Board Games in the CLIL Classroom : : New Trends in Content and Language Integrated Learning / / ed. by Thomai Alexiou, Athanasios Karasimos.
The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Languag...
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Superior document: | Title is part of eBook package: De Gruyter DG Plus DeG Package 2024 Part 1 |
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MitwirkendeR: | |
HerausgeberIn: | |
Place / Publishing House: | Berlin ;, Boston : : De Gruyter Mouton, , [2023] ©2024 |
Year of Publication: | 2023 |
Language: | English |
Series: | Trends in Applied Linguistics [TAL] ,
36 |
Online Access: | |
Physical Description: | 1 online resource (VI, 269 p.) |
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Other title: | Frontmatter -- Contents -- Introduction -- Chapter 1 CLIL-ing through board games: Evidence from class, challenges and perspectives -- Chapter 2 Using board games to practice grammar in adult foreign language classrooms: The case of “Dixit” -- Chapter 3 Once upon a time. . . in Senior High School: Implementing a story-telling board game as a teaching, learning and assessment tool -- Chapter 4 How can board games bridge the gap between content and language learning: The learners’ point of view on the Hunger Grammar Games -- Chapter 5 Using board games for alternative assessment in CLIL -- Chapter 6 The role of games in the CLIL classroom: A case study exploring motivation levels -- Chapter 7 Establishing mutual understanding in CLIL-based L2 game interactions -- Chapter 8 Using games to teach maths in EFL: The case of trainee primary school teachers in France -- Chapter 9 Unlock-ed CLIL: An alternative escape from language classroom -- Chapter 10 Using a word guessing board game to elicit peer-scaffolds in content and language settings in Germany -- Notes on contributors -- Index |
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Summary: | The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Language Integrated Learning" or CLIL. Modern board games require cooperation, problem-solving, active discovery, interpretation and analysis. Most importantly, modern board games allow students to explore a hypothetical environment without the risk of language errors. The key ingredient of the present book is "game-based learning and teaching theory", or GBLTT, a theoretical framework which measures learning outcomes based on gaming and learning procedures. GBLTT is focused on balancing information and gameplay as well as putting a focus on the ability of each learner to retain language competence and to put their subject to realistic situations. |
Format: | Mode of access: Internet via World Wide Web. |
ISBN: | 9783110990911 9783111332192 9783111438047 9783111319292 9783111318912 9783111319162 9783111318240 |
ISSN: | 1868-6362 ; |
DOI: | 10.1515/9783110990911 |
Access: | restricted access |
Hierarchical level: | Monograph |
Statement of Responsibility: | ed. by Thomai Alexiou, Athanasios Karasimos. |