An Enchantment of Digital Archaeology : : Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence / / Shawn Graham.

The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; r...

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Superior document:Title is part of eBook package: De Gruyter Berghahn Books Complete eBook-Package 2020
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Place / Publishing House:New York; , Oxford : : Berghahn Books, , [2020]
©2020
Year of Publication:2020
Language:English
Series:Digital Archaeology: Documenting the Anthropocene ; 1
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Physical Description:1 online resource (210 p.)
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An Enchantment of Digital Archaeology : Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence / Shawn Graham.
New York; Oxford : Berghahn Books, [2020]
©2020
1 online resource (210 p.)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Digital Archaeology: Documenting the Anthropocene ; 1
Frontmatter -- Contents -- Tables -- Acknowledgements -- Introduction -- CHAPTER 1 Imagine a Network -- CHAPTER 2 Reanimating Networks -- CHAPTER 3 Add Agents and Stir -- CHAPTER 4 Archaeogaming -- CHAPTER 5 The Fun Is in the Building -- CHAPTER 6 Artificial Intelligence -- Conclusion: Enchantment Is a Remembering -- Afterword: Guidelines for Developing Your Own Digital Archaeology -- Appendices -- Appendix A Tasks for Golems – Building an ABM -- Appendix B Pot Trade Model Code -- Appendix C Information Diffusion on a Network -- Appendix D Golems in the City -- References -- Index
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 04. Okt 2022)
Archaeology Computer simulation.
Archaeology Data processing.
Archaeology Technological innovations.
SOCIAL SCIENCE / Archaeology. bisacsh
agent based modelling.
ancient rome.
anthropology.
archaeogaming.
archaeological imagination.
archaeological research.
archaeologists.
archaeology.
artificial intelligence.
computation.
computers.
culture.
digital archaeology.
digital archives.
engaging.
historical.
historiography.
methodology.
page turner.
phenomenon.
realistic.
relationships.
roman archaeology.
roman economic history.
roman society.
scientists.
social science.
technology.
theoretical.
video games.
Title is part of eBook package: De Gruyter Berghahn Books Complete eBook-Package 2020 9783110997699
https://doi.org/10.1515/9781789207873?locatt=mode:legacy
https://www.degruyter.com/isbn/9781789207873
Cover https://www.degruyter.com/document/cover/isbn/9781789207873/original
language English
format eBook
author Graham, Shawn,
Graham, Shawn,
spellingShingle Graham, Shawn,
Graham, Shawn,
An Enchantment of Digital Archaeology : Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence /
Digital Archaeology: Documenting the Anthropocene ;
Frontmatter --
Contents --
Tables --
Acknowledgements --
Introduction --
CHAPTER 1 Imagine a Network --
CHAPTER 2 Reanimating Networks --
CHAPTER 3 Add Agents and Stir --
CHAPTER 4 Archaeogaming --
CHAPTER 5 The Fun Is in the Building --
CHAPTER 6 Artificial Intelligence --
Conclusion: Enchantment Is a Remembering --
Afterword: Guidelines for Developing Your Own Digital Archaeology --
Appendices --
Appendix A Tasks for Golems – Building an ABM --
Appendix B Pot Trade Model Code --
Appendix C Information Diffusion on a Network --
Appendix D Golems in the City --
References --
Index
author_facet Graham, Shawn,
Graham, Shawn,
author_variant s g sg
s g sg
author_role VerfasserIn
VerfasserIn
author_sort Graham, Shawn,
title An Enchantment of Digital Archaeology : Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence /
title_sub Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence /
title_full An Enchantment of Digital Archaeology : Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence / Shawn Graham.
title_fullStr An Enchantment of Digital Archaeology : Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence / Shawn Graham.
title_full_unstemmed An Enchantment of Digital Archaeology : Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence / Shawn Graham.
title_auth An Enchantment of Digital Archaeology : Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence /
title_alt Frontmatter --
Contents --
Tables --
Acknowledgements --
Introduction --
CHAPTER 1 Imagine a Network --
CHAPTER 2 Reanimating Networks --
CHAPTER 3 Add Agents and Stir --
CHAPTER 4 Archaeogaming --
CHAPTER 5 The Fun Is in the Building --
CHAPTER 6 Artificial Intelligence --
Conclusion: Enchantment Is a Remembering --
Afterword: Guidelines for Developing Your Own Digital Archaeology --
Appendices --
Appendix A Tasks for Golems – Building an ABM --
Appendix B Pot Trade Model Code --
Appendix C Information Diffusion on a Network --
Appendix D Golems in the City --
References --
Index
title_new An Enchantment of Digital Archaeology :
title_sort an enchantment of digital archaeology : raising the dead with agent-based models, archaeogaming and artificial intelligence /
series Digital Archaeology: Documenting the Anthropocene ;
series2 Digital Archaeology: Documenting the Anthropocene ;
publisher Berghahn Books,
publishDate 2020
physical 1 online resource (210 p.)
contents Frontmatter --
Contents --
Tables --
Acknowledgements --
Introduction --
CHAPTER 1 Imagine a Network --
CHAPTER 2 Reanimating Networks --
CHAPTER 3 Add Agents and Stir --
CHAPTER 4 Archaeogaming --
CHAPTER 5 The Fun Is in the Building --
CHAPTER 6 Artificial Intelligence --
Conclusion: Enchantment Is a Remembering --
Afterword: Guidelines for Developing Your Own Digital Archaeology --
Appendices --
Appendix A Tasks for Golems – Building an ABM --
Appendix B Pot Trade Model Code --
Appendix C Information Diffusion on a Network --
Appendix D Golems in the City --
References --
Index
isbn 9781789207873
9783110997699
callnumber-first C - Historical Sciences
callnumber-subject CC - Archaeology
callnumber-label CC82
callnumber-sort CC 282.9 G73 42020
url https://doi.org/10.1515/9781789207873?locatt=mode:legacy
https://www.degruyter.com/isbn/9781789207873
https://www.degruyter.com/document/cover/isbn/9781789207873/original
illustrated Not Illustrated
dewey-hundreds 900 - History & geography
dewey-tens 930 - History of ancient world (to ca. 499)
dewey-ones 930 - History of ancient world to ca. 499
dewey-full 930.1/0285
dewey-sort 3930.1 3285
dewey-raw 930.1/0285
dewey-search 930.1/0285
doi_str_mv 10.1515/9781789207873?locatt=mode:legacy
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ids_txt_mv (DE-B1597)637015
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container_title Title is part of eBook package: De Gruyter Berghahn Books Complete eBook-Package 2020
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