An Enchantment of Digital Archaeology : : Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence / / Shawn Graham.

The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; r...

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Superior document:Title is part of eBook package: De Gruyter Berghahn Books Complete eBook-Package 2020
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Place / Publishing House:New York; , Oxford : : Berghahn Books, , [2020]
©2020
Year of Publication:2020
Language:English
Series:Digital Archaeology: Documenting the Anthropocene ; 1
Online Access:
Physical Description:1 online resource (210 p.)
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100 1 |a Graham, Shawn,   |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
245 1 3 |a An Enchantment of Digital Archaeology :  |b Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence /  |c Shawn Graham. 
264 1 |a New York;   |a Oxford :   |b Berghahn Books,   |c [2020] 
264 4 |c ©2020 
300 |a 1 online resource (210 p.) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
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490 0 |a Digital Archaeology: Documenting the Anthropocene ;  |v 1 
505 0 0 |t Frontmatter --   |t Contents --   |t Tables --   |t Acknowledgements --   |t Introduction --   |t CHAPTER 1 Imagine a Network --   |t CHAPTER 2 Reanimating Networks --   |t CHAPTER 3 Add Agents and Stir --   |t CHAPTER 4 Archaeogaming --   |t CHAPTER 5 The Fun Is in the Building --   |t CHAPTER 6 Artificial Intelligence --   |t Conclusion: Enchantment Is a Remembering --   |t Afterword: Guidelines for Developing Your Own Digital Archaeology --   |t Appendices --   |t Appendix A Tasks for Golems – Building an ABM --   |t Appendix B Pot Trade Model Code --   |t Appendix C Information Diffusion on a Network --   |t Appendix D Golems in the City --   |t References --   |t Index 
506 0 |a restricted access  |u http://purl.org/coar/access_right/c_16ec  |f online access with authorization  |2 star 
520 |a The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming. 
538 |a Mode of access: Internet via World Wide Web. 
546 |a In English. 
588 0 |a Description based on online resource; title from PDF title page (publisher's Web site, viewed 04. Okt 2022) 
650 0 |a Archaeology  |x Computer simulation. 
650 0 |a Archaeology  |x Data processing. 
650 0 |a Archaeology  |x Technological innovations. 
650 7 |a SOCIAL SCIENCE / Archaeology.  |2 bisacsh 
653 |a agent based modelling. 
653 |a ancient rome. 
653 |a anthropology. 
653 |a archaeogaming. 
653 |a archaeological imagination. 
653 |a archaeological research. 
653 |a archaeologists. 
653 |a archaeology. 
653 |a artificial intelligence. 
653 |a computation. 
653 |a computers. 
653 |a culture. 
653 |a digital archaeology. 
653 |a digital archives. 
653 |a engaging. 
653 |a historical. 
653 |a historiography. 
653 |a methodology. 
653 |a page turner. 
653 |a phenomenon. 
653 |a realistic. 
653 |a relationships. 
653 |a roman archaeology. 
653 |a roman economic history. 
653 |a roman society. 
653 |a scientists. 
653 |a social science. 
653 |a technology. 
653 |a theoretical. 
653 |a video games. 
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