Board Games in the CLIL Classroom : : New Trends in Content and Language Integrated Learning / / ed. by Thomai Alexiou, Athanasios Karasimos.
The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Languag...
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Superior document: | Title is part of eBook package: De Gruyter DG Plus DeG Package 2024 Part 1 |
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MitwirkendeR: | |
HerausgeberIn: | |
Place / Publishing House: | Berlin ;, Boston : : De Gruyter Mouton, , [2023] ©2024 |
Year of Publication: | 2023 |
Language: | English |
Series: | Trends in Applied Linguistics [TAL] ,
36 |
Online Access: | |
Physical Description: | 1 online resource (VI, 269 p.) |
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Table of Contents:
- Frontmatter
- Contents
- Introduction
- Chapter 1 CLIL-ing through board games: Evidence from class, challenges and perspectives
- Chapter 2 Using board games to practice grammar in adult foreign language classrooms: The case of “Dixit”
- Chapter 3 Once upon a time. . . in Senior High School: Implementing a story-telling board game as a teaching, learning and assessment tool
- Chapter 4 How can board games bridge the gap between content and language learning: The learners’ point of view on the Hunger Grammar Games
- Chapter 5 Using board games for alternative assessment in CLIL
- Chapter 6 The role of games in the CLIL classroom: A case study exploring motivation levels
- Chapter 7 Establishing mutual understanding in CLIL-based L2 game interactions
- Chapter 8 Using games to teach maths in EFL: The case of trainee primary school teachers in France
- Chapter 9 Unlock-ed CLIL: An alternative escape from language classroom
- Chapter 10 Using a word guessing board game to elicit peer-scaffolds in content and language settings in Germany
- Notes on contributors
- Index