Software Quality Assurance : : A Self-Teaching Introduction / / Rajiv Chopra.
This overview of software quality assurance testing in a “self-teaching” format contains easy-to- understand chapters with tips and insights about software quality, its basic concepts, applications, and practical case studies. It includes numerous, end-of-chapter questions with answers to test your...
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Place / Publishing House: | Dulles, VA : : Mercury Learning and Information, , [2018] ©2018 |
Year of Publication: | 2018 |
Language: | English |
Online Access: | |
Physical Description: | 1 online resource (660 p.) :; figures & examples |
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100 | 1 | |a Chopra, Rajiv, |e author. |4 aut |4 http://id.loc.gov/vocabulary/relators/aut | |
245 | 1 | 0 | |a Software Quality Assurance : |b A Self-Teaching Introduction / |c Rajiv Chopra. |
264 | 1 | |a Dulles, VA : |b Mercury Learning and Information, |c [2018] | |
264 | 4 | |c ©2018 | |
300 | |a 1 online resource (660 p.) : |b figures & examples | ||
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505 | 0 | 0 | |t Frontmatter -- |t CONTENTS -- |t Chapter 1: Introduction to Software Testing -- |t Chapter 2: Software Verification and Validation -- |t Chapter 3: Software Quality -- |t Chapter 4: Black-Box (or Functional) Testing Techniques -- |t Chapter 5: White-Box (or Structural) Testing Techniques -- |t Chapter 6: Gray-Box Testing -- |t Chapter 7: Levels of Testing -- |t Chapter 8: Quality Assurance -- |t Chapter 9: Quality Standards -- |t Chapter 10: Reducing the Number of Test Cases -- |t Chapter 11: Test Management and Automation -- |t Chapter 12: A Case Study on Testing of E-Learning Management Systems -- |t Chapter 13: Object-Oriented Testing -- |t Chapter 14: The Game Testing Process -- |t Chapter 15: Basic Test Plan Template -- |t Chapter 16: Game Testing By the Numbers -- |t Appendix A: Quality Assurance and Testing Tools -- |t Appendix B: Sample Project Description -- |t Appendix C: Glossary -- |t Appendix D: Bibliography -- |t Index |
506 | 0 | |a restricted access |u http://purl.org/coar/access_right/c_16ec |f online access with authorization |2 star | |
520 | |a This overview of software quality assurance testing in a “self-teaching” format contains easy-to- understand chapters with tips and insights about software quality, its basic concepts, applications, and practical case studies. It includes numerous, end-of-chapter questions with answers to test your knowledge and reinforce mastery of the concepts being presented. The book also includes state of the art material on the video-game testing process (Chapter 14) and a game-testing plan template (Chapter 15) and Game Testing by the Numbers (Chapter 16). Features: • Covers important topics such as black, white, and gray box testing, test management, automation, levels of testing, quality models, system and acceptance testing and more • Covers video game testing and effectiveness• Self-teaching method includes software lab experiments, numerous exercises (many with answers), projects, and case studies | ||
530 | |a Issued also in print. | ||
538 | |a Mode of access: Internet via World Wide Web. | ||
546 | |a In English. | ||
588 | 0 | |a Description based on online resource; title from PDF title page (publisher's Web site, viewed 08. Aug 2023) | |
650 | 0 | |a Computer software |x Quality control. | |
650 | 4 | |a Programming. | |
650 | 4 | |a Software. | |
650 | 7 | |a COMPUTERS / Software Development & Engineering / General. |2 bisacsh | |
776 | 0 | |c EPUB |z 9781683921691 | |
776 | 0 | |c print |z 9781683921684 | |
856 | 4 | 0 | |u https://www.degruyter.com/isbn/9781683923152 |
856 | 4 | 2 | |3 Cover |u https://www.degruyter.com/document/cover/isbn/9781683923152/original |
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