Grome terrain modeling with Ogre3D, UDK, and Unity3D : create massive terrains and export them to the most popular game engines / / Richard A. Hawley.
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Superior document: | Community experience distilled |
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Year of Publication: | 2013 |
Language: | English |
Series: | Community experience distilled.
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Physical Description: | iv, 145 p. :; ill. |
Notes: | Includes index. |
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Hawley, Richard A. Grome terrain modeling with Ogre3D, UDK, and Unity3D [electronic resource] : create massive terrains and export them to the most popular game engines / Richard A. Hawley. Birmingham : Packt Pub., 2013. iv, 145 p. : ill. Community experience distilled Includes index. Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. Computer games Programming. Electronic books. ProQuest (Firm) Community experience distilled. https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=1140133 Click to View |
language |
English |
format |
Electronic eBook |
author |
Hawley, Richard A. |
spellingShingle |
Hawley, Richard A. Grome terrain modeling with Ogre3D, UDK, and Unity3D create massive terrains and export them to the most popular game engines / Community experience distilled |
author_facet |
Hawley, Richard A. ProQuest (Firm) ProQuest (Firm) |
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ProQuest (Firm) |
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TeilnehmendeR |
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ProQuest (Firm) |
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Hawley, Richard A. |
title |
Grome terrain modeling with Ogre3D, UDK, and Unity3D create massive terrains and export them to the most popular game engines / |
title_sub |
create massive terrains and export them to the most popular game engines / |
title_full |
Grome terrain modeling with Ogre3D, UDK, and Unity3D [electronic resource] : create massive terrains and export them to the most popular game engines / Richard A. Hawley. |
title_fullStr |
Grome terrain modeling with Ogre3D, UDK, and Unity3D [electronic resource] : create massive terrains and export them to the most popular game engines / Richard A. Hawley. |
title_full_unstemmed |
Grome terrain modeling with Ogre3D, UDK, and Unity3D [electronic resource] : create massive terrains and export them to the most popular game engines / Richard A. Hawley. |
title_auth |
Grome terrain modeling with Ogre3D, UDK, and Unity3D create massive terrains and export them to the most popular game engines / |
title_new |
Grome terrain modeling with Ogre3D, UDK, and Unity3D |
title_sort |
grome terrain modeling with ogre3d, udk, and unity3d create massive terrains and export them to the most popular game engines / |
series |
Community experience distilled |
series2 |
Community experience distilled |
publisher |
Packt Pub., |
publishDate |
2013 |
physical |
iv, 145 p. : ill. |
isbn |
9781849699402 (electronic bk.) |
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Q - Science |
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QA - Mathematics |
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QA76 |
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QA 276.76 C672 H39 42013 |
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Electronic books. |
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Electronic books. |
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https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=1140133 |
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Illustrated |
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830162820 |
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Community experience distilled |
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Grome terrain modeling with Ogre3D, UDK, and Unity3D create massive terrains and export them to the most popular game engines / |
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Community experience distilled |
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