Mapping the digital : : cultures and territories of play / / edited by Lindsey Joyce; Brian Quinn.

Saved in:
Bibliographic Details
TeilnehmendeR:
Place / Publishing House:Oxford, England : : Inter-Disciplinary Press,, [2016]
2016
Year of Publication:2016
Edition:1st ed.
Language:English
Physical Description:1 online resource.
Tags: Add Tag
No Tags, Be the first to tag this record!
id 993583158404498
ctrlnum (CKB)4920000000126668
(OCoLC)1096235703
(nllekb)BRILL9781848883390
(MiAaPQ)EBC6481505
(EXLCZ)994920000000126668
collection bib_alma
record_format marc
spelling Mapping the digital : cultures and territories of play / edited by Lindsey Joyce; Brian Quinn.
1st ed.
Oxford, England : Inter-Disciplinary Press, [2016]
2016
1 online resource.
text txt rdacontent
computer c rdamedia
online resource rdacarrier
Includes bibliographical references and index.
Preliminary Material / Lindsey Joyce and Brian Quinn -- The Creation of a New Language: Videogaming Slang / Giuseppina Zisa -- The Entertainment Applications of Home Computers and Their Early Extensive Household Appropriation (Spain, 1980s) / Ignasi Medà -- Rapid Design of Cutscenes for Serious Games / Daniel Riha -- Violent Encounters: The Hobbesian State of Nature in DayZ / Tero Pasanen -- Towards a Digital Humanity: Transhumanism and Cyber-Citizenship in Videogaming / René Schallegger -- The ‘Bro Gamer’: an (Imaginary?) Intruder in Videogame Culture / Joe Baxter-Webb -- Immersion and Gamer’s Experience Issue in ‘Beyond: Two Souls’ / Adam Flamma -- Agency in Meaning and Intent: Limitations of Morality Systems in Interactive Narrative Games / Lindsey Joyce -- The Politics of the Representation of the Dandy in East-Asian Video Games / Gaspard Pelurson -- Serious Gaming, Serious Modding and Serious Diverting… Are You Serious?! / Catherine Bouko and Julian Alvarez -- CODE RED: MOBILE, a Live\Synthetic Test Bed for Firefighter Training / Brian Quinn -- Ghosts! A Location-Based Bluetooth LE Mobile Game for Museum Exploration / Tommy Nilsson , Alan F. Blackwell , Carl Hogsden and David Scruton -- The Nike Brand Embodied as a Playful Experience / Marcelo Simão de Vasconcellos and Vicente Martin Mastrocola.
Description based on print version record.
Social sciences.
90-04-37442-6
ebrary
Joyce, Lindsey, editor.
Quinn, Brian, editor.
language English
format eBook
author2 Joyce, Lindsey,
Quinn, Brian,
author_facet Joyce, Lindsey,
Quinn, Brian,
author2_variant l j lj
b q bq
author2_role TeilnehmendeR
TeilnehmendeR
author_additional Lindsey Joyce and Brian Quinn --
Giuseppina Zisa --
Ignasi Medà --
Daniel Riha --
Tero Pasanen --
René Schallegger --
Joe Baxter-Webb --
Adam Flamma --
Lindsey Joyce --
Gaspard Pelurson --
Catherine Bouko and Julian Alvarez --
Brian Quinn --
Tommy Nilsson , Alan F. Blackwell , Carl Hogsden and David Scruton --
Marcelo Simão de Vasconcellos and Vicente Martin Mastrocola.
title Mapping the digital : cultures and territories of play /
spellingShingle Mapping the digital : cultures and territories of play /
Preliminary Material /
The Creation of a New Language: Videogaming Slang /
The Entertainment Applications of Home Computers and Their Early Extensive Household Appropriation (Spain, 1980s) /
Rapid Design of Cutscenes for Serious Games /
Violent Encounters: The Hobbesian State of Nature in DayZ /
Towards a Digital Humanity: Transhumanism and Cyber-Citizenship in Videogaming /
The ‘Bro Gamer’: an (Imaginary?) Intruder in Videogame Culture /
Immersion and Gamer’s Experience Issue in ‘Beyond: Two Souls’ /
Agency in Meaning and Intent: Limitations of Morality Systems in Interactive Narrative Games /
The Politics of the Representation of the Dandy in East-Asian Video Games /
Serious Gaming, Serious Modding and Serious Diverting… Are You Serious?! /
CODE RED: MOBILE, a Live\Synthetic Test Bed for Firefighter Training /
Ghosts! A Location-Based Bluetooth LE Mobile Game for Museum Exploration /
The Nike Brand Embodied as a Playful Experience /
title_sub cultures and territories of play /
title_full Mapping the digital : cultures and territories of play / edited by Lindsey Joyce; Brian Quinn.
title_fullStr Mapping the digital : cultures and territories of play / edited by Lindsey Joyce; Brian Quinn.
title_full_unstemmed Mapping the digital : cultures and territories of play / edited by Lindsey Joyce; Brian Quinn.
title_auth Mapping the digital : cultures and territories of play /
title_alt Preliminary Material /
The Creation of a New Language: Videogaming Slang /
The Entertainment Applications of Home Computers and Their Early Extensive Household Appropriation (Spain, 1980s) /
Rapid Design of Cutscenes for Serious Games /
Violent Encounters: The Hobbesian State of Nature in DayZ /
Towards a Digital Humanity: Transhumanism and Cyber-Citizenship in Videogaming /
The ‘Bro Gamer’: an (Imaginary?) Intruder in Videogame Culture /
Immersion and Gamer’s Experience Issue in ‘Beyond: Two Souls’ /
Agency in Meaning and Intent: Limitations of Morality Systems in Interactive Narrative Games /
The Politics of the Representation of the Dandy in East-Asian Video Games /
Serious Gaming, Serious Modding and Serious Diverting… Are You Serious?! /
CODE RED: MOBILE, a Live\Synthetic Test Bed for Firefighter Training /
Ghosts! A Location-Based Bluetooth LE Mobile Game for Museum Exploration /
The Nike Brand Embodied as a Playful Experience /
title_new Mapping the digital :
title_sort mapping the digital : cultures and territories of play /
publisher Inter-Disciplinary Press,
publishDate 2016
physical 1 online resource.
edition 1st ed.
contents Preliminary Material /
The Creation of a New Language: Videogaming Slang /
The Entertainment Applications of Home Computers and Their Early Extensive Household Appropriation (Spain, 1980s) /
Rapid Design of Cutscenes for Serious Games /
Violent Encounters: The Hobbesian State of Nature in DayZ /
Towards a Digital Humanity: Transhumanism and Cyber-Citizenship in Videogaming /
The ‘Bro Gamer’: an (Imaginary?) Intruder in Videogame Culture /
Immersion and Gamer’s Experience Issue in ‘Beyond: Two Souls’ /
Agency in Meaning and Intent: Limitations of Morality Systems in Interactive Narrative Games /
The Politics of the Representation of the Dandy in East-Asian Video Games /
Serious Gaming, Serious Modding and Serious Diverting… Are You Serious?! /
CODE RED: MOBILE, a Live\Synthetic Test Bed for Firefighter Training /
Ghosts! A Location-Based Bluetooth LE Mobile Game for Museum Exploration /
The Nike Brand Embodied as a Playful Experience /
isbn 1-84888-339-0
90-04-37442-6
callnumber-first P - Language and Literature
callnumber-subject P - Philology and Linguistics
callnumber-label P96
callnumber-sort P 296 S65 M377 42016
illustrated Illustrated
dewey-hundreds 300 - Social sciences
dewey-tens 300 - Social sciences, sociology & anthropology
dewey-ones 302 - Social interaction
dewey-full 302.23
dewey-sort 3302.23
dewey-raw 302.23
dewey-search 302.23
oclc_num 1096235703
work_keys_str_mv AT joycelindsey mappingthedigitalculturesandterritoriesofplay
AT quinnbrian mappingthedigitalculturesandterritoriesofplay
status_str n
ids_txt_mv (CKB)4920000000126668
(OCoLC)1096235703
(nllekb)BRILL9781848883390
(MiAaPQ)EBC6481505
(EXLCZ)994920000000126668
is_hierarchy_title Mapping the digital : cultures and territories of play /
author2_original_writing_str_mv noLinkedField
noLinkedField
_version_ 1806402864733487104
fullrecord <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01199nam a2200325 i 4500</leader><controlfield tag="001">993583158404498</controlfield><controlfield tag="005">20210706150456.0</controlfield><controlfield tag="006">m o d | </controlfield><controlfield tag="007">cr#un####uuuua</controlfield><controlfield tag="008">210706s2016 enka o 000 0 eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1-84888-339-0</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.1163/9781848883390</subfield><subfield code="2">DOI</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(CKB)4920000000126668</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1096235703</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(nllekb)BRILL9781848883390</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(MiAaPQ)EBC6481505</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(EXLCZ)994920000000126668</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">MiAaPQ</subfield><subfield code="b">eng</subfield><subfield code="e">rda</subfield><subfield code="e">pn</subfield><subfield code="c">MiAaPQ</subfield><subfield code="d">MiAaPQ</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">P96.S65 </subfield><subfield code="b">.M377 2016</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">JFC</subfield><subfield code="2">bicssc</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">SOC</subfield><subfield code="x">026000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">SOC</subfield><subfield code="x">022000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">302.23</subfield><subfield code="2">23</subfield></datafield><datafield tag="245" ind1="0" ind2="0"><subfield code="a">Mapping the digital :</subfield><subfield code="b">cultures and territories of play /</subfield><subfield code="c">edited by Lindsey Joyce; Brian Quinn.</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">1st ed.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Oxford, England :</subfield><subfield code="b">Inter-Disciplinary Press,</subfield><subfield code="c">[2016]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">2016</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource.</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="504" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index.</subfield></datafield><datafield tag="505" ind1="0" ind2="0"><subfield code="t">Preliminary Material /</subfield><subfield code="r">Lindsey Joyce and Brian Quinn --</subfield><subfield code="t">The Creation of a New Language: Videogaming Slang /</subfield><subfield code="r">Giuseppina Zisa --</subfield><subfield code="t">The Entertainment Applications of Home Computers and Their Early Extensive Household Appropriation (Spain, 1980s) /</subfield><subfield code="r">Ignasi Medà --</subfield><subfield code="t">Rapid Design of Cutscenes for Serious Games /</subfield><subfield code="r">Daniel Riha --</subfield><subfield code="t">Violent Encounters: The Hobbesian State of Nature in DayZ /</subfield><subfield code="r">Tero Pasanen --</subfield><subfield code="t">Towards a Digital Humanity: Transhumanism and Cyber-Citizenship in Videogaming /</subfield><subfield code="r">René Schallegger --</subfield><subfield code="t">The ‘Bro Gamer’: an (Imaginary?) Intruder in Videogame Culture /</subfield><subfield code="r">Joe Baxter-Webb --</subfield><subfield code="t">Immersion and Gamer’s Experience Issue in ‘Beyond: Two Souls’ /</subfield><subfield code="r">Adam Flamma --</subfield><subfield code="t">Agency in Meaning and Intent: Limitations of Morality Systems in Interactive Narrative Games /</subfield><subfield code="r">Lindsey Joyce --</subfield><subfield code="t">The Politics of the Representation of the Dandy in East-Asian Video Games /</subfield><subfield code="r">Gaspard Pelurson --</subfield><subfield code="t">Serious Gaming, Serious Modding and Serious Diverting… Are You Serious?! /</subfield><subfield code="r">Catherine Bouko and Julian Alvarez --</subfield><subfield code="t">CODE RED: MOBILE, a Live\Synthetic Test Bed for Firefighter Training /</subfield><subfield code="r">Brian Quinn --</subfield><subfield code="t">Ghosts! A Location-Based Bluetooth LE Mobile Game for Museum Exploration /</subfield><subfield code="r">Tommy Nilsson , Alan F. Blackwell , Carl Hogsden and David Scruton --</subfield><subfield code="t">The Nike Brand Embodied as a Playful Experience /</subfield><subfield code="r">Marcelo Simão de Vasconcellos and Vicente Martin Mastrocola.</subfield></datafield><datafield tag="588" ind1=" " ind2=" "><subfield code="a">Description based on print version record.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Social sciences.</subfield></datafield><datafield tag="776" ind1=" " ind2=" "><subfield code="z">90-04-37442-6</subfield></datafield><datafield tag="797" ind1="2" ind2=" "><subfield code="a">ebrary</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Joyce, Lindsey,</subfield><subfield code="e">editor.</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Quinn, Brian,</subfield><subfield code="e">editor.</subfield></datafield><datafield tag="906" ind1=" " ind2=" "><subfield code="a">BOOK</subfield></datafield><datafield tag="ADM" ind1=" " ind2=" "><subfield code="b">2024-08-03 22:24:38 Europe/Vienna</subfield><subfield code="d">00</subfield><subfield code="f">system</subfield><subfield code="c">marc21</subfield><subfield code="a">2019-12-15 09:13:23 Europe/Vienna</subfield><subfield code="g">false</subfield></datafield><datafield tag="AVE" ind1=" " ind2=" "><subfield code="i">Brill</subfield><subfield code="P">EBA Brill All</subfield><subfield code="x">https://eu02.alma.exlibrisgroup.com/view/uresolver/43ACC_OEAW/openurl?u.ignore_date_coverage=true&amp;portfolio_pid=5343494610004498&amp;Force_direct=true</subfield><subfield code="Z">5343494610004498</subfield><subfield code="b">Available</subfield><subfield code="8">5343494610004498</subfield></datafield></record></collection>