Mapping the digital : : cultures and territories of play / / edited by Lindsey Joyce; Brian Quinn.
Saved in:
TeilnehmendeR: | |
---|---|
Place / Publishing House: | Oxford, England : : Inter-Disciplinary Press,, [2016] ©2016 |
Year of Publication: | 2016 |
Language: | English |
Physical Description: | 1 online resource. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Other title: | Preliminary Material / The Creation of a New Language: Videogaming Slang / The Entertainment Applications of Home Computers and Their Early Extensive Household Appropriation (Spain, 1980s) / Rapid Design of Cutscenes for Serious Games / Violent Encounters: The Hobbesian State of Nature in DayZ / Towards a Digital Humanity: Transhumanism and Cyber-Citizenship in Videogaming / The ‘Bro Gamer’: an (Imaginary?) Intruder in Videogame Culture / Immersion and Gamer’s Experience Issue in ‘Beyond: Two Souls’ / Agency in Meaning and Intent: Limitations of Morality Systems in Interactive Narrative Games / The Politics of the Representation of the Dandy in East-Asian Video Games / Serious Gaming, Serious Modding and Serious Diverting… Are You Serious?! / CODE RED: MOBILE, a Live\Synthetic Test Bed for Firefighter Training / Ghosts! A Location-Based Bluetooth LE Mobile Game for Museum Exploration / The Nike Brand Embodied as a Playful Experience / |
---|---|
Bibliography: | Includes bibliographical references and index. |
ISBN: | 1848883390 |
Hierarchical level: | Monograph |
Statement of Responsibility: | edited by Lindsey Joyce; Brian Quinn. |