Games and education : : designs in and for learning / / edited by Hans Christian Arnseth, Thorkild Hanghoj, Thomas Duus Henriksen, Morten Misfeldt, Robert Ramberg, and Staffan Selander.

We live in a time of educational transformations towards more 21st century pedagogies and learning. In the digital age children and young people need to learn critical thinking, creativity and innovation and the ability to solve complex problems and challenges. Traditional pedagogies are in crisis a...

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TeilnehmendeR:
Place / Publishing House:Boston : : Brill Sense,, [2019]
Year of Publication:2019
Language:English
Series:Gaming Ecologies and Pedagogies Series 2.
Physical Description:1 online resource (238 pages).
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lccn 2018039949
ctrlnum (CKB)4100000007276608
(MiAaPQ)EBC5615300
(nllekb)BRILL9789004388826
(PPN)241367514
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record_format marc
spelling Games and education : designs in and for learning / edited by Hans Christian Arnseth, Thorkild Hanghoj, Thomas Duus Henriksen, Morten Misfeldt, Robert Ramberg, and Staffan Selander.
Boston : Brill Sense, [2019]
1 online resource (238 pages).
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Gaming ecologies and pedagogies series
Includes bibliographical references and index.
We live in a time of educational transformations towards more 21st century pedagogies and learning. In the digital age children and young people need to learn critical thinking, creativity and innovation and the ability to solve complex problems and challenges. Traditional pedagogies are in crisis and many pupils experience school as both boring and irrelevant. As a response educators and researchers need to engage in transforming education through the invention of new designs in and for learning. This book explores how games can provide new ideas and new designs for future education. Computer games have become hugely popular and engaging, but as is apparent in this book, games are not magical solutions to making education more engaging, fun and relevant. Games and Education explores new designs in and for learning and offer inspiration to teachers, technologists and researchers interested in changing educational practices. Based on contributions from Scandinavian researchers, the book highlights participatory approaches to research and practice by providing more realistic experiences and models of how games can facilitate learning in school.
Front Matter -- Copyright page -- Foreword / James Paul Gee -- Preface -- Acknowledgements -- List of Figures and Tables -- Notes on Contributors -- Introduction / Hans Christian Arnseth , Thorkild Hanghøj , Thomas Duus Henriksen , Morten Misfeldt , Robert Ramberg and Staffan Selander -- Designs in Learning -- Digital Games and Simulations for Learning / Staffan Selander , Victor Lim Fei , Mats Wiklund and Uno Fors -- Unpacking the Domains and Practices of Game-Oriented Learning / Thorkild Hanghøj , Morten Misfeldt , Jeppe Bundsgaard and Simon Skov Fougt -- Game-Based Learning in the Dialogical Classroom / Filipa de Sousa -- Designing for Increased Participation by Using Game-Informed Learning and Role-Play / Johanna öberg -- Stories about History / Kristine øygardslia -- Designs for Learning -- A Theory of Play Dynamics / Jari Due Jessen and Carsten Jessen -- Games as Tools for Dialogic Teaching and Learning / Hans Christian Arnseth , Thorkild Hanghøj and Kenneth Silseth -- Learning and Design Processes in a Gamified Learning Design / Charlotte Lærke Weitze -- Designing with Teachers / Caroline Cruaud -- Group Processes in Learning Games for Adults / Thomas Duus Henriksen -- Motivated Learning Through Production-Oriented Game Development / Henrik Schoenau-Fog , Lise Busk Kofoed , Lars Reng and Olga Timcenko -- Back Matter -- Index.
Video games in education.
Educational change.
90-04-38881-8
Arnseth, Hans-Christian, editor.
Gaming Ecologies and Pedagogies Series 2.
language English
format eBook
author2 Arnseth, Hans-Christian,
author_facet Arnseth, Hans-Christian,
author2_variant h c a hca
author2_role TeilnehmendeR
author_additional James Paul Gee --
Hans Christian Arnseth , Thorkild Hanghøj , Thomas Duus Henriksen , Morten Misfeldt , Robert Ramberg and Staffan Selander --
Staffan Selander , Victor Lim Fei , Mats Wiklund and Uno Fors --
Thorkild Hanghøj , Morten Misfeldt , Jeppe Bundsgaard and Simon Skov Fougt --
Filipa de Sousa --
Johanna öberg --
Kristine øygardslia --
Jari Due Jessen and Carsten Jessen --
Hans Christian Arnseth , Thorkild Hanghøj and Kenneth Silseth --
Charlotte Lærke Weitze --
Caroline Cruaud --
Thomas Duus Henriksen --
Henrik Schoenau-Fog , Lise Busk Kofoed , Lars Reng and Olga Timcenko --
title Games and education : designs in and for learning /
spellingShingle Games and education : designs in and for learning /
Gaming ecologies and pedagogies series
Front Matter --
Copyright page --
Foreword /
Preface --
Acknowledgements --
List of Figures and Tables --
Notes on Contributors --
Introduction /
Designs in Learning --
Digital Games and Simulations for Learning /
Unpacking the Domains and Practices of Game-Oriented Learning /
Game-Based Learning in the Dialogical Classroom /
Designing for Increased Participation by Using Game-Informed Learning and Role-Play /
Stories about History /
Designs for Learning --
A Theory of Play Dynamics /
Games as Tools for Dialogic Teaching and Learning /
Learning and Design Processes in a Gamified Learning Design /
Designing with Teachers /
Group Processes in Learning Games for Adults /
Motivated Learning Through Production-Oriented Game Development /
Back Matter --
Index.
title_sub designs in and for learning /
title_full Games and education : designs in and for learning / edited by Hans Christian Arnseth, Thorkild Hanghoj, Thomas Duus Henriksen, Morten Misfeldt, Robert Ramberg, and Staffan Selander.
title_fullStr Games and education : designs in and for learning / edited by Hans Christian Arnseth, Thorkild Hanghoj, Thomas Duus Henriksen, Morten Misfeldt, Robert Ramberg, and Staffan Selander.
title_full_unstemmed Games and education : designs in and for learning / edited by Hans Christian Arnseth, Thorkild Hanghoj, Thomas Duus Henriksen, Morten Misfeldt, Robert Ramberg, and Staffan Selander.
title_auth Games and education : designs in and for learning /
title_alt Front Matter --
Copyright page --
Foreword /
Preface --
Acknowledgements --
List of Figures and Tables --
Notes on Contributors --
Introduction /
Designs in Learning --
Digital Games and Simulations for Learning /
Unpacking the Domains and Practices of Game-Oriented Learning /
Game-Based Learning in the Dialogical Classroom /
Designing for Increased Participation by Using Game-Informed Learning and Role-Play /
Stories about History /
Designs for Learning --
A Theory of Play Dynamics /
Games as Tools for Dialogic Teaching and Learning /
Learning and Design Processes in a Gamified Learning Design /
Designing with Teachers /
Group Processes in Learning Games for Adults /
Motivated Learning Through Production-Oriented Game Development /
Back Matter --
Index.
title_new Games and education :
title_sort games and education : designs in and for learning /
series Gaming ecologies and pedagogies series
series2 Gaming ecologies and pedagogies series
publisher Brill Sense,
publishDate 2019
physical 1 online resource (238 pages).
contents Front Matter --
Copyright page --
Foreword /
Preface --
Acknowledgements --
List of Figures and Tables --
Notes on Contributors --
Introduction /
Designs in Learning --
Digital Games and Simulations for Learning /
Unpacking the Domains and Practices of Game-Oriented Learning /
Game-Based Learning in the Dialogical Classroom /
Designing for Increased Participation by Using Game-Informed Learning and Role-Play /
Stories about History /
Designs for Learning --
A Theory of Play Dynamics /
Games as Tools for Dialogic Teaching and Learning /
Learning and Design Processes in a Gamified Learning Design /
Designing with Teachers /
Group Processes in Learning Games for Adults /
Motivated Learning Through Production-Oriented Game Development /
Back Matter --
Index.
isbn 90-04-38882-6
90-04-38881-8
callnumber-first L - Education
callnumber-subject LB - Theory and Practice of Education
callnumber-label LB1028
callnumber-sort LB 41028.75 G35 42019
illustrated Not Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.8
dewey-sort 3794.8
dewey-raw 794.8
dewey-search 794.8
work_keys_str_mv AT arnsethhanschristian gamesandeducationdesignsinandforlearning
status_str c
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carrierType_str_mv cr
hierarchy_sequence 2.
is_hierarchy_title Games and education : designs in and for learning /
author2_original_writing_str_mv noLinkedField
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