Transnational Play : : Piracy, Urban Art, and Mobile Games / / Anne-Marie Schleiner.
Transnational Play makes a case for approaching gameplay as a global industry and set of practices that also includes diverse participation from players and developers located within the global South, in nations outside of the First World. Such participation includes gameplay in cafes, games for reg...
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Superior document: | Title is part of eBook package: De Gruyter Amsterdam University Press Complete eBook-Package 2020 |
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VerfasserIn: | |
Place / Publishing House: | Amsterdam : : Amsterdam University Press, , [2020] ©2020 |
Year of Publication: | 2020 |
Language: | English |
Series: | Games and Play ;
4 |
Online Access: | |
Physical Description: | 1 online resource (182 p.) |
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Other title: | Frontmatter -- Table of Contents -- Introduction: Transnational Play -- Section One. Reorienting Player Geographies -- Section Two. Ludic Perspectives from South of the Border -- Section Three. From Global to Local Game Development -- Conclusion: Play Privilege -- Bibliography -- About the Author -- Index |
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Summary: | Transnational Play makes a case for approaching gameplay as a global industry and set of practices that also includes diverse participation from players and developers located within the global South, in nations outside of the First World. Such participation includes gameplay in cafes, games for regional and global causes like environmentalism, piracy and cheats, localization, urban playful art in Latin America, and the development of culturally unique mobile games. This book offers a reorientation of perspective on global play, while still acknowledging geographically distributed socioeconomic, racial, gender, and other inequities. Over the course of the inquiry, which includes a chapter dedicated to the cartography of the mobile augmented reality game Pokémon Go, the author develops a theoretical line of argument critically informed by gender studies and intersectionality, post-colonialism, geopolitics, and game studies. This book looks at who develops, localizes, and consumes games, problematizing play as a diverse and contested transnational domain. |
Format: | Mode of access: Internet via World Wide Web. |
ISBN: | 9789048543946 9783110689556 9783110696295 9783110704655 9783110704785 9783110704716 9783110704518 |
DOI: | 10.1515/9789048543946?locatt=mode:legacy |
Access: | restricted access |
Hierarchical level: | Monograph |
Statement of Responsibility: | Anne-Marie Schleiner. |