Grome terrain modeling with Ogre3D, UDK, and Unity3D : create massive terrains and export them to the most popular game engines / / Richard A. Hawley.

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Bibliographic Details
Superior document:Community experience distilled
:
TeilnehmendeR:
Year of Publication:2013
Language:English
Series:Community experience distilled.
Online Access:
Physical Description:iv, 145 p. :; ill.
Notes:Includes index.
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100 1 |a Hawley, Richard A. 
245 1 0 |a Grome terrain modeling with Ogre3D, UDK, and Unity3D  |h [electronic resource] :  |b create massive terrains and export them to the most popular game engines /  |c Richard A. Hawley. 
260 |a Birmingham :  |b Packt Pub.,  |c 2013. 
300 |a iv, 145 p. :  |b ill. 
490 1 |a Community experience distilled 
500 |a Includes index. 
533 |a Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. 
650 0 |a Computer games  |x Programming. 
655 4 |a Electronic books. 
710 2 |a ProQuest (Firm) 
830 0 |a Community experience distilled. 
856 4 0 |u https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=1140133  |z Click to View