Board Games in the CLIL Classroom : : New Trends in Content and Language Integrated Learning / / ed. by Thomai Alexiou, Athanasios Karasimos.

The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Languag...

Full description

Saved in:
Bibliographic Details
Superior document:Title is part of eBook package: De Gruyter DG Plus DeG Package 2024 Part 1
MitwirkendeR:
HerausgeberIn:
Place / Publishing House:Berlin ;, Boston : : De Gruyter Mouton, , [2023]
©2024
Year of Publication:2023
Language:English
Series:Trends in Applied Linguistics [TAL] , 36
Online Access:
Physical Description:1 online resource (VI, 269 p.)
Tags: Add Tag
No Tags, Be the first to tag this record!
Table of Contents:
  • Frontmatter
  • Contents
  • Introduction
  • Chapter 1 CLIL-ing through board games: Evidence from class, challenges and perspectives
  • Chapter 2 Using board games to practice grammar in adult foreign language classrooms: The case of “Dixit”
  • Chapter 3 Once upon a time. . . in Senior High School: Implementing a story-telling board game as a teaching, learning and assessment tool
  • Chapter 4 How can board games bridge the gap between content and language learning: The learners’ point of view on the Hunger Grammar Games
  • Chapter 5 Using board games for alternative assessment in CLIL
  • Chapter 6 The role of games in the CLIL classroom: A case study exploring motivation levels
  • Chapter 7 Establishing mutual understanding in CLIL-based L2 game interactions
  • Chapter 8 Using games to teach maths in EFL: The case of trainee primary school teachers in France
  • Chapter 9 Unlock-ed CLIL: An alternative escape from language classroom
  • Chapter 10 Using a word guessing board game to elicit peer-scaffolds in content and language settings in Germany
  • Notes on contributors
  • Index