Multidisciplinary Aspects of Design : : Objects, Processes, Experiences and Narratives.

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Superior document:Springer Series in Design and Innovation Series ; v.37.
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Place / Publishing House:Cham : : Springer International Publishing AG,, 2024.
©2024.
Year of Publication:2024
Edition:First edition.
Language:English
Series:Springer series in design and innovation
Physical Description:1 online resource (783 pages)
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spelling Zanella, Francesca.
Multidisciplinary Aspects of Design : Objects, Processes, Experiences and Narratives.
First edition.
Cham : Springer International Publishing AG, 2024.
©2024.
1 online resource (783 pages)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Springer Series in Design and Innovation Series ; v.37.
Description based on publisher supplied metadata and other sources.
Intro -- Introduction -- Contents -- OBJECTS -- Beyond the Beauty-Utility Diatribe -- 1 Introduction -- 2 Sustainable Design Between Ethics and Aesthetics -- 3 Frugality as an Aesthetic Category for Ecodesign -- 4 Conclusion -- References -- "The Useful-Beautiful Couplet": On the Aesthetic Appraisal of Designed Objects -- References -- Imaginative Object and Mimetic Object -- 1 Introduction -- 2 Aesthetics of Toys -- 3 Mimesis, Imagination, Pleasure -- References -- OBJECTS. Objects Between Anthropology and Material Culture -- Seaweed Fabrics for Fashion Design. A Field Research Experience -- 1 Introduction -- 2 New Materialism Within the Water -- 3 A Workshop with Fashion Design Students -- 4 From Seaweed to Bodies -- 5 Conclusions -- References -- Material Objects as Dispositive of Memory -- 1 Research Methodology -- 2 Deductive Method: Designing Material Objects -- 2.1 Design Methodology -- 2.2 Design Tools -- 2.3 Design Outcome: Manufactured Artifacts -- 3 Abduction -- 3.1 Phenomenological Inquiry: Dubai World Expo as Object of Interest -- 3.2 Place-Making as Object of Memory -- 4 Conclusion -- References -- Objects Between Material Culture and Visual Culture -- 1 Visual culture and objects -- 2 Empirical Attempts of Analysis: Kitchen Objects in the American Filmography of the Last Twenty years -- 3 Conclusion -- References -- Puppets' Tales. New Design Perspectives for a Multimedia Archive of a Humanity's Intangible Heritage -- 1 Puppets in the UNESCO's Intangible Heritages List -- 2 New Approaches for Preserving Puppets' Heritage -- 2.1 Puppets' Museums: An Overview -- 2.2 Puppets' Multimedia Archive -- 2.3 Docudramas on Puppets Traditions -- 3 A Didactic Experiment -- 3.1 Objectives -- 3.2 Context and Methodology -- 3.3 Final Outputs: Description and Analysis -- 4 Measuring Impacts: A Democratized Knowledge -- References.
Anonima Castelli. Objects, Design and Cultural Heritage -- 1 Design as a Cultural Heritage Asset -- 2 The Anonima Castelli Company -- 3 From the Archive to the Market: Current Production, Educational Experiences and the Research Project -- References -- OBJECTS. Political and Social Value of Objects -- Through the Mirror. Concept Maps to not Lose (One's Way Between) Objects -- 1 "Psychological Reaction" Objects -- 2 Functions and Meanings -- 2.1 Recognise and Discover Oneself -- 2.2 Double - Splitting -- 2.3 Door to Fantasy -- 2.4 Vanitas -- 2.5 Mirror and Soul -- 2.6 Mirror and Sexuality -- 3 Techniques -- 3.1 Double Mirror - Multiplication or "Mise en Abyme" -- 3.2 In photography and Cinema -- 3.3 Deforming Mirrors -- 3.4 "Functional" Mirrors -- 4 Conclusions -- References -- For F☆ck's Sake. The Political Narrative of Sex Toys in the Communication of MySecretCase -- 1 Introduction -- 2 Research Background -- 3 Methodology -- 4 Analysis -- 5 Discussion and Conclusions -- References -- Telephones in Italy, the Italtel Study-Case -- 1 Methodology and Sources -- 2 From Sit-Siemens to Italtel -- 3 The Eighties -- 4 Conclusion -- References -- Design and Self-reproduction: A Theoretical-Political Perspective -- References -- OBJECTS. Philosophy and Representation -- Everyday Design: The Aesthetic Dimension of Alternative Use -- 1 Introduction -- 2 Functional Accounts of Design Aesthetic Appreciation -- 2.1 An Alternative Paradigm -- 2.2 The Role that the Notion of "Function" Plays within FADAA -- 2.3 From Acknowledged to Prescribed Function -- 3 Appreciating Everyday Design -- 3.1 Possible Objections -- 3.2 A New Framework for the Aesthetics of Design -- 4 Conclusion -- References -- Digital Objects' Aesthetic Features. Virtuality and Fluid Materiality in the Aesthetic Education -- 1 Digital Objects and Virtual Bodies.
1.1 A Wide Variety of Materiality -- 2 The Issue of Immateriality and New Forms of Aesthetic Education -- 2.1 From the "Systems Esthetic" to the Aesthetics of Communication -- 2.2 Material Engagement Theory and "Digital Materiality" -- 2.3 From Virtual to Physical Object: Towards New Forms of Aesthetic Education -- 2.4 Conclusions -- References -- The Value System of Objects Through the Interpretation of Photographic Language -- 1 Functional Values (But Not Only) -- 2 The Photographer's Creativity as Added Value -- 3 Narrative, Symbolic and Experiential-Relational Values -- 4 The Designer Photographer -- 5 Conclusion -- References -- Objects, Things, Hyperobjects. A Philosophical Gaze on Contemporary Design -- 1 Transition 1: From Object to Thing -- 2 Transition 2 - From Thing to Organism -- 3 Transition 3 - From Organism to Hyperobject -- 4 Hyperobjects: A Philosophical-Based Design Research -- 5 Conclusions -- References -- OBJECTS. Symbolic Value and Use Value -- The Evolution of Yacht: From Status-Symbol to Values' Source -- 1 Research Context -- 1.1 Yacht Design Discipline -- 1.2 Raising Market Trends -- 2 Problem Framing -- 2.1 Status-Symbol Object Objects: The Yachts -- 2.2 Luxury and Sustainability: Conflict or Synergy? -- 2.3 Research Questions -- 3 Applied Methodology -- 4 Findings and Research Evidence: The Yachting Evolution -- 4.1 Formal Evolution -- 4.2 New Values for Sustainable Luxury in Yachting -- 5 Conclusion -- 6 Further Research -- References -- Liberating the Imprisoned Soul of Dorian Gray: Cultural Affordance as Design Tool to Rediscover Cultural Values -- 1 Introduction -- 1.1 The Picture of Dorian Gray as Reflection of Semantic Crisis -- 1.2 Problem Statement and its Interpretation -- 1.3 Research Hypothesis and Structure of the Paper -- 2 Review on Concepts and Their Intrinsic Problematic.
2.1 A Review About Affordance Theory and Cultural Contribution to Such Concept -- 2.2 Universality or Context Oriented -- 3 Review on Examples from Egypt and Iran -- 3.1 Critical Design Approach in Egypt to Explore People's Awareness of Cultural Content -- 3.2 Example from Iran -- 4 References for Detecting Cultural Affordances: Reflective Translation -- 5 Design as a Manifestation and Further Considerations -- References -- The Extraordinary Everyday. The Post-Crafts in the Historical City -- 1 Where is the Craftsman? -- 2 Ordinary vs. Extraordinary -- 3 Anna Maria Fundarò: Design as Material Culture -- 4 New Craft in the Historic Centre -- 5 New Domestic and Autobiographical Dimensions: Projects -- 6 Conclusion -- References -- PROCESSES -- Archives and Processes -- 1 Processes and Archives -- 2 Through the 1970s -- 2.1 Bruno Munari. The Rule and Chance -- 2.2 Enzo Mari Design and Archive -- 2.3 Alessandro Mendini. The Vertigo of the List and the Theory of Fragment -- 3 Conclusions -- References -- 25 Ways to Hammer a Nail. "Postcrocian" Aesthetics and Everyday Life's Poetics in Enzo Mari -- 1 Beyond Croce. Towards a Revaluation of the Operating and Fruitive Processes -- 1.1 Design, Process, Form -- 1.2 Design and The Poetics Of Everyday Life -- References -- PROCESSES. Contemporary Strategies and Perspectives -- Design Through Body Memory for the Regeneration of Urban Areas -- 1 Introduction -- 2 Memory and Reinvention -- 3 Place and Memory: The Lazzaretto Nuovo in Venice -- 3.1 Research Objectives -- 3.2 Methodology -- 3.3 Results -- 4 Role of Design -- References -- Environmental Re-design of the Top San No Touch 2.0 Portable Toilet: The Contribution of the Bio-inspired Approach -- 1 Introduction -- 2 Research, Selection, Analysis of Case Study for Biomimetic Design Experimentation.
3 Bio-inspired Product Re-design and Comparative Environmental Analysis -- 4 Conclusions -- References -- How to Use Strategic Design Process to Address Complex Challenges -- 1 Introduction -- 2 Theoretical Background -- 3 Research Methodology -- 4 Results -- 4.1 Mapping the Company and Assessing the Market -- 4.2 Analyzing the Most Important Stakeholders -- 4.3 Building Scenarios -- 4.4 Developing Both a New Services Set and a New Identity -- 5 Discussion -- References -- Design for Emergencies -- 1 Emergency and Its Dichotomy Within the Project Culture -- 2 Cycles and Waves: A Considered Overview on Strategies Applied by Design for Emergency -- 2.1 Strategies and Products in Response to Cyclical Emergencies -- 2.2 Strategies and Products in Response to Wave Emergencies -- 3 Conclusions -- References -- PROCESSES. Histories of Processes and Processes for History -- Exhibiting Design as a Process -- 1 Exhibiting Design as a Process -- 2 The Digital Models -- 3 Case Study 1: The Ettore Sottsass Archive -- 4 Case Study 2: The Typeline Project -- References -- Toward Paris! 45 Years of Domus for a Design à la Français -- References -- Archival Projects. Tools and Methods for Promoting the Corporate Culture Starting from Historical Brand -- 1 Introduction -- 2 The project -- 2.1 MaToSto.it - Marchi Torinesi nella Storia -- 2.2 The Developed and Adopted Methodology -- 2.3 Research and Quantitative Analysis -- 2.4 Qualitative Analysis -- 2.5 Exploratory Analysis and Definition of Project Outputs -- 3 Conclusions -- References -- Working in Regress and Beyond, with Rural Material Culture [1] -- 1 Introduction -- 1.1 Claudio Costa's Indagine su una cultura -- 1.2 Superstudio's Cultura Materiale Extraurbana -- 1.3 Mario Cresci's Misurazioni -- 2 To Conclude -- References -- PROCESSES. Design Methodological Processes.
Air as a Design Tool: Raw Material, Infra-material Space, and Transformative Matter.
Bosoni, Giampiero.
Di Stefano, Elisabetta.
Iannilli, Gioia Laura.
Matteucci, Giovanni.
Messori, Rita.
Trocchianesi, Raffaella.
3-031-49810-0
Springer series in design and innovation
language English
format eBook
author Zanella, Francesca.
spellingShingle Zanella, Francesca.
Multidisciplinary Aspects of Design : Objects, Processes, Experiences and Narratives.
Springer Series in Design and Innovation Series ;
Intro -- Introduction -- Contents -- OBJECTS -- Beyond the Beauty-Utility Diatribe -- 1 Introduction -- 2 Sustainable Design Between Ethics and Aesthetics -- 3 Frugality as an Aesthetic Category for Ecodesign -- 4 Conclusion -- References -- "The Useful-Beautiful Couplet": On the Aesthetic Appraisal of Designed Objects -- References -- Imaginative Object and Mimetic Object -- 1 Introduction -- 2 Aesthetics of Toys -- 3 Mimesis, Imagination, Pleasure -- References -- OBJECTS. Objects Between Anthropology and Material Culture -- Seaweed Fabrics for Fashion Design. A Field Research Experience -- 1 Introduction -- 2 New Materialism Within the Water -- 3 A Workshop with Fashion Design Students -- 4 From Seaweed to Bodies -- 5 Conclusions -- References -- Material Objects as Dispositive of Memory -- 1 Research Methodology -- 2 Deductive Method: Designing Material Objects -- 2.1 Design Methodology -- 2.2 Design Tools -- 2.3 Design Outcome: Manufactured Artifacts -- 3 Abduction -- 3.1 Phenomenological Inquiry: Dubai World Expo as Object of Interest -- 3.2 Place-Making as Object of Memory -- 4 Conclusion -- References -- Objects Between Material Culture and Visual Culture -- 1 Visual culture and objects -- 2 Empirical Attempts of Analysis: Kitchen Objects in the American Filmography of the Last Twenty years -- 3 Conclusion -- References -- Puppets' Tales. New Design Perspectives for a Multimedia Archive of a Humanity's Intangible Heritage -- 1 Puppets in the UNESCO's Intangible Heritages List -- 2 New Approaches for Preserving Puppets' Heritage -- 2.1 Puppets' Museums: An Overview -- 2.2 Puppets' Multimedia Archive -- 2.3 Docudramas on Puppets Traditions -- 3 A Didactic Experiment -- 3.1 Objectives -- 3.2 Context and Methodology -- 3.3 Final Outputs: Description and Analysis -- 4 Measuring Impacts: A Democratized Knowledge -- References.
Anonima Castelli. Objects, Design and Cultural Heritage -- 1 Design as a Cultural Heritage Asset -- 2 The Anonima Castelli Company -- 3 From the Archive to the Market: Current Production, Educational Experiences and the Research Project -- References -- OBJECTS. Political and Social Value of Objects -- Through the Mirror. Concept Maps to not Lose (One's Way Between) Objects -- 1 "Psychological Reaction" Objects -- 2 Functions and Meanings -- 2.1 Recognise and Discover Oneself -- 2.2 Double - Splitting -- 2.3 Door to Fantasy -- 2.4 Vanitas -- 2.5 Mirror and Soul -- 2.6 Mirror and Sexuality -- 3 Techniques -- 3.1 Double Mirror - Multiplication or "Mise en Abyme" -- 3.2 In photography and Cinema -- 3.3 Deforming Mirrors -- 3.4 "Functional" Mirrors -- 4 Conclusions -- References -- For F☆ck's Sake. The Political Narrative of Sex Toys in the Communication of MySecretCase -- 1 Introduction -- 2 Research Background -- 3 Methodology -- 4 Analysis -- 5 Discussion and Conclusions -- References -- Telephones in Italy, the Italtel Study-Case -- 1 Methodology and Sources -- 2 From Sit-Siemens to Italtel -- 3 The Eighties -- 4 Conclusion -- References -- Design and Self-reproduction: A Theoretical-Political Perspective -- References -- OBJECTS. Philosophy and Representation -- Everyday Design: The Aesthetic Dimension of Alternative Use -- 1 Introduction -- 2 Functional Accounts of Design Aesthetic Appreciation -- 2.1 An Alternative Paradigm -- 2.2 The Role that the Notion of "Function" Plays within FADAA -- 2.3 From Acknowledged to Prescribed Function -- 3 Appreciating Everyday Design -- 3.1 Possible Objections -- 3.2 A New Framework for the Aesthetics of Design -- 4 Conclusion -- References -- Digital Objects' Aesthetic Features. Virtuality and Fluid Materiality in the Aesthetic Education -- 1 Digital Objects and Virtual Bodies.
1.1 A Wide Variety of Materiality -- 2 The Issue of Immateriality and New Forms of Aesthetic Education -- 2.1 From the "Systems Esthetic" to the Aesthetics of Communication -- 2.2 Material Engagement Theory and "Digital Materiality" -- 2.3 From Virtual to Physical Object: Towards New Forms of Aesthetic Education -- 2.4 Conclusions -- References -- The Value System of Objects Through the Interpretation of Photographic Language -- 1 Functional Values (But Not Only) -- 2 The Photographer's Creativity as Added Value -- 3 Narrative, Symbolic and Experiential-Relational Values -- 4 The Designer Photographer -- 5 Conclusion -- References -- Objects, Things, Hyperobjects. A Philosophical Gaze on Contemporary Design -- 1 Transition 1: From Object to Thing -- 2 Transition 2 - From Thing to Organism -- 3 Transition 3 - From Organism to Hyperobject -- 4 Hyperobjects: A Philosophical-Based Design Research -- 5 Conclusions -- References -- OBJECTS. Symbolic Value and Use Value -- The Evolution of Yacht: From Status-Symbol to Values' Source -- 1 Research Context -- 1.1 Yacht Design Discipline -- 1.2 Raising Market Trends -- 2 Problem Framing -- 2.1 Status-Symbol Object Objects: The Yachts -- 2.2 Luxury and Sustainability: Conflict or Synergy? -- 2.3 Research Questions -- 3 Applied Methodology -- 4 Findings and Research Evidence: The Yachting Evolution -- 4.1 Formal Evolution -- 4.2 New Values for Sustainable Luxury in Yachting -- 5 Conclusion -- 6 Further Research -- References -- Liberating the Imprisoned Soul of Dorian Gray: Cultural Affordance as Design Tool to Rediscover Cultural Values -- 1 Introduction -- 1.1 The Picture of Dorian Gray as Reflection of Semantic Crisis -- 1.2 Problem Statement and its Interpretation -- 1.3 Research Hypothesis and Structure of the Paper -- 2 Review on Concepts and Their Intrinsic Problematic.
2.1 A Review About Affordance Theory and Cultural Contribution to Such Concept -- 2.2 Universality or Context Oriented -- 3 Review on Examples from Egypt and Iran -- 3.1 Critical Design Approach in Egypt to Explore People's Awareness of Cultural Content -- 3.2 Example from Iran -- 4 References for Detecting Cultural Affordances: Reflective Translation -- 5 Design as a Manifestation and Further Considerations -- References -- The Extraordinary Everyday. The Post-Crafts in the Historical City -- 1 Where is the Craftsman? -- 2 Ordinary vs. Extraordinary -- 3 Anna Maria Fundarò: Design as Material Culture -- 4 New Craft in the Historic Centre -- 5 New Domestic and Autobiographical Dimensions: Projects -- 6 Conclusion -- References -- PROCESSES -- Archives and Processes -- 1 Processes and Archives -- 2 Through the 1970s -- 2.1 Bruno Munari. The Rule and Chance -- 2.2 Enzo Mari Design and Archive -- 2.3 Alessandro Mendini. The Vertigo of the List and the Theory of Fragment -- 3 Conclusions -- References -- 25 Ways to Hammer a Nail. "Postcrocian" Aesthetics and Everyday Life's Poetics in Enzo Mari -- 1 Beyond Croce. Towards a Revaluation of the Operating and Fruitive Processes -- 1.1 Design, Process, Form -- 1.2 Design and The Poetics Of Everyday Life -- References -- PROCESSES. Contemporary Strategies and Perspectives -- Design Through Body Memory for the Regeneration of Urban Areas -- 1 Introduction -- 2 Memory and Reinvention -- 3 Place and Memory: The Lazzaretto Nuovo in Venice -- 3.1 Research Objectives -- 3.2 Methodology -- 3.3 Results -- 4 Role of Design -- References -- Environmental Re-design of the Top San No Touch 2.0 Portable Toilet: The Contribution of the Bio-inspired Approach -- 1 Introduction -- 2 Research, Selection, Analysis of Case Study for Biomimetic Design Experimentation.
3 Bio-inspired Product Re-design and Comparative Environmental Analysis -- 4 Conclusions -- References -- How to Use Strategic Design Process to Address Complex Challenges -- 1 Introduction -- 2 Theoretical Background -- 3 Research Methodology -- 4 Results -- 4.1 Mapping the Company and Assessing the Market -- 4.2 Analyzing the Most Important Stakeholders -- 4.3 Building Scenarios -- 4.4 Developing Both a New Services Set and a New Identity -- 5 Discussion -- References -- Design for Emergencies -- 1 Emergency and Its Dichotomy Within the Project Culture -- 2 Cycles and Waves: A Considered Overview on Strategies Applied by Design for Emergency -- 2.1 Strategies and Products in Response to Cyclical Emergencies -- 2.2 Strategies and Products in Response to Wave Emergencies -- 3 Conclusions -- References -- PROCESSES. Histories of Processes and Processes for History -- Exhibiting Design as a Process -- 1 Exhibiting Design as a Process -- 2 The Digital Models -- 3 Case Study 1: The Ettore Sottsass Archive -- 4 Case Study 2: The Typeline Project -- References -- Toward Paris! 45 Years of Domus for a Design à la Français -- References -- Archival Projects. Tools and Methods for Promoting the Corporate Culture Starting from Historical Brand -- 1 Introduction -- 2 The project -- 2.1 MaToSto.it - Marchi Torinesi nella Storia -- 2.2 The Developed and Adopted Methodology -- 2.3 Research and Quantitative Analysis -- 2.4 Qualitative Analysis -- 2.5 Exploratory Analysis and Definition of Project Outputs -- 3 Conclusions -- References -- Working in Regress and Beyond, with Rural Material Culture [1] -- 1 Introduction -- 1.1 Claudio Costa's Indagine su una cultura -- 1.2 Superstudio's Cultura Materiale Extraurbana -- 1.3 Mario Cresci's Misurazioni -- 2 To Conclude -- References -- PROCESSES. Design Methodological Processes.
Air as a Design Tool: Raw Material, Infra-material Space, and Transformative Matter.
author_facet Zanella, Francesca.
Bosoni, Giampiero.
Di Stefano, Elisabetta.
Iannilli, Gioia Laura.
Matteucci, Giovanni.
Messori, Rita.
Trocchianesi, Raffaella.
author_variant f z fz
author2 Bosoni, Giampiero.
Di Stefano, Elisabetta.
Iannilli, Gioia Laura.
Matteucci, Giovanni.
Messori, Rita.
Trocchianesi, Raffaella.
author2_variant g b gb
s e d se sed
g l i gl gli
g m gm
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r t rt
author2_role TeilnehmendeR
TeilnehmendeR
TeilnehmendeR
TeilnehmendeR
TeilnehmendeR
TeilnehmendeR
author_sort Zanella, Francesca.
title Multidisciplinary Aspects of Design : Objects, Processes, Experiences and Narratives.
title_sub Objects, Processes, Experiences and Narratives.
title_full Multidisciplinary Aspects of Design : Objects, Processes, Experiences and Narratives.
title_fullStr Multidisciplinary Aspects of Design : Objects, Processes, Experiences and Narratives.
title_full_unstemmed Multidisciplinary Aspects of Design : Objects, Processes, Experiences and Narratives.
title_auth Multidisciplinary Aspects of Design : Objects, Processes, Experiences and Narratives.
title_new Multidisciplinary Aspects of Design :
title_sort multidisciplinary aspects of design : objects, processes, experiences and narratives.
series Springer Series in Design and Innovation Series ;
series2 Springer Series in Design and Innovation Series ;
publisher Springer International Publishing AG,
publishDate 2024
physical 1 online resource (783 pages)
edition First edition.
contents Intro -- Introduction -- Contents -- OBJECTS -- Beyond the Beauty-Utility Diatribe -- 1 Introduction -- 2 Sustainable Design Between Ethics and Aesthetics -- 3 Frugality as an Aesthetic Category for Ecodesign -- 4 Conclusion -- References -- "The Useful-Beautiful Couplet": On the Aesthetic Appraisal of Designed Objects -- References -- Imaginative Object and Mimetic Object -- 1 Introduction -- 2 Aesthetics of Toys -- 3 Mimesis, Imagination, Pleasure -- References -- OBJECTS. Objects Between Anthropology and Material Culture -- Seaweed Fabrics for Fashion Design. A Field Research Experience -- 1 Introduction -- 2 New Materialism Within the Water -- 3 A Workshop with Fashion Design Students -- 4 From Seaweed to Bodies -- 5 Conclusions -- References -- Material Objects as Dispositive of Memory -- 1 Research Methodology -- 2 Deductive Method: Designing Material Objects -- 2.1 Design Methodology -- 2.2 Design Tools -- 2.3 Design Outcome: Manufactured Artifacts -- 3 Abduction -- 3.1 Phenomenological Inquiry: Dubai World Expo as Object of Interest -- 3.2 Place-Making as Object of Memory -- 4 Conclusion -- References -- Objects Between Material Culture and Visual Culture -- 1 Visual culture and objects -- 2 Empirical Attempts of Analysis: Kitchen Objects in the American Filmography of the Last Twenty years -- 3 Conclusion -- References -- Puppets' Tales. New Design Perspectives for a Multimedia Archive of a Humanity's Intangible Heritage -- 1 Puppets in the UNESCO's Intangible Heritages List -- 2 New Approaches for Preserving Puppets' Heritage -- 2.1 Puppets' Museums: An Overview -- 2.2 Puppets' Multimedia Archive -- 2.3 Docudramas on Puppets Traditions -- 3 A Didactic Experiment -- 3.1 Objectives -- 3.2 Context and Methodology -- 3.3 Final Outputs: Description and Analysis -- 4 Measuring Impacts: A Democratized Knowledge -- References.
Anonima Castelli. Objects, Design and Cultural Heritage -- 1 Design as a Cultural Heritage Asset -- 2 The Anonima Castelli Company -- 3 From the Archive to the Market: Current Production, Educational Experiences and the Research Project -- References -- OBJECTS. Political and Social Value of Objects -- Through the Mirror. Concept Maps to not Lose (One's Way Between) Objects -- 1 "Psychological Reaction" Objects -- 2 Functions and Meanings -- 2.1 Recognise and Discover Oneself -- 2.2 Double - Splitting -- 2.3 Door to Fantasy -- 2.4 Vanitas -- 2.5 Mirror and Soul -- 2.6 Mirror and Sexuality -- 3 Techniques -- 3.1 Double Mirror - Multiplication or "Mise en Abyme" -- 3.2 In photography and Cinema -- 3.3 Deforming Mirrors -- 3.4 "Functional" Mirrors -- 4 Conclusions -- References -- For F☆ck's Sake. The Political Narrative of Sex Toys in the Communication of MySecretCase -- 1 Introduction -- 2 Research Background -- 3 Methodology -- 4 Analysis -- 5 Discussion and Conclusions -- References -- Telephones in Italy, the Italtel Study-Case -- 1 Methodology and Sources -- 2 From Sit-Siemens to Italtel -- 3 The Eighties -- 4 Conclusion -- References -- Design and Self-reproduction: A Theoretical-Political Perspective -- References -- OBJECTS. Philosophy and Representation -- Everyday Design: The Aesthetic Dimension of Alternative Use -- 1 Introduction -- 2 Functional Accounts of Design Aesthetic Appreciation -- 2.1 An Alternative Paradigm -- 2.2 The Role that the Notion of "Function" Plays within FADAA -- 2.3 From Acknowledged to Prescribed Function -- 3 Appreciating Everyday Design -- 3.1 Possible Objections -- 3.2 A New Framework for the Aesthetics of Design -- 4 Conclusion -- References -- Digital Objects' Aesthetic Features. Virtuality and Fluid Materiality in the Aesthetic Education -- 1 Digital Objects and Virtual Bodies.
1.1 A Wide Variety of Materiality -- 2 The Issue of Immateriality and New Forms of Aesthetic Education -- 2.1 From the "Systems Esthetic" to the Aesthetics of Communication -- 2.2 Material Engagement Theory and "Digital Materiality" -- 2.3 From Virtual to Physical Object: Towards New Forms of Aesthetic Education -- 2.4 Conclusions -- References -- The Value System of Objects Through the Interpretation of Photographic Language -- 1 Functional Values (But Not Only) -- 2 The Photographer's Creativity as Added Value -- 3 Narrative, Symbolic and Experiential-Relational Values -- 4 The Designer Photographer -- 5 Conclusion -- References -- Objects, Things, Hyperobjects. A Philosophical Gaze on Contemporary Design -- 1 Transition 1: From Object to Thing -- 2 Transition 2 - From Thing to Organism -- 3 Transition 3 - From Organism to Hyperobject -- 4 Hyperobjects: A Philosophical-Based Design Research -- 5 Conclusions -- References -- OBJECTS. Symbolic Value and Use Value -- The Evolution of Yacht: From Status-Symbol to Values' Source -- 1 Research Context -- 1.1 Yacht Design Discipline -- 1.2 Raising Market Trends -- 2 Problem Framing -- 2.1 Status-Symbol Object Objects: The Yachts -- 2.2 Luxury and Sustainability: Conflict or Synergy? -- 2.3 Research Questions -- 3 Applied Methodology -- 4 Findings and Research Evidence: The Yachting Evolution -- 4.1 Formal Evolution -- 4.2 New Values for Sustainable Luxury in Yachting -- 5 Conclusion -- 6 Further Research -- References -- Liberating the Imprisoned Soul of Dorian Gray: Cultural Affordance as Design Tool to Rediscover Cultural Values -- 1 Introduction -- 1.1 The Picture of Dorian Gray as Reflection of Semantic Crisis -- 1.2 Problem Statement and its Interpretation -- 1.3 Research Hypothesis and Structure of the Paper -- 2 Review on Concepts and Their Intrinsic Problematic.
2.1 A Review About Affordance Theory and Cultural Contribution to Such Concept -- 2.2 Universality or Context Oriented -- 3 Review on Examples from Egypt and Iran -- 3.1 Critical Design Approach in Egypt to Explore People's Awareness of Cultural Content -- 3.2 Example from Iran -- 4 References for Detecting Cultural Affordances: Reflective Translation -- 5 Design as a Manifestation and Further Considerations -- References -- The Extraordinary Everyday. The Post-Crafts in the Historical City -- 1 Where is the Craftsman? -- 2 Ordinary vs. Extraordinary -- 3 Anna Maria Fundarò: Design as Material Culture -- 4 New Craft in the Historic Centre -- 5 New Domestic and Autobiographical Dimensions: Projects -- 6 Conclusion -- References -- PROCESSES -- Archives and Processes -- 1 Processes and Archives -- 2 Through the 1970s -- 2.1 Bruno Munari. The Rule and Chance -- 2.2 Enzo Mari Design and Archive -- 2.3 Alessandro Mendini. The Vertigo of the List and the Theory of Fragment -- 3 Conclusions -- References -- 25 Ways to Hammer a Nail. "Postcrocian" Aesthetics and Everyday Life's Poetics in Enzo Mari -- 1 Beyond Croce. Towards a Revaluation of the Operating and Fruitive Processes -- 1.1 Design, Process, Form -- 1.2 Design and The Poetics Of Everyday Life -- References -- PROCESSES. Contemporary Strategies and Perspectives -- Design Through Body Memory for the Regeneration of Urban Areas -- 1 Introduction -- 2 Memory and Reinvention -- 3 Place and Memory: The Lazzaretto Nuovo in Venice -- 3.1 Research Objectives -- 3.2 Methodology -- 3.3 Results -- 4 Role of Design -- References -- Environmental Re-design of the Top San No Touch 2.0 Portable Toilet: The Contribution of the Bio-inspired Approach -- 1 Introduction -- 2 Research, Selection, Analysis of Case Study for Biomimetic Design Experimentation.
3 Bio-inspired Product Re-design and Comparative Environmental Analysis -- 4 Conclusions -- References -- How to Use Strategic Design Process to Address Complex Challenges -- 1 Introduction -- 2 Theoretical Background -- 3 Research Methodology -- 4 Results -- 4.1 Mapping the Company and Assessing the Market -- 4.2 Analyzing the Most Important Stakeholders -- 4.3 Building Scenarios -- 4.4 Developing Both a New Services Set and a New Identity -- 5 Discussion -- References -- Design for Emergencies -- 1 Emergency and Its Dichotomy Within the Project Culture -- 2 Cycles and Waves: A Considered Overview on Strategies Applied by Design for Emergency -- 2.1 Strategies and Products in Response to Cyclical Emergencies -- 2.2 Strategies and Products in Response to Wave Emergencies -- 3 Conclusions -- References -- PROCESSES. Histories of Processes and Processes for History -- Exhibiting Design as a Process -- 1 Exhibiting Design as a Process -- 2 The Digital Models -- 3 Case Study 1: The Ettore Sottsass Archive -- 4 Case Study 2: The Typeline Project -- References -- Toward Paris! 45 Years of Domus for a Design à la Français -- References -- Archival Projects. Tools and Methods for Promoting the Corporate Culture Starting from Historical Brand -- 1 Introduction -- 2 The project -- 2.1 MaToSto.it - Marchi Torinesi nella Storia -- 2.2 The Developed and Adopted Methodology -- 2.3 Research and Quantitative Analysis -- 2.4 Qualitative Analysis -- 2.5 Exploratory Analysis and Definition of Project Outputs -- 3 Conclusions -- References -- Working in Regress and Beyond, with Rural Material Culture [1] -- 1 Introduction -- 1.1 Claudio Costa's Indagine su una cultura -- 1.2 Superstudio's Cultura Materiale Extraurbana -- 1.3 Mario Cresci's Misurazioni -- 2 To Conclude -- References -- PROCESSES. Design Methodological Processes.
Air as a Design Tool: Raw Material, Infra-material Space, and Transformative Matter.
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fullrecord <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>12437nam a22004693i 4500</leader><controlfield tag="001">993646961104498</controlfield><controlfield tag="005">20240131154533.0</controlfield><controlfield tag="006">m o d | </controlfield><controlfield tag="007">cr#|||||||||||</controlfield><controlfield tag="008">240115s2024 xx o ||||0 eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">3-031-49811-9</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(CKB)29526979100041</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(MiAaPQ)EBC31063563</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(Au-PeEL)EBL31063563</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1416984002</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(EXLCZ)9929526979100041</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">MiAaPQ</subfield><subfield code="b">eng</subfield><subfield code="e">rda</subfield><subfield code="e">pn</subfield><subfield code="c">MiAaPQ</subfield><subfield code="d">MiAaPQ</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">HD45</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Zanella, Francesca.</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Multidisciplinary Aspects of Design :</subfield><subfield code="b">Objects, Processes, Experiences and Narratives.</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">First edition.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Cham :</subfield><subfield code="b">Springer International Publishing AG,</subfield><subfield code="c">2024.</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">©2024.</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (783 pages)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="1" ind2=" "><subfield code="a">Springer Series in Design and Innovation Series ;</subfield><subfield code="v">v.37.</subfield></datafield><datafield tag="588" ind1=" " ind2=" "><subfield code="a">Description based on publisher supplied metadata and other sources.</subfield></datafield><datafield tag="505" ind1="0" ind2=" "><subfield code="a">Intro -- Introduction -- Contents -- OBJECTS -- Beyond the Beauty-Utility Diatribe -- 1 Introduction -- 2 Sustainable Design Between Ethics and Aesthetics -- 3 Frugality as an Aesthetic Category for Ecodesign -- 4 Conclusion -- References -- "The Useful-Beautiful Couplet": On the Aesthetic Appraisal of Designed Objects -- References -- Imaginative Object and Mimetic Object -- 1 Introduction -- 2 Aesthetics of Toys -- 3 Mimesis, Imagination, Pleasure -- References -- OBJECTS. Objects Between Anthropology and Material Culture -- Seaweed Fabrics for Fashion Design. A Field Research Experience -- 1 Introduction -- 2 New Materialism Within the Water -- 3 A Workshop with Fashion Design Students -- 4 From Seaweed to Bodies -- 5 Conclusions -- References -- Material Objects as Dispositive of Memory -- 1 Research Methodology -- 2 Deductive Method: Designing Material Objects -- 2.1 Design Methodology -- 2.2 Design Tools -- 2.3 Design Outcome: Manufactured Artifacts -- 3 Abduction -- 3.1 Phenomenological Inquiry: Dubai World Expo as Object of Interest -- 3.2 Place-Making as Object of Memory -- 4 Conclusion -- References -- Objects Between Material Culture and Visual Culture -- 1 Visual culture and objects -- 2 Empirical Attempts of Analysis: Kitchen Objects in the American Filmography of the Last Twenty years -- 3 Conclusion -- References -- Puppets' Tales. New Design Perspectives for a Multimedia Archive of a Humanity's Intangible Heritage -- 1 Puppets in the UNESCO's Intangible Heritages List -- 2 New Approaches for Preserving Puppets' Heritage -- 2.1 Puppets' Museums: An Overview -- 2.2 Puppets' Multimedia Archive -- 2.3 Docudramas on Puppets Traditions -- 3 A Didactic Experiment -- 3.1 Objectives -- 3.2 Context and Methodology -- 3.3 Final Outputs: Description and Analysis -- 4 Measuring Impacts: A Democratized Knowledge -- References.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Anonima Castelli. Objects, Design and Cultural Heritage -- 1 Design as a Cultural Heritage Asset -- 2 The Anonima Castelli Company -- 3 From the Archive to the Market: Current Production, Educational Experiences and the Research Project -- References -- OBJECTS. Political and Social Value of Objects -- Through the Mirror. Concept Maps to not Lose (One's Way Between) Objects -- 1 "Psychological Reaction" Objects -- 2 Functions and Meanings -- 2.1 Recognise and Discover Oneself -- 2.2 Double - Splitting -- 2.3 Door to Fantasy -- 2.4 Vanitas -- 2.5 Mirror and Soul -- 2.6 Mirror and Sexuality -- 3 Techniques -- 3.1 Double Mirror - Multiplication or "Mise en Abyme" -- 3.2 In photography and Cinema -- 3.3 Deforming Mirrors -- 3.4 "Functional" Mirrors -- 4 Conclusions -- References -- For F☆ck's Sake. The Political Narrative of Sex Toys in the Communication of MySecretCase -- 1 Introduction -- 2 Research Background -- 3 Methodology -- 4 Analysis -- 5 Discussion and Conclusions -- References -- Telephones in Italy, the Italtel Study-Case -- 1 Methodology and Sources -- 2 From Sit-Siemens to Italtel -- 3 The Eighties -- 4 Conclusion -- References -- Design and Self-reproduction: A Theoretical-Political Perspective -- References -- OBJECTS. Philosophy and Representation -- Everyday Design: The Aesthetic Dimension of Alternative Use -- 1 Introduction -- 2 Functional Accounts of Design Aesthetic Appreciation -- 2.1 An Alternative Paradigm -- 2.2 The Role that the Notion of "Function" Plays within FADAA -- 2.3 From Acknowledged to Prescribed Function -- 3 Appreciating Everyday Design -- 3.1 Possible Objections -- 3.2 A New Framework for the Aesthetics of Design -- 4 Conclusion -- References -- Digital Objects' Aesthetic Features. Virtuality and Fluid Materiality in the Aesthetic Education -- 1 Digital Objects and Virtual Bodies.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">1.1 A Wide Variety of Materiality -- 2 The Issue of Immateriality and New Forms of Aesthetic Education -- 2.1 From the "Systems Esthetic" to the Aesthetics of Communication -- 2.2 Material Engagement Theory and "Digital Materiality" -- 2.3 From Virtual to Physical Object: Towards New Forms of Aesthetic Education -- 2.4 Conclusions -- References -- The Value System of Objects Through the Interpretation of Photographic Language -- 1 Functional Values (But Not Only) -- 2 The Photographer's Creativity as Added Value -- 3 Narrative, Symbolic and Experiential-Relational Values -- 4 The Designer Photographer -- 5 Conclusion -- References -- Objects, Things, Hyperobjects. A Philosophical Gaze on Contemporary Design -- 1 Transition 1: From Object to Thing -- 2 Transition 2 - From Thing to Organism -- 3 Transition 3 - From Organism to Hyperobject -- 4 Hyperobjects: A Philosophical-Based Design Research -- 5 Conclusions -- References -- OBJECTS. Symbolic Value and Use Value -- The Evolution of Yacht: From Status-Symbol to Values' Source -- 1 Research Context -- 1.1 Yacht Design Discipline -- 1.2 Raising Market Trends -- 2 Problem Framing -- 2.1 Status-Symbol Object Objects: The Yachts -- 2.2 Luxury and Sustainability: Conflict or Synergy? -- 2.3 Research Questions -- 3 Applied Methodology -- 4 Findings and Research Evidence: The Yachting Evolution -- 4.1 Formal Evolution -- 4.2 New Values for Sustainable Luxury in Yachting -- 5 Conclusion -- 6 Further Research -- References -- Liberating the Imprisoned Soul of Dorian Gray: Cultural Affordance as Design Tool to Rediscover Cultural Values -- 1 Introduction -- 1.1 The Picture of Dorian Gray as Reflection of Semantic Crisis -- 1.2 Problem Statement and its Interpretation -- 1.3 Research Hypothesis and Structure of the Paper -- 2 Review on Concepts and Their Intrinsic Problematic.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">2.1 A Review About Affordance Theory and Cultural Contribution to Such Concept -- 2.2 Universality or Context Oriented -- 3 Review on Examples from Egypt and Iran -- 3.1 Critical Design Approach in Egypt to Explore People's Awareness of Cultural Content -- 3.2 Example from Iran -- 4 References for Detecting Cultural Affordances: Reflective Translation -- 5 Design as a Manifestation and Further Considerations -- References -- The Extraordinary Everyday. The Post-Crafts in the Historical City -- 1 Where is the Craftsman? -- 2 Ordinary vs. Extraordinary -- 3 Anna Maria Fundarò: Design as Material Culture -- 4 New Craft in the Historic Centre -- 5 New Domestic and Autobiographical Dimensions: Projects -- 6 Conclusion -- References -- PROCESSES -- Archives and Processes -- 1 Processes and Archives -- 2 Through the 1970s -- 2.1 Bruno Munari. The Rule and Chance -- 2.2 Enzo Mari Design and Archive -- 2.3 Alessandro Mendini. The Vertigo of the List and the Theory of Fragment -- 3 Conclusions -- References -- 25 Ways to Hammer a Nail. "Postcrocian" Aesthetics and Everyday Life's Poetics in Enzo Mari -- 1 Beyond Croce. Towards a Revaluation of the Operating and Fruitive Processes -- 1.1 Design, Process, Form -- 1.2 Design and The Poetics Of Everyday Life -- References -- PROCESSES. Contemporary Strategies and Perspectives -- Design Through Body Memory for the Regeneration of Urban Areas -- 1 Introduction -- 2 Memory and Reinvention -- 3 Place and Memory: The Lazzaretto Nuovo in Venice -- 3.1 Research Objectives -- 3.2 Methodology -- 3.3 Results -- 4 Role of Design -- References -- Environmental Re-design of the Top San No Touch 2.0 Portable Toilet: The Contribution of the Bio-inspired Approach -- 1 Introduction -- 2 Research, Selection, Analysis of Case Study for Biomimetic Design Experimentation.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">3 Bio-inspired Product Re-design and Comparative Environmental Analysis -- 4 Conclusions -- References -- How to Use Strategic Design Process to Address Complex Challenges -- 1 Introduction -- 2 Theoretical Background -- 3 Research Methodology -- 4 Results -- 4.1 Mapping the Company and Assessing the Market -- 4.2 Analyzing the Most Important Stakeholders -- 4.3 Building Scenarios -- 4.4 Developing Both a New Services Set and a New Identity -- 5 Discussion -- References -- Design for Emergencies -- 1 Emergency and Its Dichotomy Within the Project Culture -- 2 Cycles and Waves: A Considered Overview on Strategies Applied by Design for Emergency -- 2.1 Strategies and Products in Response to Cyclical Emergencies -- 2.2 Strategies and Products in Response to Wave Emergencies -- 3 Conclusions -- References -- PROCESSES. Histories of Processes and Processes for History -- Exhibiting Design as a Process -- 1 Exhibiting Design as a Process -- 2 The Digital Models -- 3 Case Study 1: The Ettore Sottsass Archive -- 4 Case Study 2: The Typeline Project -- References -- Toward Paris! 45 Years of Domus for a Design à la Français -- References -- Archival Projects. Tools and Methods for Promoting the Corporate Culture Starting from Historical Brand -- 1 Introduction -- 2 The project -- 2.1 MaToSto.it - Marchi Torinesi nella Storia -- 2.2 The Developed and Adopted Methodology -- 2.3 Research and Quantitative Analysis -- 2.4 Qualitative Analysis -- 2.5 Exploratory Analysis and Definition of Project Outputs -- 3 Conclusions -- References -- Working in Regress and Beyond, with Rural Material Culture [1] -- 1 Introduction -- 1.1 Claudio Costa's Indagine su una cultura -- 1.2 Superstudio's Cultura Materiale Extraurbana -- 1.3 Mario Cresci's Misurazioni -- 2 To Conclude -- References -- PROCESSES. 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