Mapping the digital : : cultures and territories of play / / edited by Lindsey Joyce; Brian Quinn.

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Bibliographic Details
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Place / Publishing House:Oxford, England : : Inter-Disciplinary Press,, [2016]
©2016
Year of Publication:2016
Language:English
Physical Description:1 online resource.
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Description
Other title:Preliminary Material /
The Creation of a New Language: Videogaming Slang /
The Entertainment Applications of Home Computers and Their Early Extensive Household Appropriation (Spain, 1980s) /
Rapid Design of Cutscenes for Serious Games /
Violent Encounters: The Hobbesian State of Nature in DayZ /
Towards a Digital Humanity: Transhumanism and Cyber-Citizenship in Videogaming /
The ‘Bro Gamer’: an (Imaginary?) Intruder in Videogame Culture /
Immersion and Gamer’s Experience Issue in ‘Beyond: Two Souls’ /
Agency in Meaning and Intent: Limitations of Morality Systems in Interactive Narrative Games /
The Politics of the Representation of the Dandy in East-Asian Video Games /
Serious Gaming, Serious Modding and Serious Diverting… Are You Serious?! /
CODE RED: MOBILE, a Live\Synthetic Test Bed for Firefighter Training /
Ghosts! A Location-Based Bluetooth LE Mobile Game for Museum Exploration /
The Nike Brand Embodied as a Playful Experience /
Bibliography:Includes bibliographical references and index.
ISBN:1848883390
Hierarchical level:Monograph
Statement of Responsibility: edited by Lindsey Joyce; Brian Quinn.