Mapping the digital : : cultures and territories of play / / edited by Lindsey Joyce; Brian Quinn.

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Bibliographic Details
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Place / Publishing House:Oxford, England : : Inter-Disciplinary Press,, [2016]
©2016
Year of Publication:2016
Language:English
Physical Description:1 online resource.
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245 0 0 |a Mapping the digital :  |b cultures and territories of play /  |c edited by Lindsey Joyce; Brian Quinn. 
264 1 |a Oxford, England :  |b Inter-Disciplinary Press,  |c [2016] 
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505 0 0 |t Preliminary Material /  |r Lindsey Joyce and Brian Quinn --  |t The Creation of a New Language: Videogaming Slang /  |r Giuseppina Zisa --  |t The Entertainment Applications of Home Computers and Their Early Extensive Household Appropriation (Spain, 1980s) /  |r Ignasi Medà --  |t Rapid Design of Cutscenes for Serious Games /  |r Daniel Riha --  |t Violent Encounters: The Hobbesian State of Nature in DayZ /  |r Tero Pasanen --  |t Towards a Digital Humanity: Transhumanism and Cyber-Citizenship in Videogaming /  |r René Schallegger --  |t The ‘Bro Gamer’: an (Imaginary?) Intruder in Videogame Culture /  |r Joe Baxter-Webb --  |t Immersion and Gamer’s Experience Issue in ‘Beyond: Two Souls’ /  |r Adam Flamma --  |t Agency in Meaning and Intent: Limitations of Morality Systems in Interactive Narrative Games /  |r Lindsey Joyce --  |t The Politics of the Representation of the Dandy in East-Asian Video Games /  |r Gaspard Pelurson --  |t Serious Gaming, Serious Modding and Serious Diverting… Are You Serious?! /  |r Catherine Bouko and Julian Alvarez --  |t CODE RED: MOBILE, a Live\Synthetic Test Bed for Firefighter Training /  |r Brian Quinn --  |t Ghosts! A Location-Based Bluetooth LE Mobile Game for Museum Exploration /  |r Tommy Nilsson , Alan F. Blackwell , Carl Hogsden and David Scruton --  |t The Nike Brand Embodied as a Playful Experience /  |r Marcelo Simão de Vasconcellos and Vicente Martin Mastrocola. 
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650 0 |a Social sciences. 
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700 1 |a Joyce, Lindsey,  |e editor. 
700 1 |a Quinn, Brian,  |e editor. 
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