Software Quality Assurance : : A Self-Teaching Introduction / / Rajiv Chopra.

This overview of software quality assurance testing in a “self-teaching” format contains easy-to- understand chapters with tips and insights about software quality, its basic concepts, applications, and practical case studies. It includes numerous, end-of-chapter questions with answers to test your...

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Bibliographic Details
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Place / Publishing House:Dulles, VA : : Mercury Learning and Information, , [2018]
©2018
Year of Publication:2018
Language:English
Online Access:
Physical Description:1 online resource (660 p.) :; figures & examples
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Other title:Frontmatter --
CONTENTS --
Chapter 1: Introduction to Software Testing --
Chapter 2: Software Verification and Validation --
Chapter 3: Software Quality --
Chapter 4: Black-Box (or Functional) Testing Techniques --
Chapter 5: White-Box (or Structural) Testing Techniques --
Chapter 6: Gray-Box Testing --
Chapter 7: Levels of Testing --
Chapter 8: Quality Assurance --
Chapter 9: Quality Standards --
Chapter 10: Reducing the Number of Test Cases --
Chapter 11: Test Management and Automation --
Chapter 12: A Case Study on Testing of E-Learning Management Systems --
Chapter 13: Object-Oriented Testing --
Chapter 14: The Game Testing Process --
Chapter 15: Basic Test Plan Template --
Chapter 16: Game Testing By the Numbers --
Appendix A: Quality Assurance and Testing Tools --
Appendix B: Sample Project Description --
Appendix C: Glossary --
Appendix D: Bibliography --
Index
Summary:This overview of software quality assurance testing in a “self-teaching” format contains easy-to- understand chapters with tips and insights about software quality, its basic concepts, applications, and practical case studies. It includes numerous, end-of-chapter questions with answers to test your knowledge and reinforce mastery of the concepts being presented. The book also includes state of the art material on the video-game testing process (Chapter 14) and a game-testing plan template (Chapter 15) and Game Testing by the Numbers (Chapter 16). Features: • Covers important topics such as black, white, and gray box testing, test management, automation, levels of testing, quality models, system and acceptance testing and more • Covers video game testing and effectiveness• Self-teaching method includes software lab experiments, numerous exercises (many with answers), projects, and case studies
Format:Mode of access: Internet via World Wide Web.
ISBN:9781683923152
Access:restricted access
Hierarchical level:Monograph
Statement of Responsibility: Rajiv Chopra.