An Enchantment of Digital Archaeology : : Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence / / Shawn Graham.
The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; r...
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Superior document: | Title is part of eBook package: De Gruyter Berghahn Books Complete eBook-Package 2020 |
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Place / Publishing House: | New York; , Oxford : : Berghahn Books, , [2020] ©2020 |
Year of Publication: | 2020 |
Language: | English |
Series: | Digital Archaeology: Documenting the Anthropocene ;
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Physical Description: | 1 online resource (210 p.) |
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Graham, Shawn, author. aut http://id.loc.gov/vocabulary/relators/aut An Enchantment of Digital Archaeology : Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence / Shawn Graham. New York; Oxford : Berghahn Books, [2020] ©2020 1 online resource (210 p.) text txt rdacontent computer c rdamedia online resource cr rdacarrier text file PDF rda Digital Archaeology: Documenting the Anthropocene ; 1 Frontmatter -- Contents -- Tables -- Acknowledgements -- Introduction -- CHAPTER 1 Imagine a Network -- CHAPTER 2 Reanimating Networks -- CHAPTER 3 Add Agents and Stir -- CHAPTER 4 Archaeogaming -- CHAPTER 5 The Fun Is in the Building -- CHAPTER 6 Artificial Intelligence -- Conclusion: Enchantment Is a Remembering -- Afterword: Guidelines for Developing Your Own Digital Archaeology -- Appendices -- Appendix A Tasks for Golems – Building an ABM -- Appendix B Pot Trade Model Code -- Appendix C Information Diffusion on a Network -- Appendix D Golems in the City -- References -- Index restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming. Mode of access: Internet via World Wide Web. In English. Description based on online resource; title from PDF title page (publisher's Web site, viewed 04. Okt 2022) Archaeology Computer simulation. Archaeology Data processing. Archaeology Technological innovations. SOCIAL SCIENCE / Archaeology. bisacsh agent based modelling. ancient rome. anthropology. archaeogaming. archaeological imagination. archaeological research. archaeologists. archaeology. artificial intelligence. computation. computers. culture. digital archaeology. digital archives. engaging. historical. historiography. methodology. page turner. phenomenon. realistic. relationships. roman archaeology. roman economic history. roman society. scientists. social science. technology. theoretical. video games. Title is part of eBook package: De Gruyter Berghahn Books Complete eBook-Package 2020 9783110997699 https://doi.org/10.1515/9781789207873?locatt=mode:legacy https://www.degruyter.com/isbn/9781789207873 Cover https://www.degruyter.com/document/cover/isbn/9781789207873/original |
language |
English |
format |
eBook |
author |
Graham, Shawn, Graham, Shawn, |
spellingShingle |
Graham, Shawn, Graham, Shawn, An Enchantment of Digital Archaeology : Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence / Digital Archaeology: Documenting the Anthropocene ; Frontmatter -- Contents -- Tables -- Acknowledgements -- Introduction -- CHAPTER 1 Imagine a Network -- CHAPTER 2 Reanimating Networks -- CHAPTER 3 Add Agents and Stir -- CHAPTER 4 Archaeogaming -- CHAPTER 5 The Fun Is in the Building -- CHAPTER 6 Artificial Intelligence -- Conclusion: Enchantment Is a Remembering -- Afterword: Guidelines for Developing Your Own Digital Archaeology -- Appendices -- Appendix A Tasks for Golems – Building an ABM -- Appendix B Pot Trade Model Code -- Appendix C Information Diffusion on a Network -- Appendix D Golems in the City -- References -- Index |
author_facet |
Graham, Shawn, Graham, Shawn, |
author_variant |
s g sg s g sg |
author_role |
VerfasserIn VerfasserIn |
author_sort |
Graham, Shawn, |
title |
An Enchantment of Digital Archaeology : Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence / |
title_sub |
Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence / |
title_full |
An Enchantment of Digital Archaeology : Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence / Shawn Graham. |
title_fullStr |
An Enchantment of Digital Archaeology : Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence / Shawn Graham. |
title_full_unstemmed |
An Enchantment of Digital Archaeology : Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence / Shawn Graham. |
title_auth |
An Enchantment of Digital Archaeology : Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence / |
title_alt |
Frontmatter -- Contents -- Tables -- Acknowledgements -- Introduction -- CHAPTER 1 Imagine a Network -- CHAPTER 2 Reanimating Networks -- CHAPTER 3 Add Agents and Stir -- CHAPTER 4 Archaeogaming -- CHAPTER 5 The Fun Is in the Building -- CHAPTER 6 Artificial Intelligence -- Conclusion: Enchantment Is a Remembering -- Afterword: Guidelines for Developing Your Own Digital Archaeology -- Appendices -- Appendix A Tasks for Golems – Building an ABM -- Appendix B Pot Trade Model Code -- Appendix C Information Diffusion on a Network -- Appendix D Golems in the City -- References -- Index |
title_new |
An Enchantment of Digital Archaeology : |
title_sort |
an enchantment of digital archaeology : raising the dead with agent-based models, archaeogaming and artificial intelligence / |
series |
Digital Archaeology: Documenting the Anthropocene ; |
series2 |
Digital Archaeology: Documenting the Anthropocene ; |
publisher |
Berghahn Books, |
publishDate |
2020 |
physical |
1 online resource (210 p.) |
contents |
Frontmatter -- Contents -- Tables -- Acknowledgements -- Introduction -- CHAPTER 1 Imagine a Network -- CHAPTER 2 Reanimating Networks -- CHAPTER 3 Add Agents and Stir -- CHAPTER 4 Archaeogaming -- CHAPTER 5 The Fun Is in the Building -- CHAPTER 6 Artificial Intelligence -- Conclusion: Enchantment Is a Remembering -- Afterword: Guidelines for Developing Your Own Digital Archaeology -- Appendices -- Appendix A Tasks for Golems – Building an ABM -- Appendix B Pot Trade Model Code -- Appendix C Information Diffusion on a Network -- Appendix D Golems in the City -- References -- Index |
isbn |
9781789207873 9783110997699 |
callnumber-first |
C - Historical Sciences |
callnumber-subject |
CC - Archaeology |
callnumber-label |
CC82 |
callnumber-sort |
CC 282.9 G73 42020 |
url |
https://doi.org/10.1515/9781789207873?locatt=mode:legacy https://www.degruyter.com/isbn/9781789207873 https://www.degruyter.com/document/cover/isbn/9781789207873/original |
illustrated |
Not Illustrated |
dewey-hundreds |
900 - History & geography |
dewey-tens |
930 - History of ancient world (to ca. 499) |
dewey-ones |
930 - History of ancient world to ca. 499 |
dewey-full |
930.1/0285 |
dewey-sort |
3930.1 3285 |
dewey-raw |
930.1/0285 |
dewey-search |
930.1/0285 |
doi_str_mv |
10.1515/9781789207873?locatt=mode:legacy |
work_keys_str_mv |
AT grahamshawn anenchantmentofdigitalarchaeologyraisingthedeadwithagentbasedmodelsarchaeogamingandartificialintelligence AT grahamshawn enchantmentofdigitalarchaeologyraisingthedeadwithagentbasedmodelsarchaeogamingandartificialintelligence |
status_str |
n |
ids_txt_mv |
(DE-B1597)637015 |
carrierType_str_mv |
cr |
hierarchy_parent_title |
Title is part of eBook package: De Gruyter Berghahn Books Complete eBook-Package 2020 |
is_hierarchy_title |
An Enchantment of Digital Archaeology : Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence / |
container_title |
Title is part of eBook package: De Gruyter Berghahn Books Complete eBook-Package 2020 |
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