Multidisciplinary Aspects of Design : : Objects, Processes, Experiences and Narratives.

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Bibliographic Details
Superior document:Springer Series in Design and Innovation Series ; v.37.
:
TeilnehmendeR:
Place / Publishing House:Cham : : Springer International Publishing AG,, 2024.
©2024.
Year of Publication:2024
Edition:First edition.
Language:English
Series:Springer series in design and innovation
Physical Description:1 online resource (783 pages)
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Table of Contents:
  • Intro
  • Introduction
  • Contents
  • OBJECTS
  • Beyond the Beauty-Utility Diatribe
  • 1 Introduction
  • 2 Sustainable Design Between Ethics and Aesthetics
  • 3 Frugality as an Aesthetic Category for Ecodesign
  • 4 Conclusion
  • References
  • "The Useful-Beautiful Couplet": On the Aesthetic Appraisal of Designed Objects
  • References
  • Imaginative Object and Mimetic Object
  • 1 Introduction
  • 2 Aesthetics of Toys
  • 3 Mimesis, Imagination, Pleasure
  • References
  • OBJECTS. Objects Between Anthropology and Material Culture
  • Seaweed Fabrics for Fashion Design. A Field Research Experience
  • 1 Introduction
  • 2 New Materialism Within the Water
  • 3 A Workshop with Fashion Design Students
  • 4 From Seaweed to Bodies
  • 5 Conclusions
  • References
  • Material Objects as Dispositive of Memory
  • 1 Research Methodology
  • 2 Deductive Method: Designing Material Objects
  • 2.1 Design Methodology
  • 2.2 Design Tools
  • 2.3 Design Outcome: Manufactured Artifacts
  • 3 Abduction
  • 3.1 Phenomenological Inquiry: Dubai World Expo as Object of Interest
  • 3.2 Place-Making as Object of Memory
  • 4 Conclusion
  • References
  • Objects Between Material Culture and Visual Culture
  • 1 Visual culture and objects
  • 2 Empirical Attempts of Analysis: Kitchen Objects in the American Filmography of the Last Twenty years
  • 3 Conclusion
  • References
  • Puppets' Tales. New Design Perspectives for a Multimedia Archive of a Humanity's Intangible Heritage
  • 1 Puppets in the UNESCO's Intangible Heritages List
  • 2 New Approaches for Preserving Puppets' Heritage
  • 2.1 Puppets' Museums: An Overview
  • 2.2 Puppets' Multimedia Archive
  • 2.3 Docudramas on Puppets Traditions
  • 3 A Didactic Experiment
  • 3.1 Objectives
  • 3.2 Context and Methodology
  • 3.3 Final Outputs: Description and Analysis
  • 4 Measuring Impacts: A Democratized Knowledge
  • References.
  • Anonima Castelli. Objects, Design and Cultural Heritage
  • 1 Design as a Cultural Heritage Asset
  • 2 The Anonima Castelli Company
  • 3 From the Archive to the Market: Current Production, Educational Experiences and the Research Project
  • References
  • OBJECTS. Political and Social Value of Objects
  • Through the Mirror. Concept Maps to not Lose (One's Way Between) Objects
  • 1 "Psychological Reaction" Objects
  • 2 Functions and Meanings
  • 2.1 Recognise and Discover Oneself
  • 2.2 Double - Splitting
  • 2.3 Door to Fantasy
  • 2.4 Vanitas
  • 2.5 Mirror and Soul
  • 2.6 Mirror and Sexuality
  • 3 Techniques
  • 3.1 Double Mirror - Multiplication or "Mise en Abyme"
  • 3.2 In photography and Cinema
  • 3.3 Deforming Mirrors
  • 3.4 "Functional" Mirrors
  • 4 Conclusions
  • References
  • For F☆ck's Sake. The Political Narrative of Sex Toys in the Communication of MySecretCase
  • 1 Introduction
  • 2 Research Background
  • 3 Methodology
  • 4 Analysis
  • 5 Discussion and Conclusions
  • References
  • Telephones in Italy, the Italtel Study-Case
  • 1 Methodology and Sources
  • 2 From Sit-Siemens to Italtel
  • 3 The Eighties
  • 4 Conclusion
  • References
  • Design and Self-reproduction: A Theoretical-Political Perspective
  • References
  • OBJECTS. Philosophy and Representation
  • Everyday Design: The Aesthetic Dimension of Alternative Use
  • 1 Introduction
  • 2 Functional Accounts of Design Aesthetic Appreciation
  • 2.1 An Alternative Paradigm
  • 2.2 The Role that the Notion of "Function" Plays within FADAA
  • 2.3 From Acknowledged to Prescribed Function
  • 3 Appreciating Everyday Design
  • 3.1 Possible Objections
  • 3.2 A New Framework for the Aesthetics of Design
  • 4 Conclusion
  • References
  • Digital Objects' Aesthetic Features. Virtuality and Fluid Materiality in the Aesthetic Education
  • 1 Digital Objects and Virtual Bodies.
  • 1.1 A Wide Variety of Materiality
  • 2 The Issue of Immateriality and New Forms of Aesthetic Education
  • 2.1 From the "Systems Esthetic" to the Aesthetics of Communication
  • 2.2 Material Engagement Theory and "Digital Materiality"
  • 2.3 From Virtual to Physical Object: Towards New Forms of Aesthetic Education
  • 2.4 Conclusions
  • References
  • The Value System of Objects Through the Interpretation of Photographic Language
  • 1 Functional Values (But Not Only)
  • 2 The Photographer's Creativity as Added Value
  • 3 Narrative, Symbolic and Experiential-Relational Values
  • 4 The Designer Photographer
  • 5 Conclusion
  • References
  • Objects, Things, Hyperobjects. A Philosophical Gaze on Contemporary Design
  • 1 Transition 1: From Object to Thing
  • 2 Transition 2 - From Thing to Organism
  • 3 Transition 3 - From Organism to Hyperobject
  • 4 Hyperobjects: A Philosophical-Based Design Research
  • 5 Conclusions
  • References
  • OBJECTS. Symbolic Value and Use Value
  • The Evolution of Yacht: From Status-Symbol to Values' Source
  • 1 Research Context
  • 1.1 Yacht Design Discipline
  • 1.2 Raising Market Trends
  • 2 Problem Framing
  • 2.1 Status-Symbol Object Objects: The Yachts
  • 2.2 Luxury and Sustainability: Conflict or Synergy?
  • 2.3 Research Questions
  • 3 Applied Methodology
  • 4 Findings and Research Evidence: The Yachting Evolution
  • 4.1 Formal Evolution
  • 4.2 New Values for Sustainable Luxury in Yachting
  • 5 Conclusion
  • 6 Further Research
  • References
  • Liberating the Imprisoned Soul of Dorian Gray: Cultural Affordance as Design Tool to Rediscover Cultural Values
  • 1 Introduction
  • 1.1 The Picture of Dorian Gray as Reflection of Semantic Crisis
  • 1.2 Problem Statement and its Interpretation
  • 1.3 Research Hypothesis and Structure of the Paper
  • 2 Review on Concepts and Their Intrinsic Problematic.
  • 2.1 A Review About Affordance Theory and Cultural Contribution to Such Concept
  • 2.2 Universality or Context Oriented
  • 3 Review on Examples from Egypt and Iran
  • 3.1 Critical Design Approach in Egypt to Explore People's Awareness of Cultural Content
  • 3.2 Example from Iran
  • 4 References for Detecting Cultural Affordances: Reflective Translation
  • 5 Design as a Manifestation and Further Considerations
  • References
  • The Extraordinary Everyday. The Post-Crafts in the Historical City
  • 1 Where is the Craftsman?
  • 2 Ordinary vs. Extraordinary
  • 3 Anna Maria Fundarò: Design as Material Culture
  • 4 New Craft in the Historic Centre
  • 5 New Domestic and Autobiographical Dimensions: Projects
  • 6 Conclusion
  • References
  • PROCESSES
  • Archives and Processes
  • 1 Processes and Archives
  • 2 Through the 1970s
  • 2.1 Bruno Munari. The Rule and Chance
  • 2.2 Enzo Mari Design and Archive
  • 2.3 Alessandro Mendini. The Vertigo of the List and the Theory of Fragment
  • 3 Conclusions
  • References
  • 25 Ways to Hammer a Nail. "Postcrocian" Aesthetics and Everyday Life's Poetics in Enzo Mari
  • 1 Beyond Croce. Towards a Revaluation of the Operating and Fruitive Processes
  • 1.1 Design, Process, Form
  • 1.2 Design and The Poetics Of Everyday Life
  • References
  • PROCESSES. Contemporary Strategies and Perspectives
  • Design Through Body Memory for the Regeneration of Urban Areas
  • 1 Introduction
  • 2 Memory and Reinvention
  • 3 Place and Memory: The Lazzaretto Nuovo in Venice
  • 3.1 Research Objectives
  • 3.2 Methodology
  • 3.3 Results
  • 4 Role of Design
  • References
  • Environmental Re-design of the Top San No Touch 2.0 Portable Toilet: The Contribution of the Bio-inspired Approach
  • 1 Introduction
  • 2 Research, Selection, Analysis of Case Study for Biomimetic Design Experimentation.
  • 3 Bio-inspired Product Re-design and Comparative Environmental Analysis
  • 4 Conclusions
  • References
  • How to Use Strategic Design Process to Address Complex Challenges
  • 1 Introduction
  • 2 Theoretical Background
  • 3 Research Methodology
  • 4 Results
  • 4.1 Mapping the Company and Assessing the Market
  • 4.2 Analyzing the Most Important Stakeholders
  • 4.3 Building Scenarios
  • 4.4 Developing Both a New Services Set and a New Identity
  • 5 Discussion
  • References
  • Design for Emergencies
  • 1 Emergency and Its Dichotomy Within the Project Culture
  • 2 Cycles and Waves: A Considered Overview on Strategies Applied by Design for Emergency
  • 2.1 Strategies and Products in Response to Cyclical Emergencies
  • 2.2 Strategies and Products in Response to Wave Emergencies
  • 3 Conclusions
  • References
  • PROCESSES. Histories of Processes and Processes for History
  • Exhibiting Design as a Process
  • 1 Exhibiting Design as a Process
  • 2 The Digital Models
  • 3 Case Study 1: The Ettore Sottsass Archive
  • 4 Case Study 2: The Typeline Project
  • References
  • Toward Paris! 45 Years of Domus for a Design à la Français
  • References
  • Archival Projects. Tools and Methods for Promoting the Corporate Culture Starting from Historical Brand
  • 1 Introduction
  • 2 The project
  • 2.1 MaToSto.it - Marchi Torinesi nella Storia
  • 2.2 The Developed and Adopted Methodology
  • 2.3 Research and Quantitative Analysis
  • 2.4 Qualitative Analysis
  • 2.5 Exploratory Analysis and Definition of Project Outputs
  • 3 Conclusions
  • References
  • Working in Regress and Beyond, with Rural Material Culture [1]
  • 1 Introduction
  • 1.1 Claudio Costa's Indagine su una cultura
  • 1.2 Superstudio's Cultura Materiale Extraurbana
  • 1.3 Mario Cresci's Misurazioni
  • 2 To Conclude
  • References
  • PROCESSES. Design Methodological Processes.
  • Air as a Design Tool: Raw Material, Infra-material Space, and Transformative Matter.