Games and education : : designs in and for learning / / edited by Hans Christian Arnseth, Thorkild Hanghoj, Thomas Duus Henriksen, Morten Misfeldt, Robert Ramberg, and Staffan Selander.

We live in a time of educational transformations towards more 21st century pedagogies and learning. In the digital age children and young people need to learn critical thinking, creativity and innovation and the ability to solve complex problems and challenges. Traditional pedagogies are in crisis a...

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Bibliographic Details
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Place / Publishing House:Boston : : Brill Sense,, [2019]
Year of Publication:2019
Language:English
Series:Gaming Ecologies and Pedagogies Series 2.
Physical Description:1 online resource (238 pages).
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Other title:Front Matter --
Copyright page --
Foreword /
Preface --
Acknowledgements --
List of Figures and Tables --
Notes on Contributors --
Introduction /
Designs in Learning --
Digital Games and Simulations for Learning /
Unpacking the Domains and Practices of Game-Oriented Learning /
Game-Based Learning in the Dialogical Classroom /
Designing for Increased Participation by Using Game-Informed Learning and Role-Play /
Stories about History /
Designs for Learning --
A Theory of Play Dynamics /
Games as Tools for Dialogic Teaching and Learning /
Learning and Design Processes in a Gamified Learning Design /
Designing with Teachers /
Group Processes in Learning Games for Adults /
Motivated Learning Through Production-Oriented Game Development /
Back Matter --
Index.
Summary:We live in a time of educational transformations towards more 21st century pedagogies and learning. In the digital age children and young people need to learn critical thinking, creativity and innovation and the ability to solve complex problems and challenges. Traditional pedagogies are in crisis and many pupils experience school as both boring and irrelevant. As a response educators and researchers need to engage in transforming education through the invention of new designs in and for learning. This book explores how games can provide new ideas and new designs for future education. Computer games have become hugely popular and engaging, but as is apparent in this book, games are not magical solutions to making education more engaging, fun and relevant. Games and Education explores new designs in and for learning and offer inspiration to teachers, technologists and researchers interested in changing educational practices. Based on contributions from Scandinavian researchers, the book highlights participatory approaches to research and practice by providing more realistic experiences and models of how games can facilitate learning in school.
Bibliography:Includes bibliographical references and index.
ISBN:9004388826
Hierarchical level:Monograph
Statement of Responsibility: edited by Hans Christian Arnseth, Thorkild Hanghoj, Thomas Duus Henriksen, Morten Misfeldt, Robert Ramberg, and Staffan Selander.