Keys to Play : Music as a Ludic Medium from Apollo to Nintendo / / Roger Moseley.
"How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to play spans Greek myth and contemporary Japanese digital games to chart an archaeology of musical play and its animation via improvisation, performance, and recreation. As a paradigmati...
Saved in:
VerfasserIn: | |
---|---|
Place / Publishing House: | Berkeley, CA : : University of California Press, , [2016] ©2016 |
Year of Publication: | 2016 |
Edition: | 1st ed. |
Language: | English |
Series: | Open Access e-Books
Knowledge Unlatched |
Physical Description: | 1 online resource (xv, 452 pages) :; illustrations, music. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Table of Contents:
- Prelude. Press any key to start
- Fields and interfaces of musical play. Ludomusicality. Orders of play ; Beyond work and play ; The sound of gunplay ; Bits and beats ; Playing undead
- Digital analogies. Apollo 1, Marsyas 0 ; Notes on keys ; Interface values ; (Key)board games and temperamental tactics ; Tristan's chord, Schoenberg's voice
- Play by play : improvisation, performance, recreation. The emergence of musical play. Unforeheard circumstances ; Pantomimes and partimenti ; From black box to glassy shell ; The case of Winkel's componium ; The invisible thumb on the scale
- High scores : WAM vs. LVB. Unsettled scores ; Mozart's two-player games ; Concerted action ; Mozart and Mario play the field ; Beethoven's recursive feedback loops
- Play again? Nintendo's brand of ludomusicality ; Analogous digitalities ; The ludomusical emergence of Toshio Iwai ; High scores: Nodame cantabile ; Replay : a cento.