Riding the hype cycle : : the resurgence of virtual worlds / / edited by Paul Jerry, Nancy Tavares-Jones, Sue Gregory.

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Place / Publishing House:Oxford, England : : Inter-Disciplinary Press,, [2013]
©2013
Year of Publication:2013
Edition:1st ed.
Language:English
Physical Description:1 online resource.
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(OCoLC)1096222170
(nllekb)BRILL9781848882348
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spelling Riding the hype cycle : the resurgence of virtual worlds / edited by Paul Jerry, Nancy Tavares-Jones, Sue Gregory.
1st ed.
Oxford, England : Inter-Disciplinary Press, [2013]
©2013
1 online resource.
text txt rdacontent
computer c rdamedia
online resource rdacarrier
Includes bibliographical references and index.
Preliminary Material / Paul Jerry , Nancy Tavares-Jones and Sue Gregory -- An Exploratory Study of Jungian Personality Traits in Second Life Residents / Nancy Tavares-Jones -- The ALBO Project: Virtual Working Environments for the Detection of Organizational Well-Being / Eva Venturini , Valeria Faralla and Alessandro Innocenti -- Privacy as Commodity: Willingness to Sell Access to Private Information over the Network in a Virtual Environment / Nili Steinfeld -- Supplementing Self-Access Learning for an English Language Centre through Virtual Platforms / Dean Anthony Fabi Gui and Andrew Northern -- Students’ Experiences and Ideas of the Library Services in Second Life / Eeva-Liisa Eskola and Marja Anttonen -- Experiential Learning, Virtual Collaboration and Robots / Michael Vallance and Catherine Naamani -- eLearning Technologies: Solutions to the Challenges Experienced by University Students in a Classroom Environment / Heera Boodhun and Chandani Appadoo -- The Death and Reincarnation of the Reader in Online Communities / Saulius Keturakis and Audronė Daubarienė -- Virtual Learning and Research Methods in Architecture: An Overview of the Last 10 Years at the Department of Information and Communication Technology in Architecture / Pfarr-Harfst Mieke -- Play Hard, Work Harder: A Gameplay Analysis of Goal- Oriented Narrative and Post-Narrative Play in The Sims 2 DS / Heidi Mau and Cheryl L. Nicholas -- Comparison of Students Learning in a Virtual World / Sue Gregory -- Experiential Teaching and Learning as part of a Blended Approach: Classrooms, Blackboard and Second Life Practices / Ridvan Ata -- Breaking down Silos: Exploring the Effects of Graduate Cross-Programme Collaborations within a 3D Immersive World / Barbara B. Howard , John H. Tashner and Robert L. Sanders -- Using Second Life to Train Counsellors: Is Transformative Learning Possible in this Novel Environment? / Tom Edwards -- Guiding Social Research in MMORPGs from a Phenomenological Perspective / Paul T. Scriven -- Storytelling, Rules and Society in Modern MMORPGs / Martin Hennig -- Image Constructions in the Social Web / Inge Wagner -- Virtual Selves, Research Perspectives: Exploring the Role and Implications for Taking the Insider Perspective in Virtual Worlds Research / Simon Evans -- The Syntagmatic Cathedral: Experiential Learning through Flow-Waves of Immersion, Engagements and Reflection in a Multiplatform Paradigm / Lorraine Smith -- The Mechanism of Additional Personal Identification’s Appearance in Computer Role Games / Demilhanova Angelina -- Reading 3D Wor(l)ds: Poetic Words for the High Tech Generation / Diogo Marques -- Methods and Ethics in Virtual World Research: The Second Life Experience / Paul Jerry.
Description based on print version record.
Culture.
Jerry, Paul, editor.
Tavares-Jones, Nancy, editor.
Gregory, Sue, editor.
ebrary
90-04-37405-1
language English
format eBook
author2 Jerry, Paul,
Tavares-Jones, Nancy,
Gregory, Sue,
author_facet Jerry, Paul,
Tavares-Jones, Nancy,
Gregory, Sue,
author2_variant p j pj
n t j ntj
s g sg
author2_role TeilnehmendeR
TeilnehmendeR
TeilnehmendeR
author_additional Paul Jerry , Nancy Tavares-Jones and Sue Gregory --
Nancy Tavares-Jones --
Eva Venturini , Valeria Faralla and Alessandro Innocenti --
Nili Steinfeld --
Dean Anthony Fabi Gui and Andrew Northern --
Eeva-Liisa Eskola and Marja Anttonen --
Michael Vallance and Catherine Naamani --
Heera Boodhun and Chandani Appadoo --
Saulius Keturakis and Audronė Daubarienė --
Pfarr-Harfst Mieke --
Heidi Mau and Cheryl L. Nicholas --
Sue Gregory --
Ridvan Ata --
Barbara B. Howard , John H. Tashner and Robert L. Sanders --
Tom Edwards --
Paul T. Scriven --
Martin Hennig --
Inge Wagner --
Simon Evans --
Lorraine Smith --
Demilhanova Angelina --
Diogo Marques --
Paul Jerry.
title Riding the hype cycle : the resurgence of virtual worlds /
spellingShingle Riding the hype cycle : the resurgence of virtual worlds /
Preliminary Material /
An Exploratory Study of Jungian Personality Traits in Second Life Residents /
The ALBO Project: Virtual Working Environments for the Detection of Organizational Well-Being /
Privacy as Commodity: Willingness to Sell Access to Private Information over the Network in a Virtual Environment /
Supplementing Self-Access Learning for an English Language Centre through Virtual Platforms /
Students’ Experiences and Ideas of the Library Services in Second Life /
Experiential Learning, Virtual Collaboration and Robots /
eLearning Technologies: Solutions to the Challenges Experienced by University Students in a Classroom Environment /
The Death and Reincarnation of the Reader in Online Communities /
Virtual Learning and Research Methods in Architecture: An Overview of the Last 10 Years at the Department of Information and Communication Technology in Architecture /
Play Hard, Work Harder: A Gameplay Analysis of Goal- Oriented Narrative and Post-Narrative Play in The Sims 2 DS /
Comparison of Students Learning in a Virtual World /
Experiential Teaching and Learning as part of a Blended Approach: Classrooms, Blackboard and Second Life Practices /
Breaking down Silos: Exploring the Effects of Graduate Cross-Programme Collaborations within a 3D Immersive World /
Using Second Life to Train Counsellors: Is Transformative Learning Possible in this Novel Environment? /
Guiding Social Research in MMORPGs from a Phenomenological Perspective /
Storytelling, Rules and Society in Modern MMORPGs /
Image Constructions in the Social Web /
Virtual Selves, Research Perspectives: Exploring the Role and Implications for Taking the Insider Perspective in Virtual Worlds Research /
The Syntagmatic Cathedral: Experiential Learning through Flow-Waves of Immersion, Engagements and Reflection in a Multiplatform Paradigm /
The Mechanism of Additional Personal Identification’s Appearance in Computer Role Games /
Reading 3D Wor(l)ds: Poetic Words for the High Tech Generation /
Methods and Ethics in Virtual World Research: The Second Life Experience /
title_sub the resurgence of virtual worlds /
title_full Riding the hype cycle : the resurgence of virtual worlds / edited by Paul Jerry, Nancy Tavares-Jones, Sue Gregory.
title_fullStr Riding the hype cycle : the resurgence of virtual worlds / edited by Paul Jerry, Nancy Tavares-Jones, Sue Gregory.
title_full_unstemmed Riding the hype cycle : the resurgence of virtual worlds / edited by Paul Jerry, Nancy Tavares-Jones, Sue Gregory.
title_auth Riding the hype cycle : the resurgence of virtual worlds /
title_alt Preliminary Material /
An Exploratory Study of Jungian Personality Traits in Second Life Residents /
The ALBO Project: Virtual Working Environments for the Detection of Organizational Well-Being /
Privacy as Commodity: Willingness to Sell Access to Private Information over the Network in a Virtual Environment /
Supplementing Self-Access Learning for an English Language Centre through Virtual Platforms /
Students’ Experiences and Ideas of the Library Services in Second Life /
Experiential Learning, Virtual Collaboration and Robots /
eLearning Technologies: Solutions to the Challenges Experienced by University Students in a Classroom Environment /
The Death and Reincarnation of the Reader in Online Communities /
Virtual Learning and Research Methods in Architecture: An Overview of the Last 10 Years at the Department of Information and Communication Technology in Architecture /
Play Hard, Work Harder: A Gameplay Analysis of Goal- Oriented Narrative and Post-Narrative Play in The Sims 2 DS /
Comparison of Students Learning in a Virtual World /
Experiential Teaching and Learning as part of a Blended Approach: Classrooms, Blackboard and Second Life Practices /
Breaking down Silos: Exploring the Effects of Graduate Cross-Programme Collaborations within a 3D Immersive World /
Using Second Life to Train Counsellors: Is Transformative Learning Possible in this Novel Environment? /
Guiding Social Research in MMORPGs from a Phenomenological Perspective /
Storytelling, Rules and Society in Modern MMORPGs /
Image Constructions in the Social Web /
Virtual Selves, Research Perspectives: Exploring the Role and Implications for Taking the Insider Perspective in Virtual Worlds Research /
The Syntagmatic Cathedral: Experiential Learning through Flow-Waves of Immersion, Engagements and Reflection in a Multiplatform Paradigm /
The Mechanism of Additional Personal Identification’s Appearance in Computer Role Games /
Reading 3D Wor(l)ds: Poetic Words for the High Tech Generation /
Methods and Ethics in Virtual World Research: The Second Life Experience /
title_new Riding the hype cycle :
title_sort riding the hype cycle : the resurgence of virtual worlds /
publisher Inter-Disciplinary Press,
publishDate 2013
physical 1 online resource.
edition 1st ed.
contents Preliminary Material /
An Exploratory Study of Jungian Personality Traits in Second Life Residents /
The ALBO Project: Virtual Working Environments for the Detection of Organizational Well-Being /
Privacy as Commodity: Willingness to Sell Access to Private Information over the Network in a Virtual Environment /
Supplementing Self-Access Learning for an English Language Centre through Virtual Platforms /
Students’ Experiences and Ideas of the Library Services in Second Life /
Experiential Learning, Virtual Collaboration and Robots /
eLearning Technologies: Solutions to the Challenges Experienced by University Students in a Classroom Environment /
The Death and Reincarnation of the Reader in Online Communities /
Virtual Learning and Research Methods in Architecture: An Overview of the Last 10 Years at the Department of Information and Communication Technology in Architecture /
Play Hard, Work Harder: A Gameplay Analysis of Goal- Oriented Narrative and Post-Narrative Play in The Sims 2 DS /
Comparison of Students Learning in a Virtual World /
Experiential Teaching and Learning as part of a Blended Approach: Classrooms, Blackboard and Second Life Practices /
Breaking down Silos: Exploring the Effects of Graduate Cross-Programme Collaborations within a 3D Immersive World /
Using Second Life to Train Counsellors: Is Transformative Learning Possible in this Novel Environment? /
Guiding Social Research in MMORPGs from a Phenomenological Perspective /
Storytelling, Rules and Society in Modern MMORPGs /
Image Constructions in the Social Web /
Virtual Selves, Research Perspectives: Exploring the Role and Implications for Taking the Insider Perspective in Virtual Worlds Research /
The Syntagmatic Cathedral: Experiential Learning through Flow-Waves of Immersion, Engagements and Reflection in a Multiplatform Paradigm /
The Mechanism of Additional Personal Identification’s Appearance in Computer Role Games /
Reading 3D Wor(l)ds: Poetic Words for the High Tech Generation /
Methods and Ethics in Virtual World Research: The Second Life Experience /
isbn 1-84888-234-3
90-04-37405-1
callnumber-first H - Social Science
callnumber-subject HM - Sociology
callnumber-label HM621
callnumber-sort HM 3621 J477 42013
illustrated Illustrated
dewey-hundreds 900 - History & geography
dewey-tens 900 - History
dewey-ones 905 - Serial publications
dewey-full 905
dewey-sort 3905
dewey-raw 905
dewey-search 905
oclc_num 1096222170
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