An Enchantment of Digital Archaeology : : Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence / / Shawn Graham.
The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; r...
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Superior document: | Title is part of eBook package: De Gruyter Berghahn Books Complete eBook-Package 2020 |
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Place / Publishing House: | New York; , Oxford : : Berghahn Books, , [2020] ©2020 |
Year of Publication: | 2020 |
Language: | English |
Series: | Digital Archaeology: Documenting the Anthropocene ;
1 |
Online Access: | |
Physical Description: | 1 online resource (210 p.) |
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Table of Contents:
- Frontmatter
- Contents
- Tables
- Acknowledgements
- Introduction
- CHAPTER 1 Imagine a Network
- CHAPTER 2 Reanimating Networks
- CHAPTER 3 Add Agents and Stir
- CHAPTER 4 Archaeogaming
- CHAPTER 5 The Fun Is in the Building
- CHAPTER 6 Artificial Intelligence
- Conclusion: Enchantment Is a Remembering
- Afterword: Guidelines for Developing Your Own Digital Archaeology
- Appendices
- Appendix A Tasks for Golems – Building an ABM
- Appendix B Pot Trade Model Code
- Appendix C Information Diffusion on a Network
- Appendix D Golems in the City
- References
- Index