Keys to Play : Music as a Ludic Medium from Apollo to Nintendo / / Roger Moseley.
"How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to play spans Greek myth and contemporary Japanese digital games to chart an archaeology of musical play and its animation via improvisation, performance, and recreation. As a paradigmati...
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Place / Publishing House: | Berkeley, CA : : University of California Press, , [2016] ©2016 |
Year of Publication: | 2016 |
Edition: | 1st ed. |
Language: | English |
Series: | Open Access e-Books
Knowledge Unlatched |
Physical Description: | 1 online resource (xv, 452 pages) :; illustrations, music. |
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Summary: | "How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to play spans Greek myth and contemporary Japanese digital games to chart an archaeology of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book's diverse objects of inquiry--from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles--enter into analogical relations. Remapping the keyboard's topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to play invites readers to unlock ludic dimensions of music that are at once old and new."--Provided by publisher. |
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Bibliography: | Includes bibliographical references (pages 365-418) and index. |
ISBN: | 0520965094 |
Hierarchical level: | Monograph |
Statement of Responsibility: | Roger Moseley. |