Board Games in the CLIL Classroom : : New Trends in Content and Language Integrated Learning / / ed. by Thomai Alexiou, Athanasios Karasimos.

The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Languag...

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Bibliographic Details
Superior document:Title is part of eBook package: De Gruyter DG Plus DeG Package 2024 Part 1
MitwirkendeR:
HerausgeberIn:
Place / Publishing House:Berlin ;, Boston : : De Gruyter Mouton, , [2023]
©2024
Year of Publication:2023
Language:English
Series:Trends in Applied Linguistics [TAL] , 36
Online Access:
Physical Description:1 online resource (VI, 269 p.)
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Description
Other title:Frontmatter --
Contents --
Introduction --
Chapter 1 CLIL-ing through board games: Evidence from class, challenges and perspectives --
Chapter 2 Using board games to practice grammar in adult foreign language classrooms: The case of “Dixit” --
Chapter 3 Once upon a time. . . in Senior High School: Implementing a story-telling board game as a teaching, learning and assessment tool --
Chapter 4 How can board games bridge the gap between content and language learning: The learners’ point of view on the Hunger Grammar Games --
Chapter 5 Using board games for alternative assessment in CLIL --
Chapter 6 The role of games in the CLIL classroom: A case study exploring motivation levels --
Chapter 7 Establishing mutual understanding in CLIL-based L2 game interactions --
Chapter 8 Using games to teach maths in EFL: The case of trainee primary school teachers in France --
Chapter 9 Unlock-ed CLIL: An alternative escape from language classroom --
Chapter 10 Using a word guessing board game to elicit peer-scaffolds in content and language settings in Germany --
Notes on contributors --
Index
Summary:The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Language Integrated Learning" or CLIL. Modern board games require cooperation, problem-solving, active discovery, interpretation and analysis. Most importantly, modern board games allow students to explore a hypothetical environment without the risk of language errors. The key ingredient of the present book is "game-based learning and teaching theory", or GBLTT, a theoretical framework which measures learning outcomes based on gaming and learning procedures. GBLTT is focused on balancing information and gameplay as well as putting a focus on the ability of each learner to retain language competence and to put their subject to realistic situations.
Format:Mode of access: Internet via World Wide Web.
ISBN:9783110990911
9783111332192
9783111438047
9783111319292
9783111318912
9783111319162
9783111318240
ISSN:1868-6362 ;
DOI:10.1515/9783110990911
Access:restricted access
Hierarchical level:Monograph
Statement of Responsibility: ed. by Thomai Alexiou, Athanasios Karasimos.