Software Quality Assurance : : A Self-Teaching Introduction / / Rajiv Chopra.

This overview of software quality assurance testing in a “self-teaching” format contains easy-to- understand chapters with tips and insights about software quality, its basic concepts, applications, and practical case studies. It includes numerous, end-of-chapter questions with answers to test your...

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Place / Publishing House:Dulles, VA : : Mercury Learning and Information, , [2018]
©2018
Year of Publication:2018
Language:English
Online Access:
Physical Description:1 online resource (660 p.) :; figures & examples
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245 1 0 |a Software Quality Assurance :  |b A Self-Teaching Introduction /  |c Rajiv Chopra. 
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264 4 |c ©2018 
300 |a 1 online resource (660 p.) :  |b figures & examples 
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505 0 0 |t Frontmatter --   |t CONTENTS --   |t Chapter 1: Introduction to Software Testing --   |t Chapter 2: Software Verification and Validation --   |t Chapter 3: Software Quality --   |t Chapter 4: Black-Box (or Functional) Testing Techniques --   |t Chapter 5: White-Box (or Structural) Testing Techniques --   |t Chapter 6: Gray-Box Testing --   |t Chapter 7: Levels of Testing --   |t Chapter 8: Quality Assurance --   |t Chapter 9: Quality Standards --   |t Chapter 10: Reducing the Number of Test Cases --   |t Chapter 11: Test Management and Automation --   |t Chapter 12: A Case Study on Testing of E-Learning Management Systems --   |t Chapter 13: Object-Oriented Testing --   |t Chapter 14: The Game Testing Process --   |t Chapter 15: Basic Test Plan Template --   |t Chapter 16: Game Testing By the Numbers --   |t Appendix A: Quality Assurance and Testing Tools --   |t Appendix B: Sample Project Description --   |t Appendix C: Glossary --   |t Appendix D: Bibliography --   |t Index 
506 0 |a restricted access  |u http://purl.org/coar/access_right/c_16ec  |f online access with authorization  |2 star 
520 |a This overview of software quality assurance testing in a “self-teaching” format contains easy-to- understand chapters with tips and insights about software quality, its basic concepts, applications, and practical case studies. It includes numerous, end-of-chapter questions with answers to test your knowledge and reinforce mastery of the concepts being presented. The book also includes state of the art material on the video-game testing process (Chapter 14) and a game-testing plan template (Chapter 15) and Game Testing by the Numbers (Chapter 16). Features: • Covers important topics such as black, white, and gray box testing, test management, automation, levels of testing, quality models, system and acceptance testing and more • Covers video game testing and effectiveness• Self-teaching method includes software lab experiments, numerous exercises (many with answers), projects, and case studies 
530 |a Issued also in print. 
538 |a Mode of access: Internet via World Wide Web. 
546 |a In English. 
588 0 |a Description based on online resource; title from PDF title page (publisher's Web site, viewed 08. Aug 2023) 
650 0 |a Computer software  |x Quality control. 
650 4 |a Programming. 
650 4 |a Software. 
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776 0 |c print  |z 9781683921684 
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