Transnational Play : : Piracy, Urban Art, and Mobile Games / / Anne-Marie Schleiner.
Transnational Play makes a case for approaching gameplay as a global industry and set of practices that also includes diverse participation from players and developers located within the global South, in nations outside of the First World. Such participation includes gameplay in cafes, games for reg...
Saved in:
Superior document: | Title is part of eBook package: De Gruyter Amsterdam University Press Complete eBook-Package 2020 |
---|---|
VerfasserIn: | |
Place / Publishing House: | Amsterdam : : Amsterdam University Press, , [2020] ©2020 |
Year of Publication: | 2020 |
Language: | English |
Series: | Games and Play ;
4 |
Online Access: | |
Physical Description: | 1 online resource (182 p.) |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
id |
9789048543946 |
---|---|
ctrlnum |
(DE-B1597)550867 (OCoLC)1159002614 |
collection |
bib_alma |
record_format |
marc |
spelling |
Schleiner, Anne-Marie, author. aut http://id.loc.gov/vocabulary/relators/aut Transnational Play : Piracy, Urban Art, and Mobile Games / Anne-Marie Schleiner. Amsterdam : Amsterdam University Press, [2020] ©2020 1 online resource (182 p.) text txt rdacontent computer c rdamedia online resource cr rdacarrier text file PDF rda Games and Play ; 4 Frontmatter -- Table of Contents -- Introduction: Transnational Play -- Section One. Reorienting Player Geographies -- Section Two. Ludic Perspectives from South of the Border -- Section Three. From Global to Local Game Development -- Conclusion: Play Privilege -- Bibliography -- About the Author -- Index restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star Transnational Play makes a case for approaching gameplay as a global industry and set of practices that also includes diverse participation from players and developers located within the global South, in nations outside of the First World. Such participation includes gameplay in cafes, games for regional and global causes like environmentalism, piracy and cheats, localization, urban playful art in Latin America, and the development of culturally unique mobile games. This book offers a reorientation of perspective on global play, while still acknowledging geographically distributed socioeconomic, racial, gender, and other inequities. Over the course of the inquiry, which includes a chapter dedicated to the cartography of the mobile augmented reality game Pokémon Go, the author develops a theoretical line of argument critically informed by gender studies and intersectionality, post-colonialism, geopolitics, and game studies. This book looks at who develops, localizes, and consumes games, problematizing play as a diverse and contested transnational domain. Mode of access: Internet via World Wide Web. In English. Description based on online resource; title from PDF title page (publisher's Web site, viewed 02. Mrz 2022) Computer games Social aspects Developing countries. Computer games. Games Data processing. Mobile games Social aspects Developing countries. Mobile games. Art and Material Culture. Film, Media, and Communication. Game Studies. Media Studies. Sociology and Social History. ART / Video Game Art. bisacsh Games for Change, Latin American Art, Mobile Players, Game Piracy, Global South. Title is part of eBook package: De Gruyter Amsterdam University Press Complete eBook-Package 2020 9783110689556 Title is part of eBook package: De Gruyter DG Plus PP Package 2020 Part 2 9783110696295 Title is part of eBook package: De Gruyter EBOOK PACKAGE Arts 2020 9783110704655 ZDB-23-DPK Title is part of eBook package: De Gruyter EBOOK PACKAGE Arts, Architecture and Design 2020 English 9783110704785 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2020 English 9783110704716 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2020 9783110704518 ZDB-23-DGG https://doi.org/10.1515/9789048543946?locatt=mode:legacy https://www.degruyter.com/isbn/9789048543946 Cover https://www.degruyter.com/document/cover/isbn/9789048543946/original |
language |
English |
format |
eBook |
author |
Schleiner, Anne-Marie, Schleiner, Anne-Marie, |
spellingShingle |
Schleiner, Anne-Marie, Schleiner, Anne-Marie, Transnational Play : Piracy, Urban Art, and Mobile Games / Games and Play ; Frontmatter -- Table of Contents -- Introduction: Transnational Play -- Section One. Reorienting Player Geographies -- Section Two. Ludic Perspectives from South of the Border -- Section Three. From Global to Local Game Development -- Conclusion: Play Privilege -- Bibliography -- About the Author -- Index |
author_facet |
Schleiner, Anne-Marie, Schleiner, Anne-Marie, |
author_variant |
a m s ams a m s ams |
author_role |
VerfasserIn VerfasserIn |
author_sort |
Schleiner, Anne-Marie, |
title |
Transnational Play : Piracy, Urban Art, and Mobile Games / |
title_sub |
Piracy, Urban Art, and Mobile Games / |
title_full |
Transnational Play : Piracy, Urban Art, and Mobile Games / Anne-Marie Schleiner. |
title_fullStr |
Transnational Play : Piracy, Urban Art, and Mobile Games / Anne-Marie Schleiner. |
title_full_unstemmed |
Transnational Play : Piracy, Urban Art, and Mobile Games / Anne-Marie Schleiner. |
title_auth |
Transnational Play : Piracy, Urban Art, and Mobile Games / |
title_alt |
Frontmatter -- Table of Contents -- Introduction: Transnational Play -- Section One. Reorienting Player Geographies -- Section Two. Ludic Perspectives from South of the Border -- Section Three. From Global to Local Game Development -- Conclusion: Play Privilege -- Bibliography -- About the Author -- Index |
title_new |
Transnational Play : |
title_sort |
transnational play : piracy, urban art, and mobile games / |
series |
Games and Play ; |
series2 |
Games and Play ; |
publisher |
Amsterdam University Press, |
publishDate |
2020 |
physical |
1 online resource (182 p.) |
contents |
Frontmatter -- Table of Contents -- Introduction: Transnational Play -- Section One. Reorienting Player Geographies -- Section Two. Ludic Perspectives from South of the Border -- Section Three. From Global to Local Game Development -- Conclusion: Play Privilege -- Bibliography -- About the Author -- Index |
isbn |
9789048543946 9783110689556 9783110696295 9783110704655 9783110704785 9783110704716 9783110704518 |
callnumber-first |
G - Geography, Anthropology, Recreation |
callnumber-subject |
GV - Leisure and Recreation |
callnumber-label |
GV1469 |
callnumber-sort |
GV 41469.17 S63 S35 42020 |
geographic_facet |
Developing countries. |
url |
https://doi.org/10.1515/9789048543946?locatt=mode:legacy https://www.degruyter.com/isbn/9789048543946 https://www.degruyter.com/document/cover/isbn/9789048543946/original |
illustrated |
Not Illustrated |
dewey-hundreds |
700 - Arts & recreation |
dewey-tens |
790 - Sports, games & entertainment |
dewey-ones |
794 - Indoor games of skill |
dewey-full |
794.8091724 |
dewey-sort |
3794.8091724 |
dewey-raw |
794.8091724 |
dewey-search |
794.8091724 |
doi_str_mv |
10.1515/9789048543946?locatt=mode:legacy |
oclc_num |
1159002614 |
work_keys_str_mv |
AT schleinerannemarie transnationalplaypiracyurbanartandmobilegames |
status_str |
n |
ids_txt_mv |
(DE-B1597)550867 (OCoLC)1159002614 |
carrierType_str_mv |
cr |
hierarchy_parent_title |
Title is part of eBook package: De Gruyter Amsterdam University Press Complete eBook-Package 2020 Title is part of eBook package: De Gruyter DG Plus PP Package 2020 Part 2 Title is part of eBook package: De Gruyter EBOOK PACKAGE Arts 2020 Title is part of eBook package: De Gruyter EBOOK PACKAGE Arts, Architecture and Design 2020 English Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2020 English Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2020 |
is_hierarchy_title |
Transnational Play : Piracy, Urban Art, and Mobile Games / |
container_title |
Title is part of eBook package: De Gruyter Amsterdam University Press Complete eBook-Package 2020 |
_version_ |
1770179236636655616 |
fullrecord |
<?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>05089nam a22008775i 4500</leader><controlfield tag="001">9789048543946</controlfield><controlfield tag="003">DE-B1597</controlfield><controlfield tag="005">20220302035458.0</controlfield><controlfield tag="006">m|||||o||d||||||||</controlfield><controlfield tag="007">cr || ||||||||</controlfield><controlfield tag="008">220302t20202020ne fo d z eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9789048543946</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.1515/9789048543946</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-B1597)550867</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1159002614</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-B1597</subfield><subfield code="b">eng</subfield><subfield code="c">DE-B1597</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="a">ne</subfield><subfield code="c">NL</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">GV1469.17.S63</subfield><subfield code="b">S35 2020</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">ART064000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="082" ind1="0" ind2="4"><subfield code="a">794.8091724</subfield><subfield code="2">23</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Schleiner, Anne-Marie, </subfield><subfield code="e">author.</subfield><subfield code="4">aut</subfield><subfield code="4">http://id.loc.gov/vocabulary/relators/aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Transnational Play :</subfield><subfield code="b">Piracy, Urban Art, and Mobile Games /</subfield><subfield code="c">Anne-Marie Schleiner.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Amsterdam : </subfield><subfield code="b">Amsterdam University Press, </subfield><subfield code="c">[2020]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">©2020</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (182 p.)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="347" ind1=" " ind2=" "><subfield code="a">text file</subfield><subfield code="b">PDF</subfield><subfield code="2">rda</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">Games and Play ;</subfield><subfield code="v">4</subfield></datafield><datafield tag="505" ind1="0" ind2="0"><subfield code="t">Frontmatter -- </subfield><subfield code="t">Table of Contents -- </subfield><subfield code="t">Introduction: Transnational Play -- </subfield><subfield code="t">Section One. Reorienting Player Geographies -- </subfield><subfield code="t">Section Two. Ludic Perspectives from South of the Border -- </subfield><subfield code="t">Section Three. From Global to Local Game Development -- </subfield><subfield code="t">Conclusion: Play Privilege -- </subfield><subfield code="t">Bibliography -- </subfield><subfield code="t">About the Author -- </subfield><subfield code="t">Index</subfield></datafield><datafield tag="506" ind1="0" ind2=" "><subfield code="a">restricted access</subfield><subfield code="u">http://purl.org/coar/access_right/c_16ec</subfield><subfield code="f">online access with authorization</subfield><subfield code="2">star</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">Transnational Play makes a case for approaching gameplay as a global industry and set of practices that also includes diverse participation from players and developers located within the global South, in nations outside of the First World. Such participation includes gameplay in cafes, games for regional and global causes like environmentalism, piracy and cheats, localization, urban playful art in Latin America, and the development of culturally unique mobile games. This book offers a reorientation of perspective on global play, while still acknowledging geographically distributed socioeconomic, racial, gender, and other inequities. Over the course of the inquiry, which includes a chapter dedicated to the cartography of the mobile augmented reality game Pokémon Go, the author develops a theoretical line of argument critically informed by gender studies and intersectionality, post-colonialism, geopolitics, and game studies. This book looks at who develops, localizes, and consumes games, problematizing play as a diverse and contested transnational domain.</subfield></datafield><datafield tag="538" ind1=" " ind2=" "><subfield code="a">Mode of access: Internet via World Wide Web.</subfield></datafield><datafield tag="546" ind1=" " ind2=" "><subfield code="a">In English.</subfield></datafield><datafield tag="588" ind1="0" ind2=" "><subfield code="a">Description based on online resource; title from PDF title page (publisher's Web site, viewed 02. Mrz 2022)</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Computer games</subfield><subfield code="x">Social aspects</subfield><subfield code="z">Developing countries.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Computer games.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Games</subfield><subfield code="x">Data processing.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Mobile games</subfield><subfield code="x">Social aspects</subfield><subfield code="z">Developing countries.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Mobile games.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Art and Material Culture.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Film, Media, and Communication.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Game Studies.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Media Studies.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Sociology and Social History.</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">ART / Video Game Art.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Games for Change, Latin American Art, Mobile Players, Game Piracy, Global South.</subfield></datafield><datafield tag="773" ind1="0" ind2="8"><subfield code="i">Title is part of eBook package:</subfield><subfield code="d">De Gruyter</subfield><subfield code="t">Amsterdam University Press Complete eBook-Package 2020</subfield><subfield code="z">9783110689556</subfield></datafield><datafield tag="773" ind1="0" ind2="8"><subfield code="i">Title is part of eBook package:</subfield><subfield code="d">De Gruyter</subfield><subfield code="t">DG Plus PP Package 2020 Part 2</subfield><subfield code="z">9783110696295</subfield></datafield><datafield tag="773" ind1="0" ind2="8"><subfield code="i">Title is part of eBook package:</subfield><subfield code="d">De Gruyter</subfield><subfield code="t">EBOOK PACKAGE Arts 2020</subfield><subfield code="z">9783110704655</subfield><subfield code="o">ZDB-23-DPK</subfield></datafield><datafield tag="773" ind1="0" ind2="8"><subfield code="i">Title is part of eBook package:</subfield><subfield code="d">De Gruyter</subfield><subfield code="t">EBOOK PACKAGE Arts, Architecture and Design 2020 English</subfield><subfield code="z">9783110704785</subfield></datafield><datafield tag="773" ind1="0" ind2="8"><subfield code="i">Title is part of eBook package:</subfield><subfield code="d">De Gruyter</subfield><subfield code="t">EBOOK PACKAGE COMPLETE 2020 English</subfield><subfield code="z">9783110704716</subfield></datafield><datafield tag="773" ind1="0" ind2="8"><subfield code="i">Title is part of eBook package:</subfield><subfield code="d">De Gruyter</subfield><subfield code="t">EBOOK PACKAGE COMPLETE 2020</subfield><subfield code="z">9783110704518</subfield><subfield code="o">ZDB-23-DGG</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://doi.org/10.1515/9789048543946?locatt=mode:legacy</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://www.degruyter.com/isbn/9789048543946</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="3">Cover</subfield><subfield code="u">https://www.degruyter.com/document/cover/isbn/9789048543946/original</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">978-3-11-068955-6 Amsterdam University Press Complete eBook-Package 2020</subfield><subfield code="b">2020</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">978-3-11-069629-5 DG Plus PP Package 2020 Part 2</subfield><subfield code="b">2020</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">978-3-11-070471-6 EBOOK PACKAGE COMPLETE 2020 English</subfield><subfield code="b">2020</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">978-3-11-070478-5 EBOOK PACKAGE Arts, Architecture and Design 2020 English</subfield><subfield code="b">2020</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_CL_MUAR</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EBKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_ECL_MUAR</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EEBKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_ESSHALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_PPALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_SSHALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">GBV-deGruyter-alles</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA11SSHE</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA13ENGE</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA17SSHEE</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA5EBK</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-23-DGG</subfield><subfield code="b">2020</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-23-DPK</subfield><subfield code="b">2020</subfield></datafield></record></collection> |