Riding the hype cycle : : the resurgence of virtual worlds / / edited by Paul Jerry, Nancy Tavares-Jones, Sue Gregory.
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Place / Publishing House: | Oxford, England : : Inter-Disciplinary Press,, [2013] ©2013 |
Year of Publication: | 2013 |
Edition: | 1st ed. |
Language: | English |
Physical Description: | 1 online resource. |
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Other title: | Preliminary Material / An Exploratory Study of Jungian Personality Traits in Second Life Residents / The ALBO Project: Virtual Working Environments for the Detection of Organizational Well-Being / Privacy as Commodity: Willingness to Sell Access to Private Information over the Network in a Virtual Environment / Supplementing Self-Access Learning for an English Language Centre through Virtual Platforms / Students’ Experiences and Ideas of the Library Services in Second Life / Experiential Learning, Virtual Collaboration and Robots / eLearning Technologies: Solutions to the Challenges Experienced by University Students in a Classroom Environment / The Death and Reincarnation of the Reader in Online Communities / Virtual Learning and Research Methods in Architecture: An Overview of the Last 10 Years at the Department of Information and Communication Technology in Architecture / Play Hard, Work Harder: A Gameplay Analysis of Goal- Oriented Narrative and Post-Narrative Play in The Sims 2 DS / Comparison of Students Learning in a Virtual World / Experiential Teaching and Learning as part of a Blended Approach: Classrooms, Blackboard and Second Life Practices / Breaking down Silos: Exploring the Effects of Graduate Cross-Programme Collaborations within a 3D Immersive World / Using Second Life to Train Counsellors: Is Transformative Learning Possible in this Novel Environment? / Guiding Social Research in MMORPGs from a Phenomenological Perspective / Storytelling, Rules and Society in Modern MMORPGs / Image Constructions in the Social Web / Virtual Selves, Research Perspectives: Exploring the Role and Implications for Taking the Insider Perspective in Virtual Worlds Research / The Syntagmatic Cathedral: Experiential Learning through Flow-Waves of Immersion, Engagements and Reflection in a Multiplatform Paradigm / The Mechanism of Additional Personal Identification’s Appearance in Computer Role Games / Reading 3D Wor(l)ds: Poetic Words for the High Tech Generation / Methods and Ethics in Virtual World Research: The Second Life Experience / |
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Bibliography: | Includes bibliographical references and index. |
ISBN: | 1848882343 |
Hierarchical level: | Monograph |
Statement of Responsibility: | edited by Paul Jerry, Nancy Tavares-Jones, Sue Gregory. |