An Enchantment of Digital Archaeology : : Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence / / Shawn Graham.

The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; r...

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Bibliographic Details
Superior document:Title is part of eBook package: De Gruyter Berghahn Books Complete eBook-Package 2020
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Place / Publishing House:New York; , Oxford : : Berghahn Books, , [2020]
©2020
Year of Publication:2020
Language:English
Series:Digital Archaeology: Documenting the Anthropocene ; 1
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Physical Description:1 online resource (210 p.)
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Table of Contents:
  • Frontmatter
  • Contents
  • Tables
  • Acknowledgements
  • Introduction
  • CHAPTER 1 Imagine a Network
  • CHAPTER 2 Reanimating Networks
  • CHAPTER 3 Add Agents and Stir
  • CHAPTER 4 Archaeogaming
  • CHAPTER 5 The Fun Is in the Building
  • CHAPTER 6 Artificial Intelligence
  • Conclusion: Enchantment Is a Remembering
  • Afterword: Guidelines for Developing Your Own Digital Archaeology
  • Appendices
  • Appendix A Tasks for Golems – Building an ABM
  • Appendix B Pot Trade Model Code
  • Appendix C Information Diffusion on a Network
  • Appendix D Golems in the City
  • References
  • Index