Software Quality Assurance : : A Self-Teaching Introduction / / Rajiv Chopra.

This overview of software quality assurance testing in a “self-teaching” format contains easy-to- understand chapters with tips and insights about software quality, its basic concepts, applications, and practical case studies. It includes numerous, end-of-chapter questions with answers to test your...

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Place / Publishing House:Dulles, VA : : Mercury Learning and Information, , [2018]
©2018
Year of Publication:2018
Language:English
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Physical Description:1 online resource (660 p.) :; figures & examples
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spelling Chopra, Rajiv, author. aut http://id.loc.gov/vocabulary/relators/aut
Software Quality Assurance : A Self-Teaching Introduction / Rajiv Chopra.
Dulles, VA : Mercury Learning and Information, [2018]
©2018
1 online resource (660 p.) : figures & examples
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Frontmatter -- CONTENTS -- Chapter 1: Introduction to Software Testing -- Chapter 2: Software Verification and Validation -- Chapter 3: Software Quality -- Chapter 4: Black-Box (or Functional) Testing Techniques -- Chapter 5: White-Box (or Structural) Testing Techniques -- Chapter 6: Gray-Box Testing -- Chapter 7: Levels of Testing -- Chapter 8: Quality Assurance -- Chapter 9: Quality Standards -- Chapter 10: Reducing the Number of Test Cases -- Chapter 11: Test Management and Automation -- Chapter 12: A Case Study on Testing of E-Learning Management Systems -- Chapter 13: Object-Oriented Testing -- Chapter 14: The Game Testing Process -- Chapter 15: Basic Test Plan Template -- Chapter 16: Game Testing By the Numbers -- Appendix A: Quality Assurance and Testing Tools -- Appendix B: Sample Project Description -- Appendix C: Glossary -- Appendix D: Bibliography -- Index
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
This overview of software quality assurance testing in a “self-teaching” format contains easy-to- understand chapters with tips and insights about software quality, its basic concepts, applications, and practical case studies. It includes numerous, end-of-chapter questions with answers to test your knowledge and reinforce mastery of the concepts being presented. The book also includes state of the art material on the video-game testing process (Chapter 14) and a game-testing plan template (Chapter 15) and Game Testing by the Numbers (Chapter 16). Features: • Covers important topics such as black, white, and gray box testing, test management, automation, levels of testing, quality models, system and acceptance testing and more • Covers video game testing and effectiveness• Self-teaching method includes software lab experiments, numerous exercises (many with answers), projects, and case studies
Issued also in print.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 08. Aug 2023)
Computer software Quality control.
Programming.
Software.
COMPUTERS / Software Development & Engineering / General. bisacsh
EPUB 9781683921691
print 9781683921684
https://www.degruyter.com/isbn/9781683923152
Cover https://www.degruyter.com/document/cover/isbn/9781683923152/original
language English
format eBook
author Chopra, Rajiv,
Chopra, Rajiv,
spellingShingle Chopra, Rajiv,
Chopra, Rajiv,
Software Quality Assurance : A Self-Teaching Introduction /
Frontmatter --
CONTENTS --
Chapter 1: Introduction to Software Testing --
Chapter 2: Software Verification and Validation --
Chapter 3: Software Quality --
Chapter 4: Black-Box (or Functional) Testing Techniques --
Chapter 5: White-Box (or Structural) Testing Techniques --
Chapter 6: Gray-Box Testing --
Chapter 7: Levels of Testing --
Chapter 8: Quality Assurance --
Chapter 9: Quality Standards --
Chapter 10: Reducing the Number of Test Cases --
Chapter 11: Test Management and Automation --
Chapter 12: A Case Study on Testing of E-Learning Management Systems --
Chapter 13: Object-Oriented Testing --
Chapter 14: The Game Testing Process --
Chapter 15: Basic Test Plan Template --
Chapter 16: Game Testing By the Numbers --
Appendix A: Quality Assurance and Testing Tools --
Appendix B: Sample Project Description --
Appendix C: Glossary --
Appendix D: Bibliography --
Index
author_facet Chopra, Rajiv,
Chopra, Rajiv,
author_variant r c rc
r c rc
author_role VerfasserIn
VerfasserIn
author_sort Chopra, Rajiv,
title Software Quality Assurance : A Self-Teaching Introduction /
title_sub A Self-Teaching Introduction /
title_full Software Quality Assurance : A Self-Teaching Introduction / Rajiv Chopra.
title_fullStr Software Quality Assurance : A Self-Teaching Introduction / Rajiv Chopra.
title_full_unstemmed Software Quality Assurance : A Self-Teaching Introduction / Rajiv Chopra.
title_auth Software Quality Assurance : A Self-Teaching Introduction /
title_alt Frontmatter --
CONTENTS --
Chapter 1: Introduction to Software Testing --
Chapter 2: Software Verification and Validation --
Chapter 3: Software Quality --
Chapter 4: Black-Box (or Functional) Testing Techniques --
Chapter 5: White-Box (or Structural) Testing Techniques --
Chapter 6: Gray-Box Testing --
Chapter 7: Levels of Testing --
Chapter 8: Quality Assurance --
Chapter 9: Quality Standards --
Chapter 10: Reducing the Number of Test Cases --
Chapter 11: Test Management and Automation --
Chapter 12: A Case Study on Testing of E-Learning Management Systems --
Chapter 13: Object-Oriented Testing --
Chapter 14: The Game Testing Process --
Chapter 15: Basic Test Plan Template --
Chapter 16: Game Testing By the Numbers --
Appendix A: Quality Assurance and Testing Tools --
Appendix B: Sample Project Description --
Appendix C: Glossary --
Appendix D: Bibliography --
Index
title_new Software Quality Assurance :
title_sort software quality assurance : a self-teaching introduction /
publisher Mercury Learning and Information,
publishDate 2018
physical 1 online resource (660 p.) : figures & examples
Issued also in print.
contents Frontmatter --
CONTENTS --
Chapter 1: Introduction to Software Testing --
Chapter 2: Software Verification and Validation --
Chapter 3: Software Quality --
Chapter 4: Black-Box (or Functional) Testing Techniques --
Chapter 5: White-Box (or Structural) Testing Techniques --
Chapter 6: Gray-Box Testing --
Chapter 7: Levels of Testing --
Chapter 8: Quality Assurance --
Chapter 9: Quality Standards --
Chapter 10: Reducing the Number of Test Cases --
Chapter 11: Test Management and Automation --
Chapter 12: A Case Study on Testing of E-Learning Management Systems --
Chapter 13: Object-Oriented Testing --
Chapter 14: The Game Testing Process --
Chapter 15: Basic Test Plan Template --
Chapter 16: Game Testing By the Numbers --
Appendix A: Quality Assurance and Testing Tools --
Appendix B: Sample Project Description --
Appendix C: Glossary --
Appendix D: Bibliography --
Index
isbn 9781683923152
9781683921691
9781683921684
callnumber-first Q - Science
callnumber-subject QA - Mathematics
callnumber-label QA76
callnumber-sort QA 276.76 Q35 C467 42018
url https://www.degruyter.com/isbn/9781683923152
https://www.degruyter.com/document/cover/isbn/9781683923152/original
illustrated Illustrated
dewey-hundreds 000 - Computer science, information & general works
dewey-tens 000 - Computer science, knowledge & systems
dewey-ones 005 - Computer programming, programs & data
dewey-full 005.10685
dewey-sort 15.10685
dewey-raw 005.10685
dewey-search 005.10685
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