Grome terrain modeling with Ogre3D, UDK, and Unity3D : create massive terrains and export them to the most popular game engines / / Richard A. Hawley.
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Superior document: | Community experience distilled |
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TeilnehmendeR: | |
Year of Publication: | 2013 |
Language: | English |
Series: | Community experience distilled.
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Online Access: | |
Physical Description: | iv, 145 p. :; ill. |
Notes: | Includes index. |
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001 | 5001140133 | ||
003 | MiAaPQ | ||
005 | 20200520144314.0 | ||
006 | m o d | | ||
007 | cr cn||||||||| | ||
008 | 130320s2013 enka s 001 0 eng d | ||
020 | |z 9781849699396 | ||
020 | |a 9781849699402 (electronic bk.) | ||
035 | |a (MiAaPQ)5001140133 | ||
035 | |a (Au-PeEL)EBL1140133 | ||
035 | |a (CaPaEBR)ebr10672340 | ||
035 | |a (CaONFJC)MIL457380 | ||
035 | |a (OCoLC)830162820 | ||
040 | |a MiAaPQ |c MiAaPQ |d MiAaPQ | ||
050 | 4 | |a QA76.76.C672 |b H39 2013 | |
100 | 1 | |a Hawley, Richard A. | |
245 | 1 | 0 | |a Grome terrain modeling with Ogre3D, UDK, and Unity3D |h [electronic resource] : |b create massive terrains and export them to the most popular game engines / |c Richard A. Hawley. |
260 | |a Birmingham : |b Packt Pub., |c 2013. | ||
300 | |a iv, 145 p. : |b ill. | ||
490 | 1 | |a Community experience distilled | |
500 | |a Includes index. | ||
533 | |a Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 | |a Computer games |x Programming. | |
655 | 4 | |a Electronic books. | |
710 | 2 | |a ProQuest (Firm) | |
830 | 0 | |a Community experience distilled. | |
856 | 4 | 0 | |u https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=1140133 |z Click to View |