An Enchantment of Digital Archaeology : : Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence / / Shawn Graham.
The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; r...
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Superior document: | Title is part of eBook package: De Gruyter Berghahn Books Complete eBook-Package 2020 |
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VerfasserIn: | |
Place / Publishing House: | New York; , Oxford : : Berghahn Books, , [2020] ©2020 |
Year of Publication: | 2020 |
Language: | English |
Series: | Digital Archaeology: Documenting the Anthropocene ;
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Online Access: | |
Physical Description: | 1 online resource (210 p.) |
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Other title: | Frontmatter -- Contents -- Tables -- Acknowledgements -- Introduction -- CHAPTER 1 Imagine a Network -- CHAPTER 2 Reanimating Networks -- CHAPTER 3 Add Agents and Stir -- CHAPTER 4 Archaeogaming -- CHAPTER 5 The Fun Is in the Building -- CHAPTER 6 Artificial Intelligence -- Conclusion: Enchantment Is a Remembering -- Afterword: Guidelines for Developing Your Own Digital Archaeology -- Appendices -- Appendix A Tasks for Golems – Building an ABM -- Appendix B Pot Trade Model Code -- Appendix C Information Diffusion on a Network -- Appendix D Golems in the City -- References -- Index |
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Summary: | The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming. |
Format: | Mode of access: Internet via World Wide Web. |
ISBN: | 9781789207873 9783110997699 |
DOI: | 10.1515/9781789207873?locatt=mode:legacy |
Access: | restricted access |
Hierarchical level: | Monograph |
Statement of Responsibility: | Shawn Graham. |