminary Material / An Exploratory Study of Jungian Personality Traits in Second Life Residents / The ALBO Project: Virtual Working Environments for the Detection of Organizational Well-Being / Privacy as Commodity: Willingness to Sell Access to Private Information over the Network in a Virtual Environment / Supplementing Self-Access Learning for an English Language Centre through Virtual Platforms / Students’ Experiences and Ideas of the Library Services in Second Life / Experiential Learning, Virtual Collaboration and Robots / eLearning Technologies: Solutions to the Challenges Experienced by University Students in a Classroom Environment / The Death and Reincarnation of the Reader in Online Communities / Virtual Learning and Research Methods in Architecture: An Overview of the Last 10 Years at the Department of Information and Communication Technology in Architecture / Play Hard, Work Harder: A Gameplay Analysis of Goal- Oriented Narrative and Post-Narrative Play in The Sims 2 DS / Comparison of Students Learning in a Virtual World / Experiential Teaching and Learning as part of a Blended Approach: Classrooms, Blackboard and Second Life Practices / Breaking down Silos: Exploring the Effects of Graduate Cross-Programme Collaborations within a 3D Immersive World / Using Second Life to Train Counsellors: Is Transformative Learning Possible in this Novel Environment? / Guiding Social Research in MMORPGs from a Phenomenological Perspective / Storytelling, Rules and Society in Modern MMORPGs / Image Constructions in the Social Web / Virtual Selves, Research Perspectives: Exploring the Role and Implications for Taking the Insider Perspective in Virtual Worlds Research / The Syntagmatic Cathedral: Experiential Learning through Flow-Waves of Immersion, Engagements and Reflection in a Multiplatform Paradigm / The Mechanism of Additional Personal Identification’s Appearance in Computer Role Games / Reading 3D Wor(l)ds: Poetic Words for the High Tech Generation / Methods and Ethics in Virtual World Research: The Second Life Experience / |
isbn |
1-84888-234-3 90-04-37405-1 |
callnumber-first |
H - Social Science |
callnumber-subject |
HM - Sociology |
callnumber-label |
HM621 |
callnumber-sort |
HM 3621 J477 42013 |
illustrated |
Illustrated |
dewey-hundreds |
900 - History & geography |
dewey-tens |
900 - History |
dewey-ones |
905 - Serial publications |
dewey-full |
905 |
dewey-sort |
3905 |
dewey-raw |
905 |
dewey-search |
905 |
oclc_num |
1096222170 |
work_keys_str_mv |
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is_hierarchy_title |
Riding the hype cycle : the resurgence of virtual worlds / |
author2_original_writing_str_mv |
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