Paratextualizing games : : investigations on the paraphernalia and peripheries of play / / edited by Benjamin Beil, Gundolf S. Freyermuth, and Hanns Christian Schmidt.

Gaming no longer only takes place as a »closed interactive experience« in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a consi...

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Bibliographic Details
Superior document:Bild und Bit. Studien zur digitalen Medienkultur
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TeilnehmendeR:
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Place / Publishing House:Bielefeld, Germany : : Transcript Verlag,, [2021]
©2021
Year of Publication:2021
Edition:1st ed.
Language:English
Series:Bild und Bit. Studien zur digitalen Medienkultur
Physical Description:1 online resource (407 pages)
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Summary:Gaming no longer only takes place as a »closed interactive experience« in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?
ISBN:3839454212
Hierarchical level:Monograph
Statement of Responsibility: edited by Benjamin Beil, Gundolf S. Freyermuth, and Hanns Christian Schmidt.