Paratextualizing games : : investigations on the paraphernalia and peripheries of play / / edited by Benjamin Beil, Gundolf S. Freyermuth, and Hanns Christian Schmidt.

Gaming no longer only takes place as a »closed interactive experience« in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a consi...

Full description

Saved in:
Bibliographic Details
Superior document:Bild und Bit. Studien zur digitalen Medienkultur
Funder:
TeilnehmendeR:
:
Place / Publishing House:Bielefeld, Germany : : Transcript Verlag,, [2021]
©2021
Year of Publication:2021
Edition:1st ed.
Language:English
Series:Bild und Bit. Studien zur digitalen Medienkultur
Physical Description:1 online resource (407 pages)
Tags: Add Tag
No Tags, Be the first to tag this record!
LEADER 04043nam a2200685 i 4500
001 993544831604498
005 20230208181638.0
006 m o d |
007 cr#cnu||||||||
008 221125s2021 gw a o 000 0 eng d
020 |a 3-8394-5421-2 
024 7 |a 10.1515/9783839454213  |2 doi 
035 |a (CKB)5590000000637214 
035 |a (MiAaPQ)EBC6956232 
035 |a (Au-PeEL)EBL6956232 
035 |a (DE-B1597)563122 
035 |a (DE-B1597)9783839454213 
035 |a (oapen)https://directory.doabooks.org/handle/20.500.12854/75023 
035 |a (EXLCZ)995590000000637214 
040 |a MiAaPQ  |b eng  |e rda  |e pn  |c MiAaPQ  |d MiAaPQ 
041 0 |a eng 
044 |a gw  |c DE 
050 4 |a GV1469.15  |b .P373 2021 
072 7 |a SOC052000  |2 bisacsh 
082 0 |a 070.4  |2 23 
100 1 |a Beil, Benjamin  |4 edt 
245 0 0 |a Paratextualizing games :  |b investigations on the paraphernalia and peripheries of play /  |c edited by Benjamin Beil, Gundolf S. Freyermuth, and Hanns Christian Schmidt. 
250 |a 1st ed. 
260 |a Bielefeld  |b transcript Verlag  |c 2021 
264 1 |a Bielefeld, Germany :  |b Transcript Verlag,  |c [2021] 
264 4 |c ©2021 
300 |a 1 online resource (407 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Bild und Bit. Studien zur digitalen Medienkultur 
505 0 |a Cover -- Table of Contents -- Preface and Acknowledgements -- Paratext | Paraplay -- Histories -- "And You Didn't Even Look at It!" -- The Cartography of Virtual Empires -- Unboxing AGE OF EMPIRES -- Making Mario -- Performances -- Player Agency in Audience Gaming -- Material Culture on Twitch -- Benefits of Including Let's Play Recordings in Close Readings of Digital Game Texts -- Fame or Infamy: The Influence of Let's Plays on Independent Game Developers -- "Here Comes a New Challenger" -- Peripheries -- The Impending Demise of Video Game Packaging: An Eulogy -- The Ludic Nature of Paratexts -- [Para]Textually Here: Paratexts and Presence in Games -- Isekai: Tracing Interactive Control in Non-interactive Media -- The Paratext, the Palimpsest, and the Pandemic -- Contributors. 
540 |a This eBook is made available Open Access under a CC BY-SA 4.0 license:  |u https://creativecommons.org/licenses/by-sa/4.0  |u https://www.degruyter.com/dg/page/open-access-policy 
520 |a Gaming no longer only takes place as a »closed interactive experience« in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text? 
536 |a funded by BMBF Fördervorhaben 16TOA002 
588 |a Description based on print version record. 
546 |a English 
650 0 |a Video games. 
653 |a Digital Games 
653 |a Paratext 
653 |a Fan Studies 
653 |a Let's Plays 
653 |a Media 
653 |a Popular Culture 
653 |a Computer Games 
653 |a Digital Media 
653 |a Media Aesthetics 
653 |a Media Studies 
776 |z 3-8376-5421-4 
776 |z 3-7328-5421-3 
710 2 |a BMBF Fördervorhaben 16TOA002  |e funder.  |4 fnd  |4 http://id.loc.gov/vocabulary/relators/fnd 
700 1 |a Freyermuth, Gundolf S.,  |d 1955-  |e editor. 
700 1 |a Beil, Benjamin,  |d 1980-  |e editor. 
700 1 |a Schmidt, Hanns Christian,  |e editor. 
830 0 |a Bild und Bit. Studien zur digitalen Medienkultur 
906 |a BOOK 
ADM |b 2023-04-03 03:52:47 Europe/Vienna  |f system  |c marc21  |a 2021-12-24 09:19:48 Europe/Vienna  |g false 
AVE |i DOAB Directory of Open Access Books  |P DOAB Directory of Open Access Books  |x https://eu02.alma.exlibrisgroup.com/view/uresolver/43ACC_OEAW/openurl?u.ignore_date_coverage=true&portfolio_pid=5337812000004498&Force_direct=true  |Z 5337812000004498  |b Available  |8 5337812000004498