Battlefields of Negotiation : : Control, Agency, and Ownership in World of Warcraft / / Rene Glas.
The massively multiplayer online role-playing game 'World of Warcraft' has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate an...
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Superior document: | MediaMatters |
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Place / Publishing House: | Amsterdam : : Amsterdam University Press,, 2012. |
Year of Publication: | 2012 |
Language: | English |
Series: | MediaMatters.
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Physical Description: | 1 online resource (220 pages). |
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