An Enchantment of Digital Archaeology : : Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence / / Shawn Graham.

The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; r...

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Bibliographic Details
Superior document:Title is part of eBook package: De Gruyter Berghahn Books Complete eBook-Package 2020
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Place / Publishing House:New York; , Oxford : : Berghahn Books, , [2020]
©2020
Year of Publication:2020
Language:English
Series:Digital Archaeology: Documenting the Anthropocene ; 1
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Physical Description:1 online resource (210 p.)
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Other title:Frontmatter --
Contents --
Tables --
Acknowledgements --
Introduction --
CHAPTER 1 Imagine a Network --
CHAPTER 2 Reanimating Networks --
CHAPTER 3 Add Agents and Stir --
CHAPTER 4 Archaeogaming --
CHAPTER 5 The Fun Is in the Building --
CHAPTER 6 Artificial Intelligence --
Conclusion: Enchantment Is a Remembering --
Afterword: Guidelines for Developing Your Own Digital Archaeology --
Appendices --
Appendix A Tasks for Golems – Building an ABM --
Appendix B Pot Trade Model Code --
Appendix C Information Diffusion on a Network --
Appendix D Golems in the City --
References --
Index
Summary:The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming.
Format:Mode of access: Internet via World Wide Web.
ISBN:9781789207873
9783110997699
DOI:10.1515/9781789207873?locatt=mode:legacy
Access:restricted access
Hierarchical level:Monograph
Statement of Responsibility: Shawn Graham.