Battlefields of Negotiation : : Control, Agency, and Ownership in World of Warcraft / / Rene Glas.
The massively multiplayer online role-playing game 'World of Warcraft' has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate an...
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Superior document: | MediaMatters |
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Place / Publishing House: | Amsterdam : : Amsterdam University Press,, 2012. |
Year of Publication: | 2012 |
Language: | English |
Series: | MediaMatters.
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Physical Description: | 1 online resource (220 pages). |
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Glas, Rene, author. Battlefields of Negotiation : Control, Agency, and Ownership in World of Warcraft / Rene Glas. Battlefields of Negotiation Amsterdam : Amsterdam University Press, 2012. 1 online resource (220 pages). text txt rdacontent computer c rdamedia online resource cr rdacarrier MediaMatters Description based on online resource; title from PDF title page (Amsterdam University Press, viewed February 16, 2023). The massively multiplayer online role-playing game 'World of Warcraft' has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the game to their own wishes, resulting in highly diverse forms of play and participation. This illuminating study frames 'World of Warcraft' as a complex socio-cultural phenomenon defined by and evolving as a result of the negotiations between groups of players as well as the game's owners, throwing new light on complex consumer- producer relationships in the increasingly participatory but still tightly controlled media of online games. English. Video games. World of Warcraft (Game) 1-306-20811-4 MediaMatters. |
language |
English |
format |
eBook |
author |
Glas, Rene, |
spellingShingle |
Glas, Rene, Battlefields of Negotiation : Control, Agency, and Ownership in World of Warcraft / MediaMatters |
author_facet |
Glas, Rene, |
author_variant |
r g rg |
author_role |
VerfasserIn |
author_sort |
Glas, Rene, |
title |
Battlefields of Negotiation : Control, Agency, and Ownership in World of Warcraft / |
title_sub |
Control, Agency, and Ownership in World of Warcraft / |
title_full |
Battlefields of Negotiation : Control, Agency, and Ownership in World of Warcraft / Rene Glas. |
title_fullStr |
Battlefields of Negotiation : Control, Agency, and Ownership in World of Warcraft / Rene Glas. |
title_full_unstemmed |
Battlefields of Negotiation : Control, Agency, and Ownership in World of Warcraft / Rene Glas. |
title_auth |
Battlefields of Negotiation : Control, Agency, and Ownership in World of Warcraft / |
title_alt |
Battlefields of Negotiation |
title_new |
Battlefields of Negotiation : |
title_sort |
battlefields of negotiation : control, agency, and ownership in world of warcraft / |
series |
MediaMatters |
series2 |
MediaMatters |
publisher |
Amsterdam University Press, |
publishDate |
2012 |
physical |
1 online resource (220 pages). |
isbn |
1-306-20811-4 |
callnumber-first |
G - Geography, Anthropology, Recreation |
callnumber-subject |
GV - Leisure and Recreation |
callnumber-label |
GV1469 |
callnumber-sort |
GV 41469.37 G537 42012 |
illustrated |
Not Illustrated |
dewey-hundreds |
700 - Arts & recreation |
dewey-tens |
790 - Sports, games & entertainment |
dewey-ones |
794 - Indoor games of skill |
dewey-full |
794.8 |
dewey-sort |
3794.8 |
dewey-raw |
794.8 |
dewey-search |
794.8 |
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AT glasrene battlefieldsofnegotiationcontrolagencyandownershipinworldofwarcraft AT glasrene battlefieldsofnegotiation |
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(CKB)2550000001170077 (NjHacI)992550000001170077 (EXLCZ)992550000001170077 |
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MediaMatters |
is_hierarchy_title |
Battlefields of Negotiation : Control, Agency, and Ownership in World of Warcraft / |
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