Software Quality Assurance : : A Self-Teaching Introduction / / Rajiv Chopra.
This overview of software quality assurance testing in a “self-teaching” format contains easy-to- understand chapters with tips and insights about software quality, its basic concepts, applications, and practical case studies. It includes numerous, end-of-chapter questions with answers to test your...
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Place / Publishing House: | Dulles, VA : : Mercury Learning and Information, , [2018] ©2018 |
Year of Publication: | 2018 |
Language: | English |
Online Access: | |
Physical Description: | 1 online resource (660 p.) :; figures & examples |
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Other title: | Frontmatter -- CONTENTS -- Chapter 1: Introduction to Software Testing -- Chapter 2: Software Verification and Validation -- Chapter 3: Software Quality -- Chapter 4: Black-Box (or Functional) Testing Techniques -- Chapter 5: White-Box (or Structural) Testing Techniques -- Chapter 6: Gray-Box Testing -- Chapter 7: Levels of Testing -- Chapter 8: Quality Assurance -- Chapter 9: Quality Standards -- Chapter 10: Reducing the Number of Test Cases -- Chapter 11: Test Management and Automation -- Chapter 12: A Case Study on Testing of E-Learning Management Systems -- Chapter 13: Object-Oriented Testing -- Chapter 14: The Game Testing Process -- Chapter 15: Basic Test Plan Template -- Chapter 16: Game Testing By the Numbers -- Appendix A: Quality Assurance and Testing Tools -- Appendix B: Sample Project Description -- Appendix C: Glossary -- Appendix D: Bibliography -- Index |
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Summary: | This overview of software quality assurance testing in a “self-teaching” format contains easy-to- understand chapters with tips and insights about software quality, its basic concepts, applications, and practical case studies. It includes numerous, end-of-chapter questions with answers to test your knowledge and reinforce mastery of the concepts being presented. The book also includes state of the art material on the video-game testing process (Chapter 14) and a game-testing plan template (Chapter 15) and Game Testing by the Numbers (Chapter 16). Features: • Covers important topics such as black, white, and gray box testing, test management, automation, levels of testing, quality models, system and acceptance testing and more • Covers video game testing and effectiveness• Self-teaching method includes software lab experiments, numerous exercises (many with answers), projects, and case studies |
Format: | Mode of access: Internet via World Wide Web. |
ISBN: | 9781683923152 |
DOI: | 10.1515/9781683923152 |
Access: | restricted access |
Hierarchical level: | Monograph |
Statement of Responsibility: | Rajiv Chopra. |