Paratextualizing games : : investigations on the paraphernalia and peripheries of play / / edited by Benjamin Beil, Gundolf S. Freyermuth, and Hanns Christian Schmidt.
Gaming no longer only takes place as a »closed interactive experience« in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a consi...
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Superior document: | Bild und Bit. Studien zur digitalen Medienkultur |
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Place / Publishing House: | Bielefeld, Germany : : Transcript Verlag,, [2021] ©2021 |
Year of Publication: | 2021 |
Edition: | 1st ed. |
Language: | English |
Series: | Bild und Bit. Studien zur digitalen Medienkultur
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Physical Description: | 1 online resource (407 pages) |
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(CKB)5590000000637214 (MiAaPQ)EBC6956232 (Au-PeEL)EBL6956232 (DE-B1597)563122 (DE-B1597)9783839454213 (oapen)https://directory.doabooks.org/handle/20.500.12854/75023 (EXLCZ)995590000000637214 |
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Beil, Benjamin edt Paratextualizing games : investigations on the paraphernalia and peripheries of play / edited by Benjamin Beil, Gundolf S. Freyermuth, and Hanns Christian Schmidt. 1st ed. Bielefeld transcript Verlag 2021 Bielefeld, Germany : Transcript Verlag, [2021] ©2021 1 online resource (407 pages) text txt rdacontent computer c rdamedia online resource cr rdacarrier Bild und Bit. Studien zur digitalen Medienkultur Cover -- Table of Contents -- Preface and Acknowledgements -- Paratext | Paraplay -- Histories -- "And You Didn't Even Look at It!" -- The Cartography of Virtual Empires -- Unboxing AGE OF EMPIRES -- Making Mario -- Performances -- Player Agency in Audience Gaming -- Material Culture on Twitch -- Benefits of Including Let's Play Recordings in Close Readings of Digital Game Texts -- Fame or Infamy: The Influence of Let's Plays on Independent Game Developers -- "Here Comes a New Challenger" -- Peripheries -- The Impending Demise of Video Game Packaging: An Eulogy -- The Ludic Nature of Paratexts -- [Para]Textually Here: Paratexts and Presence in Games -- Isekai: Tracing Interactive Control in Non-interactive Media -- The Paratext, the Palimpsest, and the Pandemic -- Contributors. This eBook is made available Open Access under a CC BY-SA 4.0 license: https://creativecommons.org/licenses/by-sa/4.0 https://www.degruyter.com/dg/page/open-access-policy Gaming no longer only takes place as a »closed interactive experience« in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text? funded by BMBF Fördervorhaben 16TOA002 Description based on print version record. English Video games. Digital Games Paratext Fan Studies Let's Plays Media Popular Culture Computer Games Digital Media Media Aesthetics Media Studies 3-8376-5421-4 3-7328-5421-3 BMBF Fördervorhaben 16TOA002 funder. fnd http://id.loc.gov/vocabulary/relators/fnd Freyermuth, Gundolf S., 1955- editor. Beil, Benjamin, 1980- editor. Schmidt, Hanns Christian, editor. |
language |
English |
format |
eBook |
author2 |
Freyermuth, Gundolf S., 1955- Beil, Benjamin, 1980- Schmidt, Hanns Christian, BMBF Fördervorhaben 16TOA002 BMBF Fördervorhaben 16TOA002 |
author_facet |
Freyermuth, Gundolf S., 1955- Beil, Benjamin, 1980- Schmidt, Hanns Christian, BMBF Fördervorhaben 16TOA002 BMBF Fördervorhaben 16TOA002 BMBF Fördervorhaben 16TOA002 |
author2_variant |
b b bb g s f gs gsf b b bb h c s hc hcs |
author2_role |
TeilnehmendeR TeilnehmendeR TeilnehmendeR Funder |
author_corporate |
BMBF Fördervorhaben 16TOA002 |
author_corporate_role |
Funder |
title |
Paratextualizing games : investigations on the paraphernalia and peripheries of play / |
spellingShingle |
Paratextualizing games : investigations on the paraphernalia and peripheries of play / Bild und Bit. Studien zur digitalen Medienkultur Cover -- Table of Contents -- Preface and Acknowledgements -- Paratext | Paraplay -- Histories -- "And You Didn't Even Look at It!" -- The Cartography of Virtual Empires -- Unboxing AGE OF EMPIRES -- Making Mario -- Performances -- Player Agency in Audience Gaming -- Material Culture on Twitch -- Benefits of Including Let's Play Recordings in Close Readings of Digital Game Texts -- Fame or Infamy: The Influence of Let's Plays on Independent Game Developers -- "Here Comes a New Challenger" -- Peripheries -- The Impending Demise of Video Game Packaging: An Eulogy -- The Ludic Nature of Paratexts -- [Para]Textually Here: Paratexts and Presence in Games -- Isekai: Tracing Interactive Control in Non-interactive Media -- The Paratext, the Palimpsest, and the Pandemic -- Contributors. |
title_sub |
investigations on the paraphernalia and peripheries of play / |
title_full |
Paratextualizing games : investigations on the paraphernalia and peripheries of play / edited by Benjamin Beil, Gundolf S. Freyermuth, and Hanns Christian Schmidt. |
title_fullStr |
Paratextualizing games : investigations on the paraphernalia and peripheries of play / edited by Benjamin Beil, Gundolf S. Freyermuth, and Hanns Christian Schmidt. |
title_full_unstemmed |
Paratextualizing games : investigations on the paraphernalia and peripheries of play / edited by Benjamin Beil, Gundolf S. Freyermuth, and Hanns Christian Schmidt. |
title_auth |
Paratextualizing games : investigations on the paraphernalia and peripheries of play / |
title_new |
Paratextualizing games : |
title_sort |
paratextualizing games : investigations on the paraphernalia and peripheries of play / |
series |
Bild und Bit. Studien zur digitalen Medienkultur |
series2 |
Bild und Bit. Studien zur digitalen Medienkultur |
publisher |
transcript Verlag Transcript Verlag, |
publishDate |
2021 |
physical |
1 online resource (407 pages) |
edition |
1st ed. |
contents |
Cover -- Table of Contents -- Preface and Acknowledgements -- Paratext | Paraplay -- Histories -- "And You Didn't Even Look at It!" -- The Cartography of Virtual Empires -- Unboxing AGE OF EMPIRES -- Making Mario -- Performances -- Player Agency in Audience Gaming -- Material Culture on Twitch -- Benefits of Including Let's Play Recordings in Close Readings of Digital Game Texts -- Fame or Infamy: The Influence of Let's Plays on Independent Game Developers -- "Here Comes a New Challenger" -- Peripheries -- The Impending Demise of Video Game Packaging: An Eulogy -- The Ludic Nature of Paratexts -- [Para]Textually Here: Paratexts and Presence in Games -- Isekai: Tracing Interactive Control in Non-interactive Media -- The Paratext, the Palimpsest, and the Pandemic -- Contributors. |
isbn |
3-8394-5421-2 3-8376-5421-4 3-7328-5421-3 |
callnumber-first |
G - Geography, Anthropology, Recreation |
callnumber-subject |
GV - Leisure and Recreation |
callnumber-label |
GV1469 |
callnumber-sort |
GV 41469.15 P373 42021 |
illustrated |
Illustrated |
dewey-hundreds |
000 - Computer science, information & general works |
dewey-tens |
070 - News media, journalism & publishing |
dewey-ones |
070 - News media, journalism & publishing |
dewey-full |
070.4 |
dewey-sort |
270.4 |
dewey-raw |
070.4 |
dewey-search |
070.4 |
work_keys_str_mv |
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status_str |
n |
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carrierType_str_mv |
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hierarchy_parent_title |
Bild und Bit. Studien zur digitalen Medienkultur |
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Paratextualizing games : investigations on the paraphernalia and peripheries of play / |
container_title |
Bild und Bit. Studien zur digitalen Medienkultur |
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