Keys to Play : Music as a Ludic Medium from Apollo to Nintendo / / Roger Moseley.

"How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to play spans Greek myth and contemporary Japanese digital games to chart an archaeology of musical play and its animation via improvisation, performance, and recreation. As a paradigmati...

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Place / Publishing House:Berkeley, CA : : University of California Press, , [2016]
©2016
Year of Publication:2016
Edition:1st ed.
Language:English
Series:Open Access e-Books
Knowledge Unlatched
Physical Description:1 online resource (xv, 452 pages) :; illustrations, music.
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spelling Moseley, Roger, 1974- author.
Keys to Play Music as a Ludic Medium from Apollo to Nintendo / Roger Moseley.
1st ed.
University of California Press 2016
Berkeley, CA : University of California Press, [2016]
©2016
1 online resource (xv, 452 pages) : illustrations, music.
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file rda
Open Access e-Books
Knowledge Unlatched
Also available in print form.
This eBook is made available Open Access under a CC BY-NC-ND 4.0 license: https://creativecommons.org/licenses/by-nc-nd/4.0 https://www.degruyter.com/dg/page/open-access-policy
In English.
Includes bibliographical references (pages 365-418) and index.
Prelude. Press any key to start -- Fields and interfaces of musical play. Ludomusicality. Orders of play ; Beyond work and play ; The sound of gunplay ; Bits and beats ; Playing undead -- Digital analogies. Apollo 1, Marsyas 0 ; Notes on keys ; Interface values ; (Key)board games and temperamental tactics ; Tristan's chord, Schoenberg's voice -- Play by play : improvisation, performance, recreation. The emergence of musical play. Unforeheard circumstances ; Pantomimes and partimenti ; From black box to glassy shell ; The case of Winkel's componium ; The invisible thumb on the scale -- High scores : WAM vs. LVB. Unsettled scores ; Mozart's two-player games ; Concerted action ; Mozart and Mario play the field ; Beethoven's recursive feedback loops -- Play again? Nintendo's brand of ludomusicality ; Analogous digitalities ; The ludomusical emergence of Toshio Iwai ; High scores: Nodame cantabile ; Replay : a cento.
"How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to play spans Greek myth and contemporary Japanese digital games to chart an archaeology of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book's diverse objects of inquiry--from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles--enter into analogical relations. Remapping the keyboard's topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to play invites readers to unlock ludic dimensions of music that are at once old and new."--Provided by publisher.
Description based on print version record.
Unrestricted online access star
Video games Psychological aspects.
Play (Philosophy)
Keyboards (Music) History.
Music Performance History.
Electronic books.
beethoven recursive feedback loop.
fantasy music.
foundations of music.
gameplay music.
keyboards.
mozart.
music and games.
music and media.
music criticism.
music history.
music in video games.
music theory.
musical play.
nintendo music.
super mario music.
Print version: 0520291247
language English
format eBook
author Moseley, Roger, 1974-
spellingShingle Moseley, Roger, 1974-
Keys to Play Music as a Ludic Medium from Apollo to Nintendo /
Open Access e-Books
Knowledge Unlatched
Prelude. Press any key to start -- Fields and interfaces of musical play. Ludomusicality. Orders of play ; Beyond work and play ; The sound of gunplay ; Bits and beats ; Playing undead -- Digital analogies. Apollo 1, Marsyas 0 ; Notes on keys ; Interface values ; (Key)board games and temperamental tactics ; Tristan's chord, Schoenberg's voice -- Play by play : improvisation, performance, recreation. The emergence of musical play. Unforeheard circumstances ; Pantomimes and partimenti ; From black box to glassy shell ; The case of Winkel's componium ; The invisible thumb on the scale -- High scores : WAM vs. LVB. Unsettled scores ; Mozart's two-player games ; Concerted action ; Mozart and Mario play the field ; Beethoven's recursive feedback loops -- Play again? Nintendo's brand of ludomusicality ; Analogous digitalities ; The ludomusical emergence of Toshio Iwai ; High scores: Nodame cantabile ; Replay : a cento.
author_facet Moseley, Roger, 1974-
author_variant r m rm
author_role VerfasserIn
author_sort Moseley, Roger, 1974-
title Keys to Play Music as a Ludic Medium from Apollo to Nintendo /
title_sub Music as a Ludic Medium from Apollo to Nintendo /
title_full Keys to Play Music as a Ludic Medium from Apollo to Nintendo / Roger Moseley.
title_fullStr Keys to Play Music as a Ludic Medium from Apollo to Nintendo / Roger Moseley.
title_full_unstemmed Keys to Play Music as a Ludic Medium from Apollo to Nintendo / Roger Moseley.
title_auth Keys to Play Music as a Ludic Medium from Apollo to Nintendo /
title_new Keys to Play
title_sort keys to play music as a ludic medium from apollo to nintendo /
series Open Access e-Books
Knowledge Unlatched
series2 Open Access e-Books
Knowledge Unlatched
publisher University of California Press
University of California Press,
publishDate 2016
physical 1 online resource (xv, 452 pages) : illustrations, music.
Also available in print form.
edition 1st ed.
contents Prelude. Press any key to start -- Fields and interfaces of musical play. Ludomusicality. Orders of play ; Beyond work and play ; The sound of gunplay ; Bits and beats ; Playing undead -- Digital analogies. Apollo 1, Marsyas 0 ; Notes on keys ; Interface values ; (Key)board games and temperamental tactics ; Tristan's chord, Schoenberg's voice -- Play by play : improvisation, performance, recreation. The emergence of musical play. Unforeheard circumstances ; Pantomimes and partimenti ; From black box to glassy shell ; The case of Winkel's componium ; The invisible thumb on the scale -- High scores : WAM vs. LVB. Unsettled scores ; Mozart's two-player games ; Concerted action ; Mozart and Mario play the field ; Beethoven's recursive feedback loops -- Play again? Nintendo's brand of ludomusicality ; Analogous digitalities ; The ludomusical emergence of Toshio Iwai ; High scores: Nodame cantabile ; Replay : a cento.
isbn 0-520-96509-4
0520291247
callnumber-first M - Music
callnumber-subject ML - Literature on Music
callnumber-label ML457
callnumber-sort ML 3457 M67 42016
genre Electronic books.
genre_facet Electronic books.
illustrated Not Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 780 - Music
dewey-ones 786 - Keyboard & other instruments
dewey-full 786
dewey-sort 3786
dewey-raw 786
dewey-search 786
oclc_num 945804394
1139839655
work_keys_str_mv AT moseleyroger keystoplaymusicasaludicmediumfromapollotonintendo
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is_hierarchy_title Keys to Play Music as a Ludic Medium from Apollo to Nintendo /
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