Transnational Play : : Piracy, Urban Art, and Mobile Games / / Anne-Marie Schleiner.

Transnational Play makes a case for approaching gameplay as a global industry and set of practices that also includes diverse participation from players and developers located within the global South, in nations outside of the First World. Such participation includes gameplay in cafes, games for reg...

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Superior document:Title is part of eBook package: De Gruyter Amsterdam University Press Complete eBook-Package 2020
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Place / Publishing House:Amsterdam : : Amsterdam University Press, , [2020]
©2020
Year of Publication:2020
Language:English
Series:Games and Play ; 4
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Physical Description:1 online resource (182 p.)
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id 9789048543946
ctrlnum (DE-B1597)550867
(OCoLC)1159002614
collection bib_alma
record_format marc
spelling Schleiner, Anne-Marie, author. aut http://id.loc.gov/vocabulary/relators/aut
Transnational Play : Piracy, Urban Art, and Mobile Games / Anne-Marie Schleiner.
Amsterdam : Amsterdam University Press, [2020]
©2020
1 online resource (182 p.)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Games and Play ; 4
Frontmatter -- Table of Contents -- Introduction: Transnational Play -- Section One. Reorienting Player Geographies -- Section Two. Ludic Perspectives from South of the Border -- Section Three. From Global to Local Game Development -- Conclusion: Play Privilege -- Bibliography -- About the Author -- Index
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
Transnational Play makes a case for approaching gameplay as a global industry and set of practices that also includes diverse participation from players and developers located within the global South, in nations outside of the First World. Such participation includes gameplay in cafes, games for regional and global causes like environmentalism, piracy and cheats, localization, urban playful art in Latin America, and the development of culturally unique mobile games. This book offers a reorientation of perspective on global play, while still acknowledging geographically distributed socioeconomic, racial, gender, and other inequities. Over the course of the inquiry, which includes a chapter dedicated to the cartography of the mobile augmented reality game Pokémon Go, the author develops a theoretical line of argument critically informed by gender studies and intersectionality, post-colonialism, geopolitics, and game studies. This book looks at who develops, localizes, and consumes games, problematizing play as a diverse and contested transnational domain.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 02. Mrz 2022)
Computer games Social aspects Developing countries.
Computer games.
Games Data processing.
Mobile games Social aspects Developing countries.
Mobile games.
Art and Material Culture.
Film, Media, and Communication.
Game Studies.
Media Studies.
Sociology and Social History.
ART / Video Game Art. bisacsh
Games for Change, Latin American Art, Mobile Players, Game Piracy, Global South.
Title is part of eBook package: De Gruyter Amsterdam University Press Complete eBook-Package 2020 9783110689556
Title is part of eBook package: De Gruyter DG Plus PP Package 2020 Part 2 9783110696295
Title is part of eBook package: De Gruyter EBOOK PACKAGE Arts 2020 9783110704655 ZDB-23-DPK
Title is part of eBook package: De Gruyter EBOOK PACKAGE Arts, Architecture and Design 2020 English 9783110704785
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2020 English 9783110704716
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2020 9783110704518 ZDB-23-DGG
https://doi.org/10.1515/9789048543946?locatt=mode:legacy
https://www.degruyter.com/isbn/9789048543946
Cover https://www.degruyter.com/document/cover/isbn/9789048543946/original
language English
format eBook
author Schleiner, Anne-Marie,
Schleiner, Anne-Marie,
spellingShingle Schleiner, Anne-Marie,
Schleiner, Anne-Marie,
Transnational Play : Piracy, Urban Art, and Mobile Games /
Games and Play ;
Frontmatter --
Table of Contents --
Introduction: Transnational Play --
Section One. Reorienting Player Geographies --
Section Two. Ludic Perspectives from South of the Border --
Section Three. From Global to Local Game Development --
Conclusion: Play Privilege --
Bibliography --
About the Author --
Index
author_facet Schleiner, Anne-Marie,
Schleiner, Anne-Marie,
author_variant a m s ams
a m s ams
author_role VerfasserIn
VerfasserIn
author_sort Schleiner, Anne-Marie,
title Transnational Play : Piracy, Urban Art, and Mobile Games /
title_sub Piracy, Urban Art, and Mobile Games /
title_full Transnational Play : Piracy, Urban Art, and Mobile Games / Anne-Marie Schleiner.
title_fullStr Transnational Play : Piracy, Urban Art, and Mobile Games / Anne-Marie Schleiner.
title_full_unstemmed Transnational Play : Piracy, Urban Art, and Mobile Games / Anne-Marie Schleiner.
title_auth Transnational Play : Piracy, Urban Art, and Mobile Games /
title_alt Frontmatter --
Table of Contents --
Introduction: Transnational Play --
Section One. Reorienting Player Geographies --
Section Two. Ludic Perspectives from South of the Border --
Section Three. From Global to Local Game Development --
Conclusion: Play Privilege --
Bibliography --
About the Author --
Index
title_new Transnational Play :
title_sort transnational play : piracy, urban art, and mobile games /
series Games and Play ;
series2 Games and Play ;
publisher Amsterdam University Press,
publishDate 2020
physical 1 online resource (182 p.)
contents Frontmatter --
Table of Contents --
Introduction: Transnational Play --
Section One. Reorienting Player Geographies --
Section Two. Ludic Perspectives from South of the Border --
Section Three. From Global to Local Game Development --
Conclusion: Play Privilege --
Bibliography --
About the Author --
Index
isbn 9789048543946
9783110689556
9783110696295
9783110704655
9783110704785
9783110704716
9783110704518
callnumber-first G - Geography, Anthropology, Recreation
callnumber-subject GV - Leisure and Recreation
callnumber-label GV1469
callnumber-sort GV 41469.17 S63 S35 42020
geographic_facet Developing countries.
url https://doi.org/10.1515/9789048543946?locatt=mode:legacy
https://www.degruyter.com/isbn/9789048543946
https://www.degruyter.com/document/cover/isbn/9789048543946/original
illustrated Not Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.8091724
dewey-sort 3794.8091724
dewey-raw 794.8091724
dewey-search 794.8091724
doi_str_mv 10.1515/9789048543946?locatt=mode:legacy
oclc_num 1159002614
work_keys_str_mv AT schleinerannemarie transnationalplaypiracyurbanartandmobilegames
status_str n
ids_txt_mv (DE-B1597)550867
(OCoLC)1159002614
carrierType_str_mv cr
hierarchy_parent_title Title is part of eBook package: De Gruyter Amsterdam University Press Complete eBook-Package 2020
Title is part of eBook package: De Gruyter DG Plus PP Package 2020 Part 2
Title is part of eBook package: De Gruyter EBOOK PACKAGE Arts 2020
Title is part of eBook package: De Gruyter EBOOK PACKAGE Arts, Architecture and Design 2020 English
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2020 English
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2020
is_hierarchy_title Transnational Play : Piracy, Urban Art, and Mobile Games /
container_title Title is part of eBook package: De Gruyter Amsterdam University Press Complete eBook-Package 2020
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